I cannot tell you how much this saddens and frustrates me. The guys at Iron Lore were top-notch, and I have tremendous respect and affection for them. What they accomplished was truly amazing; building a really good game is freaking hard, much less doing it while building a studio, much less a game of the scope of TQ. I'm sure that most everyone will land on their feet, just because there was so much talent in every department.
There's lots of this I can't talk about, due to confidentiality issues, but I did want to comment on a few pieces. First, the game dev community in Boston is alive and well, this event notwithstanding. Harmonix, Turbine, 2K Boston, and Mad Doc are definitely in heavy hiring mode, and it's more ironic that ILE is closing in the midst of a resurgence in the Boston scene than an indicator of things going south.
Second, DoW Soulstorm did get finished. It had already gone to the replicators and been in distribution channels before they closed the studio. Post-release support will be done by Relic, as was the plan all along.
Third, there were no problems with ILE's reliability. They never missed milestones or failed to deliver. As the announcement says, there were a number of unrelated problems that ultimately meant they couldn't get another deal signed in time to keep the studio going.
It's hard for me not to go off on some of the issues that I feel contributed to this, but I don't want to derail the thread. Goodbye, Iron Lore. We will miss you.