I’m late on the kid app recommendations, but another good one is Tozzle - a toddler jigsaw puzzle game. My 3 year old loves this, especially since the pictures animate and make noise when completed. Interface is very toddler friendly.

Also thanks PeterGinsburg for PML, another favourite in our house!

Well, on the recommendations, I picked this up and my kid loves it. He’s been playing it a ton along with his other go-to games. I’d say my only criticism is what you already hinted at above. There’s a small sweet spot for the games. For examples, he’s challenged and loves the memory game with the fruit cards. He’s actually improved his counting with the fruit counting game. The shapes, letter and puzzle games are a bit too easy for him though. I would love a more complex puzzle one for him.

Overall, it’s a great purchase, and I’m looking forward to getting your next game for him!

Okay, so I’m sitting here downloading some of the other recommendations, and my son is leaning over me, mouth open in anticipation, and whispering “I wanna play new games”.

Just handed it off to him with the following:

Veggie Samurai
Fruit Ninja
Tozzle

I’ll let you know how these work out. So far he’s slicing up a bunch of veggies and seems to be loving it.

Okay, after 20 minutes, here’s our initial assessment:

My son is born to be a griefer. I’m trying to show him how to play, and every time I say not to hit the poison or bombs, he goes for them. When I’M playing!

Veggie Samurai - The no-lose game is best for him, but he kind of likes the fact that he can lose the other games

Fruit Ninja - I don’t see a no-fail game, but it’s basically the same as the above game. He likes it and is playing it the most.

Tozzle - Surprisingly, after I showed him the first puzzle he turned it off and went back to playing the others above. I keep asking if he would try the puzzles and show me, but he politely declines with a “no, thank you”. Hoping he’s just overloaded with new actiony stuff, and will try this a bit more later.

Edit - Overall, we’re having a ball with Daddy Sunday so far. Can’t wait to be able to play 360 and PC games with this little guy!

“ChrisPal’s son shot the food,” eh?

I’m trying to wrap my naturally dirty mind around this, and…I got nothin’. So, with that, I have to go, huh?

EDIT: I GET IT! Guantlet!

Death Rally = $.99. Always pays to wait. Knizia’s Medici, Keltis Oracle nad Through the Ages also at that price.

I’m confused because I see Medici at 1.99 (US) and if you mean Roll through the Ages, it is 2.99 currently. I played the latter once and it seemed ok, considering I didn’t know what I was doing.

I bought Keltis Oracle over the weekend, and I think I both like it and hate it.

I think he meant Through the Desert - all of Tribeflame’s games are on sale atm.

Can’t help with Medici though. :p

Thanks, I just realized I forgot which thread I was in. Medici is 1.99 for the ipad version.

Stickman Skater is free today. For some reason my kids love this game.

I did. Thanks for the help and apologies for the mix-up.

Tozzle update - it’s good for kids for sure. My son played it for an hour straight, and comes back to it often since Sunday. I had to push him to play it, as he was too focused on the other games, but once I did, he loves it.

I got me an idea for a puzzley iPhone game called “Lava and Ice”. I made a powerpoint that describes the basics, and presented it at a local university to a bunch of comp sci grad students to attempt to lure one of them into a collaboration. It got a good reaction.

Meanwhile, I thought I would pitch the idea here, in case there’s a Qt3 programmer who’d like to have a look. But is this disallowed on these forums, the pitching of an idea? There’s a difference between ‘pitching’ and ‘pimping’, right?

I’d promise to keep it short, with links, and divert all discussion of the idea into private messages.

I just figured out that Frotz is available for the iPhone. Why didn’t anyone tell me I could play Zork anywhere I take my phone???

Not sure how I missed this one before but I have been having a great time with DeckMake Fantasy. It is a card based RPG out of Japan and it is awesome. If you like sword and poker then you really should check this out. The engrish is a little bad in places but for the most part it really isn’t an issue. Really I am not sure why we don’t have more games like this on the app store because it is perfect for the platform. The battles are short and you can pick it up for quick bursts or long play sessions. For $2.99 it was money well spent for me.

The problem with games like this is lack of information. There’s no demo, and the reviews I’ve been able to find on the game just don’t tell me enough for me to guess if I’ll like it. If I plunked down $3 for every game that looked the least bit interesting for the iPod, I’d be broke in short order.

I enjoy resource-management games such as card collection games. However, what I’ve little I’ve read about the actual gameplay has been unpromising. My understanding is that you start with 4 cards in play, each of which has HP and damage. Each turn you drawn and play an additional card. If you do enough damage to your opponent before they kill you, you win. That’s not much of a game; that’s like a dressed-up version of the kid’s card game War.

Well the cards HP goes directly to your Base HP. You can have a maximum of 20 cards in your play deck and you kinda have to adjust the 20 cards that you have depending on the enemy that you will be fighting.

If you do enough damage to your opponent before they kill you, you win.

Which is really no different then any other turn based RPG on the market.

Also for anyone that was waiting for any new information about Final Fantasy Tactics it looks like the Facebook page was updated yesterday with information about the game. They are shooting for a late June or early July release and the most interesting bit is that they are going to release an iPad native version which redone graphics just for the iPad. This is the one game I really can’t wait to play on my iOS device.

Still doesn’t sound very interesting.

Which is really no different then any other turn based RPG on the market.
Well, actually, it is. Most RPGs require some thought in combat. Granted, a lot of the JRPGs tend to have lots of combats where the “game” is “press attack repeatedly until you win,” but the better RPGs give you more choices.

Take Sword and Poker, which this is not. You’re looking for how to best use the 9 center cards each turn. You don’t just tap “next,” you’re looking for the best combination, considering what cards you might get next which could lead to a better combination, thinking about denying cards which might give your opponent a Flush or worse, and pondering whether it’s time to use your wild card. It’s not the deepest game in the world, but there’s lots more to it than “draw and play a card without making any decisions at all.”

Maybe there’s more to DeckMake Fantasy than this, but at this point I have no way of finding out. No demo, and the reviews and threads I’ve seen paint it this way.