Having watched John Wick for the 3rd time in preparation for this game, I just had to create a thread since I couldn’t find one. It’s John Wick Hex, a sort of WEGO tactical game by Mike Bithell (of Thomas Was Alone fame) based on the popular movie series (to which it serves as a prequel) and developed in close cooperation with Lionsgate. Epic Games exclusive, at least for now.
It comes out on October 8th (tomorrow at the time of this posting) and I’ll be sure to post my impressions as soon as I can. Anyone else interested?
Yeah, I’ve done 2 “worlds” now and it was the same thing. I was expecting this to grow and change some, maybe through the planning upgrade purchases? But they don’t seem very interesting so far. There were a few new enemy types to shake things up, but so far they were just the same enemies with more hp. Hoping the game changes up a bit after this, but getting to the 3rd world planning is not particularly encouraging.
Yep, that’s exactly where I am. As for the coin purchases getting more interesting, that’s my hope as well. But, really, I can’t imagine what they can do to add more variety to the basic mechanics. John Wick doesn’t seem like the kind of guy to ever get, like, a shotgun or grenades or a cloaking device.
Combat Mission: Beyond Overlord going back to 2000 is where I first encountered WEGO
And at least as it was implemented in that series it’s really rather brilliant. Each side issues the next minute of battle orders on both sides and then the replay shows that minute of battle play out to see what happened.
Used in playing against a human opponent via PBEM I found plotting your turn, exchanging turns and then seeing the outcome play out was unrivaled tension as you watched it unfold.
It’s a way to mix turn-based gameplay with simultaneous actions, instead of “taking turns” (which, in comparison, is called IGOUGO). Combat Mission pretty much pioneered it, but there are other examples - most AGEOD games, Flotilla, Frozen Synapse, to name the most important ones.