Nothing. Bad things only happen if you have spacecraft in space using a mod pack that you remove. then those vehicles don’t get loaded anymore.
OK, Let’s take a look at this awesome list!
Mod List:
- Transfer Windows Planner or Astrogater - Yes! Got to have it. Im using Astrogater right now, because TWP wasn’t up to date when I started. Both are cool.
- X Science - Yes! Must have as well. I hate going to the journal screen to figure out what science I missed where.
- Docking Port Alignment Indicator ? - 3 for 3 - Must have. Docking mechanics in the vanilla game are the one thing that still stinks.
- Scatterer + EVE? - I use this one as well, but it’s the first thing I dump once I get into the 300+ parts stage of KSP.
- Chatterer - I just love the flavor this adds to missions =)
- Graphics Enhancement Assembly https://forum.kerbalspaceprogram.com/index.php?/topic/161683-171-graphics-enhancements-assembly-gea/ (No idea! Will check it out)
- In addition to GEA, other options include Astronomer’s Visual Pack and Spectra.
I’ve often seen them described as GEA being a good improvement, AVP being almost too pretty, with Spectra being the most realistic. Or stock visual enhancements & stock visual terrain
All of that: I usually do SVE and be done with it, but I’ve not given these a try yet. OK, So let’s condense here: Of the rest I almost always end up using Alarm Clock, Scansat (much better then kerbnet!), KAS?KIS, Distant Objects, Indicator Lights (sometimes), Snack!, Kopernicus and OP. Mods not on the list you might consider are Hullcam, Better Burn Time, Final Frontier.
The ones on the list I’m not sure you need anymore might be: DMagic and Surface Science (as there is already too much science!), RemoteTech, Commnet (Use these if you need the timing thing, other then that the built in Commnet works very well), Achievements (Outdated mod, many of the achievements are no long in game, but still achievements I think?),
Kerbalism, I’ve tried this a number of times and never got very far with it. In the long run when you get a dozen manned missions going at once I weigh whether adding life support and habitat functions make it more fun or not… and I seem to change my mind every time LOL! But Snacks! is usually enough to give it extra toughness without becoming too grindy.
If you are looking for added game play, you may try Strategia, which makes the admin building useful and provides some space program guidance with your choices.
Parts mods I shy away from having more then a few. I like having space stations and base stations, so I usually end up doing with Frontier, KPBS, or maybe some Umbral, and I also use the near future stuff because its fairly light and still adds parts that KSP hasn’t added over the years as many other packs do. A lot of people like the Roverdude stuff (Umbral Space Tech) but they are really big, and there’s a ton of parts in there and it gets complicated. If you like complicated, then I’d use his parts for everything including life support.
I will usually break down and add mechjeb once I get to the point where I am sending 6 probes to Jool and want some guided assistance landing, orbiting etc, but that is mostly just being lazy.
All in all a great list!