I’m often wondering if all the people that like to get down on a Kickstarter project are involved in the mainstream publishing business themselves?
I really don’t get how any of todays games customers and PC game fans could get their noses out of joint over any but the most obvious cash-grab KS pitches (and we haven’t seen many of those)? Crowd-funding is allowing games to get made that wouldn’t otherwise, and yes there will be times it doesn’t work out, but the chance of it working out is what you are funding.
I don’t see backing things on kickstarter as any more risky than buying a modern game at retail from a AAA publisher that despite all the glowing reviews in the (paid for) mainstream game media, i know has a 60-80% of leaving me feel like i’ve wasted my time and money once i got it home and given it a go. In fact that is the most common feeling i’ve been getting from the mainstream for a good many years, rare are the games that keep my interest for longer than a weekends gaming. Crowd-funding offers me a way out of that trap, as do Indies etc.
As for this particular game, I didn’t like Civ V much (played it at a buddies), compared to where Civ IV had taken that series after the BTS expansion in particular. Civ V just felt ‘lite’ and streamlined to the extent it felt ‘less’ of a game with ‘less’ interesting decisions, there was simply less to it overall, and the AI had a really hard time with the new combat system.
So on that score i can see where some of the criticisms may be coming from. However At the Gates looks a much more simple game than Civ in general, seeing the gameplay video and the KS descriptions i get a strong ‘Battle of Wesnoth’ vibe, but this game is about the grand strategy rather than the tactical combat.
How complex an AI do you need for this type of game? I don’t see anything in the game design aspects that are crying out for anything more complex than the standard strategy level of AI? So i’m going to assume it should not be that big an issue (AI programmers step in and correct me!)?
The key interest in the game is the setting and the dynamic world map along with things like supply etc. Those all seem solid design aspects that can be done well enough to add something to the game to make it worth the £20 entry fee imho. And let’s not forget it’s a 4x strategy game, we’re not exactly drowning in those, so cut the three guys on a sofa some slack and wish them well. Your even helping to feed some cute animals, this is the way that games should be being made.
At least your money isn’t getting wasted on some ‘know nothing’ sociopath in a massive AAA publisher that needs to blow money on coke and hookers and fast cars to feel important and relevant?