If you tap just right on the upslopes so you don’t pick up speed, you can basically slide on every other hill. If you tap in the air it tends to make you too horizontal, but if you do it before you launch you can just go slower.

Going slow is also a great way to get the 34s fever.

Holy crap I really suck at this game it seems. That’s nuts right there I can’t even imagine how you did that.

Kurdel played it on Normal difficulty. Not that it’s not impressive, but when I first read it I thought he did it on Harder. Now THAT would have been impressive.

Oh for sure.

But even on hard the leaderboards are ridiculous. There are clearly combinations of skills that can help you game the system and enter a steady linear ritual where there is no threat or strategy, only the same, infinite dance I fell into on normal.

Go slow, it’s actually fairly easy. Don’t tap while you’re going down the hills to minimise acceleration. Do some gentle taps while in the air - you don’t have to hold down, you can tap tap tap so that you don’t just plummet.

Also, you can get a perfect slide on the very first valley. Wait for a beat before pressing down, and you can get it. Aim to slide through every second valley until you have done 4 or so slides - and don’t be afraid to just kill your momentum totally - focus on the goal of doing 10 slides in the first island and nothing else.

A lot of the objectives require you to play very differently to the way you normally would. I think some of them are actually designed to direct you to discover certain non-obvious techniques. This game has an amazing amount of depth for something that controls with one button.

Think about it this way - more than 1 million people played the game and only about 100,000 are better than you, so you are in top 10%. I’d say it’s better than decent :)

What he said.

Those leaderboard scores are insane. How many days must it take to get to hundreds of thousands of points. My 5,800 or whatever puts me in the top 5 %. So, most folks aren’t good compared to those crazy ass scores.

I don’t recall seeing this posted previously, but Hunters: Episode 1 seems really promising from the first few missions I’ve played. It’s a lot like Space Hulk, with mercenary RPG hooks, and great presentation. I’m a little nervous about some of the in-app purchase stuff that’s in there (pay for in-game money!), but so far so good.

Death Rally is out. It’s a bit pricey at $5 though I did take the plunge. Have only been able to play it a little bit (and without sound) as I am at work. Seems like a good update to the classic DR so far. If you are unfamiliar imagine Reckless Racing but with guns and a career mode where you earn money for upgrades etc. I also find that I prefer camera 2 even though it is less true to the original game.

So when a trophy appears do I have to do something to collect it?

Just tap it.

Yeah what he said… I lost 3 of them before I figured that out.

Did you connect them and they disappeared? :P

Also, the trophies also serve to level up your chosen class. Level cap is 10.

Can you get new classes whilst playing as a new class? A trophy popped up when I was playing a Barbarian and it levelled Barbarian up, but if I want new classes should I keep playing as an adventurer?

It’s random what you get. You’ll either get levels or a new class. I’ve picked up new classes while playing as something other than adventurer.
However, if you only want new classes, then playing adventurer will get you only new classes as trophies.

I cannot figure if this is a new baddie or bug, but there have been 4 or 5 times where I am getting damage when there are no skulls present. I keep thinking there may be some camouflaged skull, but I never can find one. The warp ability (or whatever it is called) fixes it and this last time it eventually went away after maybe 10 or so turns.

There is a mimic skull now. If you match it to what it is mimicking you take bonus damage, if you match it to a sword you just reveal it. I think it always has the monster audio when you highlight it but if you play with the sound off this is not useful.

AHA! Thanks. If I were not so lazy, I probably could have fingered over everything and figured that out.

Trainyard is easily my game of the moment. Holy cats, is that thing fun. I love the fact that I never feel overly stumped by a puzzle, I can skip one and come back later if I need to and when I solve one that’s been bugging me, I feel like a fucking genius. I’ve found that Trainyard is also great for those ‘work on a puzzle for twenty minutes to no avail, give up, come back the next day and solve it on the first time’ moments.

So damn good. And this is still just the free one! They’ve got my $.99 when I run out of puzzles.

I usually play on normal, but I still am usually getting wiped out by level 7. I must be missing something obvious, because I’ve tried all sorts of different tactics (as far as gear upgrades or ability selection), but I end up getting overwhelmed around the same level every single time.

How do you pros deal with the boss skull that has the spikes… the one that deals to you the same amount of damage you deal to it? Because when one of those turns up in my game, it’s pretty much game over for me. Even if I manage to kill it without dying, by then I’m down to like 14 health, and the next round or two usually finishes me off.