If it can be said to have a serious flaw, it’s that it’s way way way too much like KOTOR for its own good. The combat’s pleasingly different, but the rest of it is basically Knights of the Really Old Republic, right down to a light side/dark side path system.
I don’t trust IGN’s reviews. IGN isn’t in the game reviewing business; they’re in the business of telling players what IGN believes they want to hear. Wouldn’t the entire world just be crushed if this ultra-hyped, swan song Xbox RPG received less than a super high score which lets all the fans rest in peace at night, knowing that the stars are aligned, and one of the last big releases on the Xbox is indeed one of the best games ever, etc. IGN delivers the ideal, not the truth, about games. They’re just so easy to hate.
Anyway, Jade Empire is still not reviewed as far as I’m concerned. We’ll have a better idea of the quality of the game when the purported embargo is lifted on Monday.
Well thats a shity review, not very well thought out either. Exactly how much thought did you put into that “skin mod” line. Or is that going to be your cool tag line, I see you’ve got the beginning and ending worked out but having a wee bit of trouble with the meaty middle aren’t you?
Unlike KOTOR, Jade Empire gives you three choices Light (ambiguously so), Neutral , and Evil (ambiguously so). And that there are three different endings deopending on what you chose.
Thats not even taking into account the martial arts. Please keep this anti-Bioware FUD and baseless tripe to yourself. (Hey I know you gave KOTOR PC a 93% rating so don’t bother quoting it).
Your site gave Disgaea an 84% rating? Now that’s just wrong.
Yes, because KOTOR was the pinnacle of RPG design and couldn’t be improved in any way.
Seriously though, bioware games are engaging, polished, atmospheric, and well written. But they sacrifice breadth for depth. They’re more like adventure games with RPG elements tacked on. They’re very good adventure games with RPGs tacked on, admittedly, and I’ve enjoyed the hell out of every bioware game ever made, but there’s definitely room for improvement in core game design.
Not that I expected to see any from their action-rpg, but I have my hopes for dragon age.
While this is a common argument against many console games that pass themselves off as RPGs, I don’t think it can be quite as convincingly applied to a developer who was almost solely responsible for the resurgence of the genre in the late 90s, along with Black Isle–with whom Bioware was intertwined at Interplay. And your statement of course begs the question: What do you consider an RPG?