It’s been awhile but I remember Zombicide having cards in the AI deck that were “2X Zombie turns” so the zombies got to basically do the zombie activation phase twice in a row. This made it always a risk even if you thought you were “safe”.
I agree that MD2 might be a tad easy. I’ve been playing true solo and I am thinking about adding a second spawn point to get more mobs on the table. I like the idea of giving leaders a black die too.
I think the gear and player powers is just awesome in MD2! Hopefully I can tune up the difficulty just a smidge and I think it will be perfect.
I did order the Campaign expansion and the Monks/Necromancers expansion as well. I haven’t played the campaign at all though. I like having it as an option, but honestly the “one-off” adventure is a huge plus for me here.
I do regret not backing for all the stretch goals if I’m honest, but at the time it was funding I wasn’t playing any Boardgames (I had a friend who is the worst sort of Euro-Snob and was always hassling me about how the Euro was the superior form of game (Insert comic book guy voice for proper effect here). That soured me on Boardgames for a bit if I’m honest. MD2 campaign was during that “soured” period. Oh well.)