Just Cause 4


I only got in a half hour or so last night, but I will say they did some nice work on the tether/parachute mechanic. MUCH smoother than in JC3, and feels more like JC2. I was moving like Spider-Man on this one. My initial response was really favorable.

Sad to see all the other complaints in the reviews quoted above. But I’m not going to read them, I have the game so I’ll let it find its own ways to disappoint me.

I did only go about 70% into JC3, which I’d never have believed would happen after the magic of JC2. How can Avalanche miss what made that game so special?


Sorry I do all my gaming on my PS4 so I automatically type that. I am replaying on my PS3 on the shelf above the PS4.

If I wasn’t so into RDR2 right now I’d be replaying JC2 non stop.


My son bought this. He is more tolerant than I am of bugs and he LOVES Just Cause.

“Its a buggy POS dad.”

it literally crashes to desktop every few minutes. We will give this one a few more months to fix things I think.

First patch underway


Hello Everyone,

Firstly, we want to say a huge thank you to everyone who has supported Just Cause 4 to date. We’re a small but very passionate team here at Avalanche Studios New York, and each and every one of us has put our hearts into this project for the past three years.

Due to the complexity of Just Cause 4’s vast open world and advanced physics systems we understand that a number of you are experiencing various technical issues. Even though the game has now launched, this is just the start of our continued support on Just Cause 4. We are actively monitoring your feedback very closely and have a team of engineers at Avalanche Studios working hard on updating and improving the game. Once these fixes have been through internal and first party tests then we’ll be rolling them out ASAP.

In good news, we are already planning to release the first wave of improvements and aiming to have these available to everyone in the next couple of weeks. Here is an overview of some of the updates we are working on:

Xbox One & PS4

  • Fixes to some motion blur rendering issues
  • Add a motion blur toggle to the options menu (following user requests)
  • Improvements to the overall visual quality on both Xbox One and PS4
  • Fixes to some texture mapping issues
  • Other graphical improvements, such as smoother vegetation transitions
  • Various stability fixes
  • Lighting updates to some cut scenes


  • Improvements to menu navigation for mouse and keyboard users
  • Support for remapping of movement keys
  • Improved vegetation rendering and asset updates
  • Fixes to some texture mapping issues
  • Increased mouse sensitivity range
  • Corrected specialised vehicle support for mouse and keyboard players
  • Fixed issue with steering flying vehicles with keyboard
  • Numerous stability fixes

We are aware of many other issues being reported and are prioritising tasks as best we can so you will continue to see further updates.

If you are experiencing issues then please contact the customer support teams who are also providing direct feedback to us:
Europe: http://support.eu.square-enix.com
North America: http://support.na.square-enix.com
Japan: http://support.jp.square-enix.com

We really appreciate your support and feedback on Just Cause 4, we will continue to monitor this and will keep you all updated along the way.

The Just Cause team



OK. So played for a bit. Here’s what I think thus far…

  • PC version - no crashes for me at all so far.
  • First few missions seem fine and enough like the early part of JC2 that hopes are up.
  • In the cities/sites/whatever in areas you control, hovering over them brings up the name and something that says ‘0/x completed’ - ie, the starting city, I think, is 0/2, the initial ‘base’ is 0/3, etc. The problem is - I have no idea what that’s for. There’s clearly something to do there, but I have no idea what.
  • It does seem chaos is needed to allow you to move forward with missions at some point, so destroying things clearly will be in order. So that’s all good, I guess.
  • No challenges seen as of yet. It’s early, tho.

Bottom line - for at least the first few missions, it feels enough like JC2. But I’m also still sort of waiting for it to ‘open up’, and I’m not really sure what I need to do to do that.


Improved vegetation rendering and asset updates

This is where the fun is was hiding. Looking forward to this patch.


Those unlock pretty quickly after the tutorial, when you first do a mission for Garland, one of the three NPCs that grant the grapple mods.
They’re basically stunt challenges, similar to the previous game except they’re ‘in world’, i.e. no loading screens.


