Yes, sorry.

The Dukematch update of Death Rally is pretty nice. I kind of wish they had some more arenas now to go along with the race tracks.

I continue to struggle with the controls and being able to make out some of the tracks on the iphone, but the game itself is really enjoyable.

Apparently, Remedy has made the original PC game available for free, and it has been updated to run on modern PCs. Not a bad start for the guys who went on to do Max Payne and Alan Wake.

I’m playing with the default controls now but I found the Reckless Racing style scheme worked ok too. The big thing though is I find it much easier to play with camera 2 than camera 1.

Is there a list of people with Ascension? I have it, and although I’m still pretty terrible, would love to play. Malphigian is my game center thingy.

Retro shmup fans point your iTunes stores to Battle Squadron One (oddly named Battle Squadr1 on there). I remember this game on my Amiga many yonks ago, but the iOS version kicks ass. Touch control is the only way to go. Get a transparent finger if you can’t handle it. I imagine it’s even better on an iPad.

I picked up a neat little game with the decidedly generic name “Puzzle Expedition”. This is a logic-based puzzler that gets really challenging in a hurry. You have 2 people that you must maneuver to an exit on each level. This requires climbing up and down, maneuvering blocks about, and other gimmicks. It is very easy to get stuck. The graphics are cute and don’t get in the way, but the real attraction here is the puzzles. As the game goes on, they start introducing new gimmicks like exploding blocks.

I know this description isn’t doing it justice. I picked it up because it reminded me of one my favorite games of all time, an old shareware game called Stardust by James Burton (off the topic but James’ site recently went offline and if anybody knows him, I’d love to be able to ask him about rights to recreate Stardust for iOS). The game isn’t really like Stardust mechanically, but in terms of the logic required to solve the levels, there’s a sense of familiarity. Both are also grid based games where the objective of each level is to reach an exit.

I just saw that Ronimo’s Swords & Soldiers is hitting the app store tonight. I don’t like castle defense games, generally, but I think I have to try this anyway.

I mentioned this in the iPad thread, but everyone should grab Spirit while it’s on sale. Great Quantum-like (for arcade nerds who remember it) game where you encircle enemies to kill them. Geometry wars retina graphics don’t hurt.

(Really, I want some of you to play so I have someone to compete with on leaderboards, heh).

Finished Army of Darkness tonight, what a wonderful game. I would love to hear what strategies others used to win, I wound up going with upgrading Henry and the wiseman dude to the max, then upgrading the car to the max, so much fun.

I now love me some castle defense games, any others out there you guys recommend?

Now that I’ve won Wave 50 it has introduced infinity attacks, not really interested in that but the game isn’t really over at Wave 50.

Me too, but unfortunately we’re playing different versions of it. I’ve said great things about Spirit in the past but it doesn’t have much of an audience I guess.

Maybe I’ll have to grab the iPhone version too. Really, it should be a universal app, but I think that about everything.

So, Aralon, evidently dubbed the Bestest iPhone RPG Ever, has dropped from 10 bucks to $5. What say Qt3ers and how annoying is the control scheme?

After getting stuck at 40 the first time (upgraded too much stuff initially), I went fully upgrading, in order, Ash, Swordsman, Archer, Wiseman, Boomstick, Catapults, Castle stuff. I couldn’t get past 50 though, so I switched the Boomstick for the car, which I think is the only way to get past The Boss. Took a few tries, but eventually he went down.

I really didn’t like the way I had to pick a path and stick with it, with no real room to explore. Now I’m going to have to play the whole thing over again.

Certainly worth $5. I had no trouble with the controls and it’s a solid, if entirely generic, RPG.

Cave has released Deathsmiles for iOS. It’s a horizontal shooter that could probably be described as a bullet hell shooter with enemies that look like horror movie monsters by Harryhausen. As usual, it’s half price for the first week. I’ve not played it much yet, just gone through iPhone mode once on the Novice difficulty setting, which then unlocks Normal difficulty level. Novice is very easy (I finished it first time with no continues and my typical modus operandi in shooters is steering into the bullets out of a usually misplaced certainty that they’ll swerve first), so I imagine no-one will have trouble getting the unlock.

The iPhone mode is actually a kind of mini RPG. As you beat stages you collect gold and treasures that can be used to buy items that boost your stats. At the moment gold and the items I can buy are coming pretty easily, but I am a little worried about how grind-y this might get at higher difficulty levels.

I just tried the Lite version. That was… very nice to play, although very japanese. I’m tempted…

I started with evenly upgrading Ash, the Boomstick, Peasants, and Archers. Once the Magic Words book became available, I put a few points into it, but left it at around 4 or 5 for a long time. Bought the Castle upgrades to the Smithy once it became available.

Typically started a level by kiting the first few enemies, firing off the Boomstick special whenever ready. Magic Words gave me a little cannon fodder to slow the initial rush. Waited until I had enough iron to upgrade the Smithy once before actually recruiting any units.

Ended the final level using Boomstick and Magic Words for skills, then a horde of fully upgraded peasants (with Swordboy!) and spearmen backed by a Wise Man. Waiting for a Smithy upgrade pushed me all the way back to the Necronomicon, and we had only pushed back to the middle of the map by the time the wave was finished.

Wow, Thanks for the details guys.

A better explanation of how I did it:

Upgrade Ash and the Boomstick. Henry arrived. Started upgrading him as well. Turning point for me was when I upgraded the blacksmith.

I pretty much ignored the regular units once I had Henry, he came with archers.

I finished the game with Ash, Henry, the Wise Man, the Boomstick, and The Car maxed. Most of the other units were barely used at all. I used Horsemen to support me when I had spare coins, but it was basically me and Henry and the car after level 47.

I’d like to hear if anyone was able to finish 50 without a fully upgraded smithy. Also The Pit - that thing is fantastic.