Or a poor controlling waste of time.

The control method does take a little getting used to admittedly, but in my experience it only took a few games before making precise turns became second nature. Then the challenge is not completing each level but rather playing the risk-reward game to maximize your score. But hey, each to their own.

I couldn’t stand the controls either and regret my purchase.

That is awesome news! Where did you hear that, and any idea
Of an ETA? I hope they make an iPad version…

Forget-me-not is really awesome.

It seems shallow but it is a secretly deep game.

I enjoyed Dragon Warrior back when my little brother was young (my God, he turned 30 yesterday). I really enjoyed Pokemon Gold as well, and considered it pretty similar to DW. What’s the closest thing on the iPhone? Would it be Final Fantasy 1-3, or is there something closer? I do enjoy the grind of Pokemon… If I went for one of the FF, is 3 going to have the least dated mechanics?

I would definately go for FF III. Some things are criminally outdated (saving, questing), but it doesn’t take away from a solid JRPG experience. I just died at a boss and realized I had to grind for the first time in years, and I am actually enjoying it. There really is something satisfying in doing the same thing over and over again and then just destroying the thing that was blocking you progression. Also this is an updated version of the DS release, so I guess some things could have been streamlined to make it a better game.

Also, the touch screen controls are much better on FF 3 than the first two. The only knock against the game is the price point, but I think it is worth it. Considering the time you will spend on it, you will get you 15$ worth.

You can also visually spot the mimic because his tile is always a mirror image of whatever he’s mimicking

Or he could play Chaos Ring which is far superior and has save anywhere.

I actually have Chaos Rings and started it, but it wasn’t clicking with me. I didn’t give it a chance because it started to feel condensed and streamlined compared with the long-form games I am used to. Maybe I should give it some more time? What are the overall gameplay mechanics compared to those old-school games?

Got to level 56 in Dungeon Raid on normal. Had a bad special show up when my skills were on cool down, bah.

I also discovered that I had downloaded Ash when it was free for a day a couple months ago. I started that and am liking it so far, but the controls are terrible. I think I would prefer a virtual d-pad. The way they’re doing it, I have to touch and hold towards the top of the screen to walk up there. But then my finger and hand totally get in the way.

I give up. ;)

Me too! I’ve followed some of the good advice given in this thread, and I am still apparently just a massive failure at Dungeon Raid. ;) Maybe I just have really bad luck with how the board fills and what upgrades and skills I get to pick from.

Of course, I’m not really giving up, because Dungeon Raid is awesome. Even if I can’t ever get past level 7. ;)

The thing that helped me the most was to know that the monsters level up based on turns. So you want to be making big matches as much as possible to be getting the max boost per turn. If you are just making matches of a sword and 2 skulls the monsters are going to end up outleveling you.

Coins to swords is a great skill to have as you can often use it to match a huge block of the board and wipe out the specials pretty quick.

Hang on a minute… are you telling me that in the early game, when I’m killing say, a single skull by only matching it with two swords (because that’s all it takes to kill a low level monster) that I’m actually gimping myself? Because that could very well be the root of my problems. I usually will kill monsters using the least possible number of swords, because I want to leave them on the board for the next set of monsters that spawn.

If that’s the case, then that may explain why I’m doing so poorly. Or maybe I’ve completely misunderstood what you’re telling me. Which is entirely possible.

Yeah, I always get coins to swords.

I think I have been making many 2 swords one skull early on to conserve my shields to get those bonuses. Sounds like I am being counterproductive to say the least.

I do the same thing, use the least amount of swords. Is that the wrong way to do it?

Early on? Absolutely. You should be going for the biggest matches you can, even if that wastes potions or swords. Clearing is primary. Later on monsters get tough enough that you may need to be more conservative, but to start with, more clearing per turn is more progress vs the steady advancement of the monsters. Also, counterintuitively, armor is not a good investment.

I definitely always go for the big matches, but I always put shields as a priority. I guess I have not quite given up if I am still participating in the conversation.

I had a game where I had the coins tot swords and then double damage combo and the cool downs are the same. I was knocking out specials easily, but my upgrade and gold numbers were waaay down. My turns should have easily made my personal top 10 at level 13, but that combo screwed me on the those two scoring categories.