I can’t vouch for it 100% at this point, but there’s a game called Tactical Warrior that has some potential and you should nab while it’s still free.
It’s a turn-based tactical RPG in the vein of Fire Emblem/Gladius. Extremely generic, but it seems to have tons of battles and is party-based. You start with a pair of fighters (two monks, a knight type dude and a brawler, etc.) and can select among several missions available at the first hub. After getting through a few of those a new hub unlocks, and there are other unlocks like an item shop. Characters gain experience based on whether they participate in battles (you pick your team before each match, and not all battles allow the whole party to fight) and get more if they survive the battle, and at the end of each match you get an item (selectable from among three), new party member, or map unlock. When characters level up you can pick a new active or passive skill for them, or level up one of their existing skills.
Combat is straightforward and pretty bloody. The maps are cramped and peppered with terrain that blocks movement, often letting you establish chokepoints but sometimes leaving you exposed. Party members with whirlwind or other attacks that hit everything in a square or a line do just that – they hit everything, including your own party members, so you need to plan things just right to take advantage of those sorts of moves. Ranged combat is balanced by giving those attacks a minimum range, and for archers the minimum is generally five squares so the most powerful ranged attacks get neutered quickly by aggressive enemies.
All attacks revolve around Stamina, which is used to both move and trigger active abilities. You often have to rest after a big attack, or switch to a much less potent attack that costs less stamina. Lots of abilities screw with the enemy’s stamina, or make your attacks cost less stamina for X turns, opening up a lot of potential for buff/debuff tactics.
I’ve only played five missions, and while most of them are X vs. Y deathmatches there was one where the object was to destroy the enemy’s flag before they destroyed yours, so I’m guessing things get mixed up a bit as the game progresses. As mentioned, it’s extremely generic, but it’s also solid and simply plays better than a lot of the slick but shallow iOS games I’ve tried, and anyone interested in this sort of thing should get it ASAP.
EDIT: Checking the App Store, I see this developer released a tower defense game called Staunch Defense that looks interesting, and seems to share Tactical Warrior’s crappy-graphics-and-generic-names-but-solid-underlying-design esthetic. It incorporates 20 towers, various buildings, and tech trees. I shall nab it and report back forthwith…