I’ve got about 10-12 hours in it now and it’s got some interesting concepts and systems. For example, the weather system is nifty, i.e. units being forced to encamp during winter to preserve supplies and in some cases are completely immobilized by snowstorms. Also, clans with certain professions (say, Guide) that require they remain “settled” in town but provide a sort of global benefit to clans in related professions out in the field (Foragers and Reapers) sure is neat-o.
But OTOH it’s a super slow burn and keeping track of all of these synergies and skills, traits and clans feels sorta like doing taxes. It’s just not that much fun and I keep thinking “why would I play this over Civ or AoW?” and I can’t think of any compelling reasons.
There may be more to it in mid to later gameplay but based on what I’ve read about lack of combat, weak AI and simple diplomacy, I’m not sure I care.