This is actually pretty interesting Brian. You and I are alike in that I loved Rowan’s BOB and always felt the IL-2 series was sterile and had zero immersion factor. We’ve always been more alike in our game design preferences, I think (which is why I ordered Saints Row 2 to try out, based on you liking it.)
But so far in RDR I haven’t found the immersion factor you have, albeit I have only really spent a few hours on it (not made it to Mexico yet.) Specifically because, while the world is nicely set up, every single encounter so far feels 100% pre-scripted. Nothing ever happens that the designers didn’t set up, in detail. Meet a stranger who asks for a ride, I know exactly what he’s going to do, the animation that will be used, etc. See a wagon broke down on the side of the road and a woman asking for help, there’s no variation in what’s going to occur. Nothing I can do can really make a big change in events or actions. A guy asks me to help him save his wife: I either get there in time and shoot the rope in time or I don’t. The two results are completely scripted.
So it feels like a sandbox game, yet every single activity feels incredibly scripted. I’m enjoying it, but frankly, so far, kinda disappointed in how pre-planned everything is.
Cut to JC2. While there is a sameness, I feel like I have a LOT of freedom. I have been spending time in the bigger cities lately, and I have been coming up with some really creative ways to disrupt the peace. Last night I played for an hour, was in the process of finding and destroying the items such as the statues and propaganda trailers, and found myself in a battle with a group of military keeps (with mounted guns) in the middle of the street. I was looking for a place to grapple out when two guerrilla jeeps with guns came flying up and the guys jumped out to fire and help me out. We ended up taking out all of the military guys, I jumped in one jeep and took the gun, and the guerrilla drove around town with me taking my shots at any military vehicles we came across. I then noticed as I looked up a colonel was nearby. Told my driver thanks, climbed up to the higher buildings, and got close enough to use my sniper rifle to take out the colonel and most of his comrades (lots of good loot there.) I then grabbed a chopper off a building nearby, and decided to fly over to the airport to run a mission for the Roaches.
While the action may have been mainly blowing things up and causing chaos, at no point did I feel I had to do anything in any way. There was just a spontaneity in the game that I am not yet finding in RDR. Even in the missions, there appear to be a LOT of ways to complete the missions, and the game can handle any approach I may take.
Don’t get me wrong, I like RDR. And it and JC2 are both VERY different games. But I am surprised, given your normal preferences, that you aren’t also getting kind of turned off by how scripted every encounter in RDR feels.