I am loving your torn-paper “house mods” in Imperium, @Pedro! I have to get very particular with my card layout to get a good groove going when I play solitaire boardgames, so I completely understand putting out labels like that, especially when you’re confronted with so many similar card backs.
BTW, I use to hate the Imperium card backs because I thought they were directionally agnostic. You know, where you can’t tell up from down until you flip the card over? Hence, “directionally agnostic”. I hate that in a card back’s design. But I eventually discovered I was wrong about Imperium! Can you spot from the back whether a card is upside down? It’s pretty subtle, but I can’t miss it now.
(Let me know if you need a hint.)
I’ve been playing a fair bit of Imperium myself, lately! A close friend who lives in another state has a copy, and we’ve been picking pairs of nations to try solitaire games, to compare notes, and scores. We had a grand time banging on Rome and Carthage (Cartage rules, Rome drools!) and now we’re messing with Greek and Persia. The goal is to work our way into the funkier nations of the Classics set and then eventually get to Legends. I really really love how David Turczi’s bots give each nation so much personality. I normally bristle at the arbitrariness of “automa” systems, but this is the exact opposite of that: Turczi personally tailored an AI system for each nation, and it makes such a difference. It’s still an automa, but it’s brimming with thematic whys and wherefores!
Sorry I missed this before, but firstly, thanks for all those Thunderbolt Apache Leader shots! For a guy who doesn’t clip his counters, those are some pretty nice pics! :)
And isn’t it cool having your aircraft separate from your pilots? I always hated how aircraft and pilots were jammed together on the same card in Verssen’s other Leader games. And hoo boy, those terrain layouts! What a great venue for all those wonderful ground-pounders! I love all the smoking ruin aftera
mission. Whee!
In answer to your question, I have to mix-and-match my games, especially when one of them is a campaign game. When it comes to my own attention span, campaign games can be a bit much for sustained play, especially when you’re running through the same “loop” over and over. (And this is also true of videogames centered on tactical battles, such as Xcom and Phoenix Point.)
For instance, I recently got into Skies Above Britain, and I was absolutely loving it*, but there’s no denying it gets repetitive. And if you’ve only got one table, this can be an issue. Am I supposed to keep Skies Above Britain on my solitaire table the whole time? Because what a pain in the butt to pack up a campaign-in-progress, not to mention trying to unpack it weeks later.
Of course, the solution is to have multiple solitaire tables so you can take a break to get in games of Fields of Arle and Arkham Horror and Deep Madness while Skies Above Britain or Apache/Thunderbolt Leader waits patiently for your return. But that invokes a whole other real estate question than the one most boardgame struggle with.
* As I may have said before, Skies Above Britain is my favorite Star Wars game for how recreates George Lucas’ cinematic technique of intercutting among several separate but dramatically linked action scenes