The problem is, with respect, that it is a terrible game. Despite a decade-long development, it’s still totally unclear how to play; for example how to collect science, where there is science, what systems should be used to do it efficiently. Everything is hidden behind obscure UI / gameplay mechanics, unexplained systems and parts, unclear goals. Statements by @Pod that “you can collect enough science by walking Jeb around the base” are confusing and frustrating. What does that even mean? Why would they do that?
The game was ruined by early access, which allowed the developers to spend years adding features without examining or improving the basics. Eventually there was enough third party information, such as Scott Manley’s youtube guides, that it was forgiven due to the premise and due to the large player base of beta testers.
Now, before replying “man, who peed in your cereal?” I will add that this game is truly something special if you can find the time and motivation to learn the systems. That first Mun mission and the desperate wondering if you have enough fuel to make it back… is very very rare in gaming.
It’s effectively a hobby, and the prime entry point is well in the past. But, it is special if you can take a couple of days off and learn it. Give it a try, and once you get past the initial hurdle (my guess is 10 hours of play mixed with youtube guides) there’s a good run in there before getting to the next hurdle. Like @scharmers above when I reached the second or third wall, I gave up, but found it a great experience overall.