Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.
You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special.
Fuck yeah. Finally something different from the “boy-raised-as-a-peasant-on-a-small-farm-but-really-savior-of-the-world-at-the-most-convenient-time-possible”
Also:
Absolutely no Level-scaling. The world does not level up along with you, and the shops don’t change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
odds on them doing it properly are nil but kudos for at least trying. The guy is clearly very very talented but the scope is way too ambitious, even before I realised it’s a 1-man band
Putting aside that the links don’t appear to work, wow they sure want you to download a lot of files.
“download this”
“now download this and overwrite”
“download this patch to improve frame rates”
“you may need this too”
“oh and this”
edit: the person i think is the developer explains on the second page that the demo is down but he no longer has the old demo files because he is working on a “big bad new demo.”
The list of features is more or less a list of “stuff I’d like to see in a game.” Thanks for bringing this up, and I will definitely watch its development.
You are not the chosen one. You’re not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special.
We get to do this every day.
People that is not special want to be special, and people that is special want to be normal. We want what we can’t have.
On games where is not well defines “who” is you, normally you play like a superbeing general floating over the battlefield using characters as peons. On Mount & Blade this is fixed by putting you as another dude in the battle. And you can die, and the only thing you will see of the battle from that point is the final combat stats.
I don’t know how this game will avoid feeling like Populous or Powermonger (more like powermonger). But sounds extra double plus good.
This looks fascinating, although for a super powerful guy wielding a giant shovel sword, your guy sure gets hit and staggered a lot. :P
The rest looks great and somehow hooks me in a way Overgrowth (for some reason the two feel similar to me) hasn’t yet, for some reason. I guess there’s more of a game there already, whereas the Overgrowth guys are vastly invested into crafting their overall systems into the best ones there can be to the detriment of game making …