Jon Shafer's At The Gates


#687

Sounds really good actually.

Interest re-engaged.


#688

Time for the bi-monthly thread bump.

Update #54 Oct 18 2018

Diplomacy System: Finished!

Hey all,

The focus over the summer was implementing the final mechanical changes on the economic side of the game. Well, prior to that task I’d spent time laying down the basic infrastructure for the diplomacy system, but it was still a ways from being functional. I knew I was onto something, but it would take more time to hook all the different pieces together, especially since there was basically no actual game content yet (e.g. the various interactions that can take place). This month we’ll be picking that feature back one up last time and talking about the now fully implemented - though still in need of polish - diplomacy system.

1400+ words trimmed here.

Diplomacy is a feature that takes some time to fully digest, so I don’t expect this to be one of the bullet points that really stands out to more casual players, but I do expect and hope that as people dig deeper and play more they’ll really see the advantages that this new approach brings to the table. The system does still need work though, and as I’ve noted already I’m going to need to spend some time playtesting and tweaking the numbers. Thankfully, that’s a whole lot easier than designing and building the system in the first place, so I can safely say this side of the game is now in a really good spot.

That’s it for the October update. Thanks again for following along, and I’ll be back in early November with an update on the last few tasks left before we’re finally ready to ship this thing!

Click here to read the full update.


#689

Uh… could it be?

Nah.


#690

Just glad for him that he’s in a position to keep working on the game as steadily as he has. That certainly didn’t seem like a given a year ago.


#691

I hope he succeeds.

There’s still no game quite like what he’s doing afaik.

Aggressors ancient Rome is maybe the closest thing?


#692

Hmm.

AtG won’t actually feature a “tutorial” as most people would describe it, as I’ve found that they’re never fun and usually skipped by an extremely large percentage of players (who have caught on to this fact!).

Instead, the game will have extensive tooltips.

I know some people do still prefer a more traditional tutorial, but given how small the team is we really have to be ruthless with how we prioritize. Furthemore, AtG is a fairly Hardcore game. It honestly isn’t aimed at more casual 4X players who are comfortable hitting end turn a bunch of times in a row and checking in on things every so often. AtG offers several strong hooks for digging deeper and learning more (tooltips-in-tooltips!), so beyond the help tips and existing built-in teaching I’m comfortable saying, “Hey, I’ll explain the basics of how to get rolling but after that it’s time to start using your noggin’” .


#693

Wait, is this even remotely true? I assumed that the extremely large percentage would be the players that do go through the tutorial.


#694

I literally don’t know a single person outside this forum that willingly goes through a tutorial.

Small and irrelevant sample size, but I believe him.


#695

Only tutorials I do are the mandatory tutorials found in the game’s campaign.


#696

Mind. Blown.


#697

It is for me. I cant speak for anyone else. More specifically, if the tutorial is helping me along as i play then its fine. if its one of those ones that limit my choices early on or even worse put me through one of those “do this”, “now do that” style on rails things, then I resent it and will skip it if I can.

Or to put it another way, if the tutorial gets in the way of me playing the full game by limiting features or world spaces until I complete it then its a negative in my mind.


#698

I do tutorials when I see them on the main menu. In fact, I appreciate when a developer separates a tutorial out from the main game/campaign, so subsequent replays don’t include some sort of forced, scripted hand-holding. However, I’ve come to find the best tutorials are on YouTube anyway, so if this is one of those games you can learn on your own through careful playing/testing/reading OR from watching YouTube, I’m totally okay with that.


#699

As you debate the merits of tutorials, you guys are missing the big story in Jon’s post:

I’ll be back early next month with a big announcement, so stay tuned!


#700

Just don’t want to jinx it.


#701

I hate tutorials. I just want to play, and am resentful of unskippable tutorials.


#702

Mark your calendars.

2018-12-07%2009_41_08-Twitter


#703

“Jon Shafer’s At The Gates, now ONLY on the Nintendo Switch!”


#704

Launch exclusive on Epic Games Store!

Just kidding.


#705

I bet you’re exactly right.


#706

If true that would mean I have a game on the store.

Honestly I’m just glad it’ll be coming out, when a year ago I assumed it was dead.