Kickstarter for Battledroid, a f2p pvp autobattler

So I realised that there’s a list view in the Inventory tab with sortable columns and I kind of wish I could see some of that in-game just because sometimes I want a bunch of cheap units to fill out spaces or hit the limit! I definitely see the value in the grid view though for eyeballing familiar units.

I’ve been finding a lot of the hotkeys very intuitive with X and C for cutting and copying, and then when I’m moving things around C and Z for rotating them. Ctrl + Z even undoes things, even after testing. Marquee and Ctrl click selecting. Obviously WASD for panning, hold right click for moving the camera around. Ctrl + wheel for lens zoom. Some really nice touches.

With a few successful attacks I’m definitely getting into the flow of this now and it’s really something seeing certain battles play out. I’m starting to get a feel for which turrets and droids do what too. I love the zoom function: nice wide angle for editing and getting a better view of everything, zoom back in to watch the action. My head is starting to stew on possible defence layouts and droid combos now, which is a good sign.

If anyone wants a crack at my three territories, I’m in the midlands, UK, and my patches are called Tea, Toast and Butter. My last victory:

The biggest bug I’ve found which has cropped up on each play session, and I think I’ve worked out how to reproduce it (more testing required): win a territory then immediately try to deploy some defences after testing successfully. Each time I’ve found that I can’t get out of the Test/Deploy stage (greyed out buttons) without Aborting entirely.

If I put a droid down, I can Test and Launch but Deploy gives me an error:

Once I’m trapped in that stage, I can’t go back to Edit to copy my defences to the clipboard either. I’ve learnt to copy to clipboard before testing now but it’s a bit of bummer when you forget! I know this is in alpha so I’m just raising this so it can be looked into :) Going back to the map, redeploying and pasting from clipboard does the trick though.

New log here if it helps!

Sometimes fights don’t end quickly…

I’m really happy you’re having a bit of fun with it and we’re barely scratching the surface of what we could do with the game!

That deployment bug is known and a the top of the to-do list… it’s a right bugger though, really hairy bit of code.

We could possibly have a toggle to turn the inventory list into a list view in the Battle screen but I’m wondering just how many people would ever notice/find it…

Cas :slight_smile:

Had a crack at “Jam”… buggered if I could get through :stuck_out_tongue: Spent all my silver trying to defeat you and had to give up. I will return, with bigger guns.

Ohhh! Haha, I think that’s my income hex!

I’m guessing I can watch folks’ failed attempts? I know what I’ll be doing when I get home…

Just fixed all kinds of stupid bugs in things and rejigged the map a lot…

Bloody hell, you weren’t messing about!

So assaulting enemy positions is a lot of fun, defending and testing is a lot of fun, then watching the fireworks from others trying to beat your defences is a lot of fun. Actually, just the fireworks in general are a joy to watch and I love the lighting at night, especially with the little orange street lights.

I had a few hiccups in the win replays where the simulations showed my assaults… fail, and there were a couple more where big units just seemed to stall.

I love the replay function though. Very educational and entertaining!

Yeah I spent a fortune attacking you :smiley: well I would have, if I couldn’t print money… brilliant defence though.

The replay is a bit buggy at the mo… it should be 100% deterministic but there’s some bit somewhere that goes very slightly differently. Which is cool because with just one tiny change in the order of things, the battle has a completely different outcome, which shows what a knife-edge balance it can be.

In other news … the Kickstarter is doing really badly and looks like it might fail :( We have 3 days to raise £10k. Tell your friends! Especially your rich friends! Even more, especially rich ugly friends, because pledging to Battledroid makes people super attractive! Seriously … we need help :expressionless:

Cas :slight_smile:

I was waiting for payday to properly pledge. But thanks for the reminder!

I hope you guys pull it off. You (your games and your posts) are one of the reasons I got into the industry.

And the game looks pretty much my thing. Looking forward to the launch.

That was exactly my thinking!

I really hope you’re able to hit your target and I’ll continue letting folk know about it wherever I can. I was a bit apprehensive when I started the demo but I can totally see what you folks are going for now and it’s bonkers and very cool.

Just a little bit more!

Holy shit! It was around £20,000 last night before bed then I wake up to that. Incredible!

Seems we’ve had a bit of a flurry of sponsorship overnight…

It looks pretty cool. I will give the demo a shot. Do you choose a team to play for or is it everyone against the world?

Gratz! That was a real nail-biter for a while there, but I glad to know Kickstarter can still come through for a project this impressive. I’m really looking forward to seeing how the final product turns out!

Was a bit nail-bitey for a while yes… in fact about 90% of the campaign where it just seemed to flatline. Then, er, saved by a whale.

Right now it’s everyone for themselves! The demo’s rather limited, just showing off a bit of the explody stuff.

Cas :slight_smile:

I signed up to be notified if anyone managed to take my turf and… well, the email didn’t disappoint.

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Goodbye Toast!

I’ve uninstalled the demo now but looking forward to jumping back in closer to release.