are we playing the same game? kerbal has always been super whimsical and “loosely” based in reality (as far as the specifics of the engines go) there are even highly polished mods that already add interstellar stuff. i dont think its very far off the kerbal motif at all
It’s essentially bringing the main game up to the current modded experience. Something they’ve done before with expansions; incorporating many popular mods or mod concepts.
The current engine is pretty old and creaky for the demands that are frequently placed on it.
I couldn’t find the name of the mods from my mod folder’s mirror, but here is a snap of the (ugly) Fumble Project space scope, if somebody can chime in:
Sometimes gamers are so stupid it makes me want to scream. As I was getting more hyped up for KSP 2 what’s the new top thread there?
KSP 2 WILL RUIN THE ORIGINAL Making a second is a bad idea:
Ksp Is like Minecraft, there should never be a sequel, it is an open ended creative game, By making a sequel we effectively admit that the first had core flaws that couldn’t be fixed with an update. Im sorry but more Minecraft, when Microsoft acquired Mojang, they didn’t make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would’ve thought they could do. Most of the features in KSP 2 that we know of, can beincorporated in an update. Also, some of the parts in KSP 2 seem a little too far from the present.
That article is exactly slightly incorrect. All of the planetary axes in KSP1 are perpendicular to the ecliptic, which is defined by Kerbin’s orbit. So if the orbit is inclined, the planet does have axial tilt relative to its orbital plane. That’s how NathanKell and the RSS team got the Earth to have the correct tilt relative to the lunar orbit–they inclined the whole solar system to produce it.
I’m confused as to what you’re saying. Are you saying they are using the same RSS trick as opposed to building in an actual baked in “rotational” axial tilt?
In KSP2 is seems there will be actual axial tilt. I’m just saying they got how the tilt worked in KSP1 slightly wrong. The article said this:
The planets in the original KSP tend to be aligned perpendicularly to their ecliptic orbit
This is true of Kerbin and the Mun, but isn’t true generally. The axes in KSP1 are all parallel to each other. So if the planet’s orbit is tilted, e.g. Eeloo’s orbit is 6.5° off the ecliptic, the axis will be tilted too by the same amount.
But in KSP2, it appears that the planetary axes will all be able to be tilted relative to each other.
wow this interview made me feel a lot more confident in them. The lead dev seems to understand what makes kerbal space program tick and really seems to want to do it justice. It’s not just some clueless exec who doesn’t really know the francise or wants to “shake things up” somehow.
Every single one of those points is exciting. Especially the different explosions one. That will make stuff blowing is way more fun. Right now I hate stuff blowing up because it mostly looks the same and drops your FPS down to nil.
Ok, it must be good, if Scott Manley is excited.
I’m still looking forward to 1.8 and the new graphics.
I loved this. “We are going to be asking your opinion on a lot of stuff, so if we screw it up it will be partly your fault. HeHe that’s brilliant drafting Scott as part of the design team.”