Hmmm, apart from a few missteps early on, it’s been pretty good for me. 34 successful projects, and while there’s a lot unfinished (see below) I think most of them will make it. There is a pattern to the first few if you can spot it!
Drifter: a Space Trading Game (est. Nov 2012) - lone dev out of his depth, super delayed, but has motivational episodes. Might be finished before Star Citizen.
Star Command PC version (est. Oct 2012) - original pitch abandoned, turned into the expanded Star Command Galaxies, currently in EA, not dead but months between updates. Seems like bad management all round.
Star Citizen (est. heat death of the universe) - Speak of the devil!
Limit Theory (est. Jan 2014) - if you’re thinking “damn, another space game” then give yourself a cookie. LT seemed dead for a while but has resurrected and now making progress. No obvious gameplay in place yet, so I guess this will be a while longer.
Underworld Ascendant (est. Nov 2016) - quiet dev team, but seems to be coming along nicely, next year seems reasonable.
Bards Tale IV (est. Oct 2017) - another quiet dev team, very occasional showcase videos suggest it’s going fine, not holding my breath for a 2018 release.
Battletech (est. May 2017) - very transparent and active dev team, lots of progress, looking great and on track for 2018.
Overload (est. Mar 2017) - ditto, excellent monthly EA updates, latest release suggests they’re in the home straight for a Q1 2018 release.
Saurian (est. Jan 2017) - in EA, still a long way to go, but fairly regular updates and should be ok if they don’t run out of money.
Lost Ember (est. Mar 2018) -regular updates, looking slick, but haven’t seen gameplay beyond the pitch video. Who knows if it’ll make the original estimate.
Beautiful Desolation (est. Oct 2019) - these guys have a great track record, not worried at all
Wasteland 3 (on Fig) - Regular, in-depth updates, I mean it’s not like InXile haven’t done this stuff before
Phoenix Point (on Fig) - monthly updates, still early but looking great, no worries about this one.