Holy shit that RPS review. Thank you to @lordkosc for linking it. You’ve saved us all some serious day 1 moola.
Gone is the simplicity of needing to find each area’s collection of gubbins, blow up all of its red-striped structures, and 100% a zone. Instead you’ve got a splurge of bizarre and under-explained tasks to perform, each tied to a different metric, that conflates the previously delightful seeking of chaos with an arcane confusion of a locked map that you can explore anyway, in which missions are locked and gated behind other missions locked and gated behind other missions locked and gated behind menial tasks. …
100%ing a zone now requires not entertaining yourself by exploding everything, but by performing the worst, worst trivialities, like driving a specific model of helicopter through a blue circle in some arbitrary place in the sky. Or wrestling with the abhorrent wingsuit controls to bungle through a string of blue circles in a time limit. Or drive a certain car through a circle over a certain speed. Just utter guff, tenuously tied to a woefully incongruous side-plot about a film director wanting you to perform stunts for some deeply disturbing snuff movie she’s apparently making.
Which is to say, it’s the same plot as last time, only with barely any actually scripted missions related to it. And this wouldn’t matter a jot if the rest of the game just let you get on and have fun. But between quite extraordinarily terrible AI and bugs, and the demoralising confusion of every aspect of its delivery, it does everything it can think of to stop this.
Thank you to John Walker at RPS. Seriously, thank you.
I’ll replay JC2 and wait for many patches and a huge sale. Wallet condition now set back to green.