Yup. I took Aura just to be immune from Initiative. Then scorpion came up and now I have to try and counter that. Crusade seemed like a good pick but now that I have an extra action to prepare against a possible attack, I thought another pick would be better.
I would encourage anyone to pick up Crusade before Lantz can. +2 PP for every battle kill with the scorpion running around is no joke.
I made a big mistake being the first to move out. I thought holding the temples would bypass the need for economy but I’m spending all the power gained just trying not to get knocked off, whereas everyone else is sititng back and developing without worry of attack. I sunk my savings into buying the Old Man & the Sea fishing boat while everyone else invested in mutual funds.
Dang it, yes you did. I thought that was the action you took back. This round really has gotten confusing. Anyways… instead I will let the board state develop and Pray (Middle Row if it matters).
Greatatlantic Kemet State
VP: 2 (temporary for temple, pyramid)
PP: 4
White-4, Blue-1, Unchosen-0
Troops: 5 on The West White-3, 5 on 3-Temple West
3 DI Cards
Power Tiles:
Defense! - +1 Strength when defending
Hand of God - During night phase raise one pyramid 1 level.
Priest of Ra - All PP Costs reduced by 1.
Available actions:
Move, Recruit
Upgrade Pyramid, Move, XPray
XWhite Tile, Red Tile, Blue Tile, Pray
Blue (infested_terran):
1 temporary VP (temple)
2 DI cards
3 units in reserve
6 unused Battle cards
Pyramids: 2/2/2 Blue/White/Black
Power Tiles:
Legion: Troops may contain 7, rather than 5 units.
Enforced Recruitment: May recruit to any space where Bastet has units as well as Bastet’s own city.
Protective Aura: Units cannot be killed outside of battle
Khnum’s Sphinx: (creature) +1 movement, +1 strength, opponent must pay 2 PP to move in
Objects:
Flaming Khopesh: +1 strength in one battle.
For 3rd action, purchase red tile God Speed
PP 1>0 @Lantz
ironwulf (Red)
VP: 1 (temporary from Pyramid)
PP: 0
Red-1, Black-4, White-1
Troops: 4 on The North Red-1, 1 on North Black 3, 4 on North White 1
4 on North Yard
3 DI Card
Power Tiles:
Priest - +1 PP when Praying
Mercenaries - Gain 3 mercenary troops.
Dark Ritual - Gain golden token and extra Pray action
God Speed - All troops gain +1 when using Move action
Available actions:
Move, Recruit
Upgrade PyramidX, Move, Pray
White Tile, Red TileX, Black TileX, Pray
Actually, not just every action, but every time I pay PP. So, in theory I can I can play Divine Intervention cards with cost and pay 1 less off the total price. Or, the Sphinx of Khnum entry cost is reduced to 1 for me. The Level-4 Tiles are no joke, folks. Except for Bestial Fury, I believe that is a joke. I mean, was something lost in translation there?
4th action: Top move action. Move priest to first middle location, pick up 1 PP on way. Move 1 unit + Khnum’s Sphinx teleport to Delta temple. 4+1-2= 3 PP
Blue (infested_terran):
1 temporary VP (temple)
2 DI cards
3 units in reserve
6 unused Battle cards
Pyramids: 2/2/2 Blue/White/Black
Power Tiles:
Legion: Troops may contain 7, rather than 5 units.
Enforced Recruitment: May recruit to any space where Bastet has units as well as Bastet’s own city.
Protective Aura: Units cannot be killed outside of battle
Khnum’s Sphinx: (creature) +1 movement, +1 strength, opponent must pay 2 PP to move in
Objects:
Flaming Khopesh: +1 strength in one battle.