Yeah - few more hours in now…

  • Missions are pretty fun in this game. At least so far.
  • The ‘challenges’ for the most part aren’t the same as JC3. The wingsuit ‘challenges’ are the closest, but thus far, you only have to fly through 3 or 4 rings, and not 20 or 30 of them like JC3. The rest of them seem to be fly/drive/boat through a ring with a given vehicle, or fly/drive/boat through a ring at/above a given speed.
  • Weapon unlocks seem to be tied through taking over areas from the enemy. At least, I haven’t seen any other method. And there doesn’t appear to be any upgrades for weapons. They just are. Doesn’t mean they suck by any means.
  • A lot of car unlocks seem to be tied to the ‘challenges’ above of driving a specific vehicle through a ring. The problem is you have to find that vehicle first. That just seems stupid.

Overall, I’m still having fun with the game. It’s still fun to get in a helicopter and blow up all the red stuff at the base before doing the mission that takes place there. I still don’t think it’ll reach JC2 levels of brilliance, but I’m still having fun, so there’s that. And still no CTD. Only ‘issue’ seems to be my CPU and/or video card is old enough that GeForce Experience optimizes with all the settings on ‘low’ for me, so it may be time to upgrade.


Another issue is that the game doesn’t look much better on highest settings than it does on the lowest… ;)

My only real annoyance is that the game briefly freezes every so often when trying to stream data in or save checkpoints. Quite often when driving, or when switching between chute and suit. Installed on SSD too.


Weird - I’m not seeing any pausing/freezing at all. In fact, I can’t make any sense of the loading screen tips because they disappear so quickly.

As far how the game looks on highest vs lowest settings - I can’t speak to that being only at the low end. But for me, the graphics are fine for the gameplay. I don’t play the JC games for graphics. I do it for fun, and they work well enough for that (for me).


Yeah the visuals are serviceable, but I’d love higher res screenspace reflection maps at least so the water surface is not so ugly. Even with SSR off there’s this distracting dark low res flicker on top of the water.

One part of the low detail that does affect gameplay though - in Just Cause 3 there were waves and wakes that affected the physics of boats and jetskis etc. There’s none of that here, it’s just flat.


Maybe to do with me running high refresh with Gsync. But I’ve tried locking down to 60 frames and it didn’t fix it. Might try moving to another HD.


I’m also running with Gsync at a high refresh rate and I’m not getting any freezing at all.



Thanks Tom, guess I’ll look elsewhere. Gotta be something on my system doing this!

Are you guys running latest 417.22 drivers (if on Nvidia)?


Running the drivers that came out earlier this week - whatever version that is.


Yep, also using this week’s Nvidia drivers. I’ve got it on an SSD in case that makes a difference.



I have mine on SSD also. Sigh… maybe it’s time for the dreaded Windows re-install! :D


OK. So.

  • Overall, it’s still a fun game. It definitely has it’s issues, but at least in terms of just running, I haven’t had the issues I had with JC3.
  • As I said earlier, the challenges are just - odd. They’re nowhere near as hard. The wingsuit challenges are ‘similar’, but they all seem to have only 3 rings you have to get through in a certain amount of time. There’s generally more than enough time to get through them.
  • Other than those, it’s either ‘get through a ring at/above a certain MPH’ (vehicle doesn’t matter), or 'drive this specific vehicle through this ring. The problem w/ the latter is - again, as I said before - doing so often unlocks the very vehicle you need for the ‘challenge.’ Right now, I apparently need a float heli, but I can’t unlock a float heli unless I have a float heli to fly through the circle. I’ve looked at a few ports and can’t find one to save my life. So not a fan of that.
  • Unlocking regions seems to be the key for unlocking new weapons.
  • Shooting is, overall, just as fun as the previous games. Doesn’t seem to be upgrades to weapons, tho. So you find a weapon you like, you’re good. You can seem to only carry 2, tho.
  • Physics are beyond weird. If you’re running on foot, running into a motorcycle, a car, a tank, a toppled electrical pole - AN AIRPLANE - you just push it aside like it was made of paper. But God forbid you try to drive through a guard railing. It’ll stop a tank right in it’s tracks.

Anyway, I’m done w/ sporadic updates on what I think of the game. I may check back in after it’s over to say whether I like 3 or 4 better, but if I had a recommendation, it’d be this - it’s a fun game, so I wouldn’t skip it, but wait for a sale.


I love this easter egg


Ok that was good! :D

Sadly a less pleasing video, one that brings up the many graphics downgrade issues.