Blatant WoW rip off Order and Chaos online is down to $99 from $6.99. Might be worth a try. I boughted it.

All the reviews I have read say it is well done.

Sweet, that’s good news :).

I’ve eaten aspic plenty of times. You’re better off not experiencing it.

I dunno man, $99 is pretty pricy. :)

HA!

I have sooo many $.99 that I have absolutely no time to play. Still not up to the price of a single $50, Day one release, which I install and uninstall the next day because it sucks.

The good iPhone games get more than enough playtime to justify taking a chance. :)

Thanks to my iPod Touch, I can’t even remember the last DS game I bought that wasn’t Professor Layton. It may have been Henry Hatsworth, but I haven’t even opened that.

Regular and HD versions of Army of Darkness defense are free today

Same. Actually, I think the latest Professor Layton game was in fact the last DS game I bought. My iPod Touch is loaded up with great games, and the problem is now exacerbated by my recent iPad 2 acquisition.

I’m actually getting ready to visit home for two weeks, and it’s a long flight from Seattle to Boston… and find myself wondering if I should even bother to bring the DS, which was previously a staple when flying anywhere.

Henry Hatsworth is awesome, but I gotta admit that I never finished it because all my portable gaming is on iOS now.

These days when a good DS game comes out I kinda resent the developers for not making the damn thing for iOS instead.

No kidding. I got my iPad in the middle of playing Radiant Historia and haven’t touched it since, except to move it from my DSi to a new 3DS, which hasn’t been played, unless you count downloading the eShop.

The only new DS game I would buy would be a new Advance Wars game, but I guess that will only appear on the 3DS (a platform I have no intention of owning).

All the Real Racing games are on sale for the weekend. RR2 still a bit more expensive than your average app but it’s really really good. I grabbed it for my Ipad 2, and if I had the space I might pick up the iphone version too.

Also I hate that more apps aren’t universal.

Secretly what I really want is Advance Wars and every other Nintendo game on the iPad.

Lately I’ve been having the opposite experience, playing more on my 3DS than the iPad, but it’s only because my Final Fantasy Tactics A2 was found and I got sucked back in. I’d play it again if they released it on the ipad!

Well they are supposed to be releasing FFT here in the next month or so.

Those of you looking for Advance Wars on the iPod/iPhone/iPad should be getting your tactical jollies playing Uniwar with the rest of us anyway. ;)

100 Rogues is free today if anyone is still looking to give it a try.

The RPG Wild Frontier is free, and is actually a lot of fun. More light-hearted and character-based than your typical mobile rpg, and the crafting feature is enjoyably addictive.

It’s also got this clever IAP where if you die you can purchase instant resurrection where you are with full health for 99 cents. When you’re battling a tough boss and die, that becomes really tempting.

It’s got some minor translation issues, but nothing to really take away from enjoying the game.

That is still way too much…

I’ve been playing a lot of “Great Little Wargame,” and frankly, it lives up to its name. It has a relatively simple set of mechanics but surprising amounts of depth, much like the Advance Wars series. Not that it’s an Advance Wars clone like Mecho Wars, it’s just the same style of game.

The campaign starts off a little slow, introducing just a couple of unit types. You have to be somewhat patient with it, since it only really starts to shine when you start building vehicles as well as infantry.

It’s a turn-based game played on a hex grid. Each unit can make one attack per turn, but it can make it before, after, or in the middle of movement. Lethality is very high; a basic infantry attack does 75% damage to most kinds of infantry, so getting the first strike in is important. If your attack does not kill the target, it will counterattack, unless you’re attacking outside the target’s range. Battles tend to flow back and forth over the terrain, as you move forward, shoot, and then move back to get out of range of undamaged units.

Range is a significant advantage, since a range-3 unit attacking a range-2 unit from 3 hexes away won’t suffer any retaliation. Terrain is significant because units with a 1 level height advantage gain +1 range, and 2 levels (rare outside specific scenarios) gives +2 range.

Unlike Advance Wars, the focus tends to be mostly on infantry, and basic infantry (“Grunts”) are a staple even late in the campaign. The reasons are threefold: Grunts are much cheaper than any other unit, pack significant firepower, and most vehicles are only indifferent at killing infantry. Artillery is the exception, and the main reason you buy tanks is to kill artillery, which is murderous against all infantry types but weak against vehicles. This in turn means you buy anti-tank infantry and rocket launchers to defend against tanks which might make short work of your artillery. Naval and air units have their own, expected dominance graphs, with units specializing in anti-ship, anti-air, or anti-ground roles.

Income comes from oil wells, which must be captured by engineers. Engineers have no attack, and are consumed once they finish capturing an oil well or factory. In a few scenarios, they can also capture neutral vehicles.

The AI is mixed. It’s reasonably intelligent tactically, but sometimes it does some awfully stupid things. A couple of scenarios were much easier than they should have been because the AI built too many engineers and sent them in without clearing away my units first, so a single Grunt in a chokepoint could slaughter them all. Despite that, the game was challenging enough to be interesting on “basic” difficulty. I haven’t tried the advanced difficulties yet, since I’ve just finished the campaign and unlocked “medium” difficulty.

The game is 3D. My single interface gripe is that when you’ve got air units, particularly air transports, it can be quite difficult to select the unit under the air unit, or move the air unit one hex. Fortunately, you can freely rotate the map using a “twist” gesture, which can be really handy if you need to select something an air unit is obscuring.

I got it for free during one of those one-day sales, but there’s a demo version available. It’s $0.99 for the SD version, $2.99 for the HD / iPad version. That gets you 20 campaign scenarios and 23 skirmish maps. They’ve got a variety of map packs, but I think most of them are for the HD version only; I could only find “Holiday from Hell” (15 maps) and “All out War” (10 maps) for sale in the SD version.

Definitely recommended.