Just Cause 4

Agreed. The only reward that I’ve gotten so far - and for the life of me I have no idea how I got it - was an extra boost for the wingsuit. I mean, you can get along with 1 boost just fine - but having the second one is nice. No idea how I ‘earned’ it tho. I didn’t have, then I noticed I did.

The more I play it, the only real issue I have with the game is that, along with the stunts/challenges being pretty meaningless, so is chaos.

I think that’s part of my problem having not played it. I’m only referencing the, “more of JC 3,” in some of the reviews linked from here. There, progression wasn’t as fun, not at all.

You guys quit saying nice things or I’ll … I’ll buy it. I swear to god I’ll buy this game, and blow everything all to hell. You’ll have blood and physics on your hands.

If it deters you at all, from what I’ve seen there is less stuff to blow up in Just Cause 4.

:|

Damn , what the hell is going on.

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1U8K

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And JC3 was the one with the horrible upgrade system!

People with fond memories of JC2 convincing themselves JC3 has still got what counts.

People burned by JC3 taking it out on JC4.

Doesn’t look that way though. The current top Steam reviews all say they loved JC3, and are comparing JC4 to it.

Maybe it’s people obsessing over the water effects being better in JC3 over JC4?

Well the water is also better in Just Cause 2 apparently.

Watch the boat segments, hell everything looks better in JC2.

D:

Well, JC2 was better than JC3 too, so that’s not really a fair comparison.

I stopped trusting user reviews on Steam. They are as worthless as Metacritic ones.

I’m coming up on the end of it now, and I would probably rate it as a $40 game (if $60 is day-one new). I think it’s actually pretty close to being a day-one purchase - they just needed to tie in chaos a bit more than they do (it’s all but optional now). The only upgrades are related to different effects you can tie to the grapple - such has how much lifting power the balloons have you can tie to something. Two sets of those are tied to side missions. Only one set is tied to ‘challenges’, but they’re nowhere near as frustrating as in JC3. I think it’s more fun to play than JC3 was. What I do find interesting is that they say it’s the largest world they’ve ever had - but it seems a lot smaller than JC2 did. So while it may actually be a bigger map, I think it plays smaller.

Well - they’re definitely setting up JC5. And I could potentially see it being a series-ending game.

If they’re going to end the series at some point, they’d better bring back Bolo Santosi.

Based on the obvious setup, I doubt it. But it wouldn’t be impossible.

2000 players 24 hour peak, with all time peak 9000…seems another game to bomb.

GMG has it at 40% off with their VIP voucher, if anyone is tempted.

Right. So played through a second time, and 100% everything this go-around. Ended up liking the game a lot more than I did originally. For those on the fence, here’s how the game works:

Main story-Starts of with one branch to introduce everything, splits into three branches which you can do in any order, comes back together at the end. Similar to JC2.

Side stories-The first section of main missions also introduces three side characters. One trains the army. One needs help with his archeological work. One is filming a movie. They all have their side missions. The army ones are training missions for newbs. The archeological guy needs help solving physics puzzles with big stones (think Raiders of the Lost Ark) and having to get them on pads. He also has 12 hidden statues around the island he needs found, but they’re not a part of a ‘mission’. The movie person has essentially checkpoint races for you. The points you earn from those missions unlock upgrades to the grapple based on who gave you the mission (there are three functions that the grapples uses, all introduced by these guys), but you don’t need any of them to complete the game (in fact, while two of them were nice, I never used the third function other than when it was introduced).

You don’t 100% towns/cities/etc by blowing things up. You now have a given number of side activities to perform. You can shoot down surveillance airships (ie, blimps). You have speed stunts where you have to drive/pilot/etc a vehicle at/above a given speed through a ring. You have vehicle ‘stunts’ where you have to drive a specific vehicle (usually found nearby) through a ring. And you have wingsuit ‘challenges’ which are all the same in the sense that you have X number of seconds to get through 3 rings. It’s always 3 rings. No more, no less. There are never 4 rings, nor are there 2, except for when you proceed to 3. 5 rings is right out. Anyway, those challenges give you lesser amounts of points for two sets of upgrades above.

As for making main/side missions available, that’s where the maps/regions come in. You start off with a given number of ‘troops’, and you need a certain number of them to take over a region that neighbors one you already own (sometimes, a given front won’t be available for advance, so you need to take over a neighboring region). You earn more troops through chaos - destroying all the things just like the first game (base stuff, soldiers, vehicles, etc). You also get troops back if you advance with more troops than you need for a region. Also, most of the regions have a mission you need to complete first before you are allowed to advance (probably about 90/10 percent as to whether a mission is required or not).

That’s it. Hopefully that helps those of you on the fence at least understand the gameplay for the game. For me, I ended up liking it more than 3, but less than 2 - but if 100% towns were a mix of the side activities and chaos - I think it may have been great. Alas.

New patch out, only took 5 weeks.

I didn’t see in the patch notes that it added any meaningful character progression. Maybe in DLC?

-Tom

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