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Mario + Rabbids: Kingdom Battle
I’m not a huge fan of Mario, the Rabbids or Firaxis’ XCOM so imagine my surprise when Ubisoft took all these things and mashed them together into something that unexpectedly and consistently excited me. The Rabbids and XCOM are the best things to come to the Mushroom Kingdom since go-karts, and I never thought I’d say that. The rhythm of exploring, puzzling, battling, unlocking and discovering new stuff was hypnotic to me, and the sense of humour throughout irresistible, infectious and refreshingly un-Nintendo and off-kilter. Mario + Rabbids’ spin on XCOM’s turn-based combat is what really sets it apart though. It’s to XCOM what Doom is to your modern first-person shooter; it’s about movement and not taking pot shots from behind cover. Dashing across the map, team jumping, bouncing off enemies, rolling through pipes and chaining attacks together, often with multiple heroes – but sometimes with one – was glorious. I don’t get excited about DLC much, but I can’t wait for more.
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Antihero
Slight but oh so very sly. Antihero is a carefully crafted and crafty digital boardgame that’s best played against friends. Most of my 200+ hours with it have been spent playing the async multiplayer once or twice a day in 10-20 minute bite-sized chunks so… that’s a lot of chunks! They’re crunchy though and dense with tough decisions to chew on so it’s been a constant source of thoughtful turn-taking and friendly competition with fellow forum folk. Now it’s on iOS and Android, my girlfriend calls it Antisocial.
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Cryptark
Decide on a derelict, plan your heist and gear up. Execute your plan, or improvise trying. Profit? Cryptark is a thinker’s shoot 'em up about tight margins and that (gun)heady space between playing it safe and risking it all.
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Nier: Automata
Nier: Automata spectacularly explodes in so many directions creatively it’s hard not to be impressed. If anything, it’s too much to process at times, but I hungered for more answers and explanations, and they were there amidst the rubble and wreckage once the dust had settled. Above all though, Nier: Automata kept surprising me from the beginning right up until the very [E]nd, through its structure, mechanics and forth-walling breaking shenanigans to its presentation and dynamic soundtrack.
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Gorogoa
Frameception: we must Gorogoa deeper. I’m still not entirely sure what this is about but it’s beautiful, unique and dizzyingly well designed.
Honourable mentions:
Splatoon 2
Splatoon was probably my favourite online shooter alongside Titanfall 2, but Splatoon 2 just builds upon the strengths of the original in almost every way. Salmon Run alone is worth the price of re-admission but coupled with all the other new content and quality of life improvements it’s a no-brainer.
Mario Odyssey
I’ve not finished this yet but what I’ve played has been great, even if the structure of the game is getting a little too familiar now. I agree with Tom that it’s aesthetically incoherent (at its worst: hello New Donk!), but at its best its bold and still beautiful. The moons themselves aren’t the rewards, it’s how you find them that often is. The motion controls can go fuck themselves though, and Jaxi beats Nier: Automata’s boars for best desert mount.
Cosmic Express
Easy to pick up but, crucially, easy to come back to if you put it on the backburner. Some puzzlers I really struggle to return to if I stop playing for too long (see Induction) but Cosmic Express always welcomed me back to its simple, elegant but nevertheless fiendishly difficult and clever little puzzles.
Battlerite
If I’d played this more, with more friends, I think this could have reached my top 5. I’ve had some amazing moments playing Battlerite with my brother though. I hope there’s plenty more to come.
Invisigun Heroes
One of the best local multiplayer games I’ve played all year, but unfortunately one of the least played due to lack of friends visiting. Booo!
Sumer (still in Early Access)
Probably the best local multiplayer game I’ve played all year. It’s a MULE-like worker placement game where each player competes for the goddess Inanna’s favour to rule Sumer. Again, lack of local friends has made playing this difficult but I can’t wait to play more. The solo AI however, is surprisingly adept at panning me.
SnipperClips
I love this game but I really need to sit down and play it more with my girlfriend. It’s such a charming and clever game that’s unlike pretty much anything else I’ve played. Splatoon 2 and Mario + Rabbids distracted me from it.
Cuphead
My girlfriend and I got all the way to world 3 a couple of months ago but haven’t been back to it since. It’s an exceptionally tough game but it rewards experimenting with the lesser used and seemingly worthless weapons and abilities. It also rewards pigheadedness. Porkrind would be proud.