What do you think? Is Linden Labs secretly ripping everyone off, in addition to their upfront and unconcealed costs? Is this just a setup for an Enron-style scandal or DotCom burst? Is government regulation of virtual economies sure to follow such a collapse?
I found some other interesting comments about perceived value in the virtual world/economy as well.
In the first place, the argument you quote (obviously, without understanding one whit of its implications) starts from a zero-sum assumption, that wealth cannot be created or added into the system by what people do. This is false in general and false in the virtual world particular; people get entertainment value out of the virtual events and items, value that would never have existed anywhere had they not assigned value to them on their own.
In the second place, the pyramid scheme is in no way analogous to how these companies bring in business. They have customers who pay for a while, because those individuals find they are getting something worthwhile in return for their money. That’s it. It does not depend on endlessly bringing in more people; many companies can and have lasted many years on a relatively fixed population. Once a product is profitable, that does not in and of itself require an end to profitability; such an end will probably happen but due to market forces rather than built-in limits to the value people get out of the service.
You could more easily argue that magazine or newspaper subscriptions are pyramid schemes. It’s ridiculous.
This is just … no clue, man. You have no clue. Or you’re uncritically quoting someone who doesn’t, which is nearly as bad.
This is just … no clue, man. You have no clue. Or you’re uncritically quoting someone who doesn’t, which is nearly as bad.
No, it’s not nearly as bad… he’s throwing out a topic for discussion, which is kinda what you do on a discussion forum. Expertise in virtual economics is not something that is de rigeur for being a poster on these boards, last I checked. I consider it worse to jump all over someone out of the blue as you just did.
That’s nothing. I hear that Blizzard is siphoning off millions of dollars from WoW subscription fees!
Seriously, what does this even mean? What do you think happens to the money people pay Linden Labs for Linden Dollars? They aren’t a bank. You can’t withdraw your money. That’s a usage fee that you paid, and they’re going to take that money and use it to pay their bills and (maybe) make a profit.
Yeah and there’s nothing to stop Blizzard from cheat-creating uber level 60 WoW characters and then selling them on ebay… and… there’s nothing to stop upscale boutique stores from making bars of soap out of 50 cents of raw materials and selling them to the rich and stupid for $25 each. In each case, the only person that is being screwed is the person who is over-paying for whatever item they are buying (be it real or virtual) and they are consenting to the screwing, so that’s just basic capitalism, not a pyramid scheme.
I can see using $20-50 to get Lindens to have fun with, or to start your business, etc. But the amount of cash people are spending for private islands is just nuts.
I’ve always thought of them as persistent multiplayer dungeon hacks with a chat client built in. (I guess I’m not much of a chatter.) In WoW, I can go for long stretches without talking to anyone, even tuning out the chat window altogether – and then I’ll get on a gryphon or head back to town to dump my loot, in which case I might stop and chat for quite a while.
In the long run, I guess it depends on the pace of the action. When I played DAOC and I was in a party camping for mobs, we would all sit around in a virtual circle and shoot the breeze, with the discussion usually revolving around the disappointing waiting game that we nevertheless came back to every single day. I understand DAOC changed drastically some time after I left, to make leveling much, much less grindy. It was pretty bad, even by MMO standards.
Hate to break it to you, but everything’s an elaborate pyramid scheme.
Work? You work so that the people you work for can make money off you.
Religion? People convert you so that they themselves can go to heaven.
Love? Sheesh, you should know that one by now.
The whole reason I started the thread was discuss the topic and to see if maybe I just don’t understand how Second Life works. You have to pay a membership fee to be anything other than a consumer, fine, pay to own land, fine, whatever; upfront and disclosed costs. I’m not talking about anything of that nature. What I’m talking about is the game’s player economy itself. If you put money into L$ to buy some SL item or developed property, such as the kind that Chung makes, is it possible for the creators of the game to devalue the game currency so that people making things in the game can lose real dollars?
Also, if you look at other virtual world economies, they frown on users buying in-game currency and people exploiting the game. For example, stealthed single-person Dire Maul runs with a cheat to reset the instance were able to generate certain item drops very easily for a while which made all those who purchased those items for speculation on the AH or reselling on the AH lose a lot of in-game currency trying to get rid of them. Now try to think of that scenario happening in Second Life. The CopyBot program allows you to cheat to make an object, as long as it doesn’t have script code attached. So basically anyone making static objects, such as clothing, avatars, architectural complex buildings, etc. have had the rug pulled out from underneath them. If they paid L$, derived from their real $, to make their creations-- well, then they were screwed because nobody in their right mind would pay for anything ever again. Let’s go copy all of Chung’s real estate, right? $1 million estimated worth for Dreamcountry becomes $0.
All in all, I’m just trying to generate some conversation about it and there isn’t really any need to be a total dick. But I guess it’s par for the course for you.