Wait, island 8 is the end? If so, I can soldier on, I pretty much didn’t care about getting to eight after making it to seven several times with almost no time left. If I can “win” by reaching island eight I will slide (haha!) back into this game.

I still don’t know how to get ten perfect slides on island one, I’ve tried various ways but I always run out of island.

That’s my personal dead end right now. The end of island one just comes way too soon.

Since you mentioned Game Dev Story, I’ll note that I’m just not really getting it. I put probably 5-6 hours into it. I build a game, I train my guys, the next app is better because my guys have higher skill, rinse, repeat.

It felt a lot like ProgressQuest. After getting through the initial years with low cash, I had a bunch of #1 selling games in a row and really didn’t feel I did much in the way of decision making. What am I missing?

A sense of wonder.

You need to press the screen very soon after the perfect slide comes up on screen. It’s not that hard, but you have to avoid building up too much speed, try to hit the valley as near the bottom as you can while still getting the perfect slide, make a particular effort to hit valleys that are deep - they shoot you up into the air higher as opposed to forwards. And you just have to practice so that you can consistently nail those perfect slides.

I’m on the last set of objectives, and have been for several days - they are damn hard. I’ve nearly managed to do 5 perfect slides after island jumps, but just miss one or two each time. I find it really hard to even get to island 7, getting to 8 seems like it requires perfection. I can often do this or that island near perfectly, but I always seem to have at least one where I just have a bad few slides and that’s all it takes. As for the points one, I can’t get higher than 139k so far. I’m experimenting with different strats for that - do I farm perfect slides/cloud touches/coins, or do I try to go as fast as possible and rely on distance for my points. Obviously you need to maximise fever mode, I aim to get into it as soon as possible, and stay in at least until midway through the second island. If I drop fever on the first island, I just restart.

I really didn’t expect this game to be what it is at first. It becomes really hardcore after the first handful of objectives. I’ve noticed that it’s not just a cosmetic change each day either - the placement of some of the coins changes.

Edit: Just had a go where I followed Casey’s advice - go fast. I kept fever up a lot of the time, but kind of sucked on island 4 (I often come apart on isle 4, I think I need to stop restarting so much, so I can get more practice on the later islands). If I had nailed 4, I reckon I could have done it. I think you need to be getting 25k per island for this, maybe more since I’m yet to beat island 7.

I felt the same way. I didn’t really get a sense of how I should approach my next games or anything. Just kept improving my cash flow and employees little by little each year.

There seems to be more to the Hot Springs game, but it’s not grabbing me like GameDev Story did… probably because a Japanese Spa is one of the most boring topics I can imagine. I’ll stick with it for a bit, though.

Been enjoying Shadow Era - http://itunes.apple.com/us/app/shadow-era/id412380301?mt=8

Pretty solid MTG style card game, and it’s free. There is a web based version also -

http://www.shadowera.com/

Infinity Blade is $2. 99 till Sunday and they added a bunch of new stuff.

The second and third Gamebook Adventure games by Tin Man are reduced to $2.99. Anyone played any of these? 148apps seems to think that the stories in them are pretty good, but I donno if I’d trust their ‘pretty good’ over the ‘fucking lousy’ of anyone here.

Minotron is out, but my ancient couple of years old phone can’t run it. I’ll have to wait until I can upgrade to iphone 5, but the rest of you should get it and tell me how it is!

It’s pretty much llamatron on the iPhone. Doesn’t control quite as well as Minotaur Rescue though.

All I can continue to do is play Dungeon Raid. Made it to level 11 and still fingering the game (Oooh, I like that. I am going to start an iphone review site called Fingering the game. I wonder what Google would do with that)

Unless I’m missing it, placing anything down in Hot Springs Story is permanent, the only way to move rooms/flora around is to remove it and purchase it again. Which sucks. :(

I bought the first one, and it’s exactly what I expected out of a game book, writing-wise. (Fun, but not exactly fine literature.)

The app itself is pretty well built. It’s got a better UI on iPad, which is pretty good. I haven’t tried it on iPhone.

If it came out in paperback in the late 80’s, it would have fit perfectly into the genre.

Some of you were playing a serialised interactive fiction type story. I tried the demo of it from what I can recall, and it was decent, but the subscription/payment model put me off as it was weird if you didn’t get in at the start. Or so I thought, as I’ve seen references to it elsewhere, but I still don’t fully understand how it works.

Does anyone know the game I’m talking about, and can clear up how you play it?

If you mean Cause of Death: Can you Catch the Killer, you’re pretty much right. You get the first chapter (which is equivalent to 5 or 6 twenty minute episodes) right off the bat, then you also get the latest 20 minute episode and can get new episodes every week. Unfortunately we’re a good thirteen or fourteen episodes in at this point and they’ve yet to run any kind of rerun week where you can play older episodes for free. As such the only way to get older episodes is to pay $.99 for every pair of them. Which sucks. At the very least they should run some kind of special where you get the entire chapter for $.99 with all six episides on it.

Ah, that’s a disappointment.

Cheers for the speedy response.

I’ve wondered how this financially will work for them in the long run. On the positive side, all of the episodes (except for the most recent) have been fantastic. The latest 2 seemed were poorly conceived and seemed like filler. I’m hoping that this week’s is better, or I might consider bailing on the game.

I can’t think of any simcity-style game where that’s not the same case?

I’m enjoying it but it’s definitely more complex than GameDevStory and will probably take multiple playthroughs before I get it.