Kerbal Space Program

OMG!!!

1.8 just went live! WOohoo!!! Now - how long will it take all my mods to catch up? :(

This is just a small sample of changes:

1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog)
+++ Improvements
> * Upgrade KSP to Unity 2019.2.2f1 version.
> * Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
> * Implement Unity Incremental Garbage Collection.
> * Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.

  • Update Main Menu Mun terrain shader.
  • Add Terrain Shader Quality graphics setting.
    > * Improve the TrackingStation load time.
  • Implement ability to edit Action Groups in flight.
    > * Performance improvements to the VAB/SPH scenes.
    > * Performance improvements in the flight scene.
    > * Performance improvements in the Tracking Station scene.
  • Add ability to edit resource values in PAWs using the key input.
  • Add Warp to node button on dV readout in NavBall display.
  • Add enable/disable wheel motor Actions to all wheels.
  • Add ability to limit the maximum size of PAWs via settings.cfg.
  • Improve the Action Groups/Sets UI.
  • Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
  • Made staging and docking UI available in map view
  • Pinned labels in map view now persist pinned even when leaving and re-entering map view
  • “Delete All” functionality for messages app has been implemented.
  • Improve the KSC grass and asphalt texture and shader to reduce tilling.
  • Improve textures for the VAB building on level one.
  • Model revamp for the level one and level two Research and Development nissen huts.
  • Increased precision for eccentricity in advanced orbit info display.
  • Upgrade VPP and improve wheel and landing leg function.
  • Expose global kerbal EVA Physics material via setting.
  • Add do not show again option to re-runnable science experiments.
  • Add actions for same vessel interactions functionality.
  • Implement per-frame damage threshold on destructible buildings.
  • Add vessel name title to flag PAWs.
  • Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
  • Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
  • Increase precision for numerical editing of maneuver nodes.
  • Kerbal position on ladders and command pods improved.
  • Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens