(Disclaimer: devs are friends of mine. Cool project nevertheless!)
I’m certainly interested in it. I’m passing on the kickstarter until I see it in action. The company happens to be based in Nashville. I called them up and asked if I could get a demo over the holidays. My thought is that it’s going to do well based on KS numbers and it will be released afterwards. There are no exclusives (that I’ve seen).
So am I the only person who didn’t realize The Wild Eight is kind of dead in the water, and why are they calling it a success? It’s not even released. Well apparently the publisher took it due to internal issues, whatever that is, but to call it a success while not fully released is insulting.
Just got a recommendation (after backing Ogre Miniatures Set 2) for a boardgame called Badlands Outpost of Humanity, apparently a Mad Max-like postapocalyptic strategy game with players competing to bring their outpost to maximum influence in the dirty far future. Looks cool, but between this and the Infection at Outpost 31 I’m not sure which, if either, movie-based property would be more fun to play!
Also, got a recommendation for a new German sci-fi adventure game called Truberbrook (pretty sure there should be an umlaut in there, but damned if I can figure out how to do it with my phone). Recommendation from Ron Gilbert is enough for me, I’m in!
Decided to go through my still pending release Kickstarters since 2012, here is what I am still waiting for:
Still look good:
Limit Theory: An Infinite, Procedural Space Game (Maybe 2018?)
ASYLUM: From the designer of Scratches (Maybe 2018?)
Witchmarsh (July 2017 last update, due out in 2018!!!)
InSomnia - An RPG Set in a Brutal Dieselpunk Universe (September update, due out 2018!!!)
Pathologic 2 (September 2017 update, on track for 2018!!!)
Ray’s the Dead (October update, on track for 2018!!!)
Underworld Ascendant (October 2017 update, on track for 2018 release!!!)
BATTLETECH (November 2017 update, on track for 2018 release!!!)
BEAUTIFUL DESOLATION (October 2017 update, on track for 2019 release!!!)
Dead or not looking good: Lost me $65 overall…
ROAM (No updates since 2015, legal issues, DEAD)
The Mandate (Last update April 2017, ran out of money, DEAD)
That Which Sleeps (May 2017 update, might be dead might not… maybe 2018?)
I didn’t back any games in 2016 and only 1 in 2017. Just about every game I did back was at least 2 years late. Kickstarting PC games seems pretty much dead nowadays, right?
I wouldn’t call it dead, but the shine has worn off for sure. I mean, things like Sunless Skies and that Pathfinder CRPG funded this year, but you can’t just throw up a nostalgia pitch and be sure to fund anymore.
Still waiting on:
Star Citizen - LOL
Conquest of the Universe (3rd party Pathfinder scifi expansion) - Not gonna happen, he ran 3 years late and got beaten to the punch by Starfinder
The Mandate - super dead
That Which Sleeps - the walking dead
Underworld Ascendant - Probably happening!
The Bard’s Tale IV - Slowly coming along
Pathfinder: Kingmaker - No way this thing actually happens, but I had to back anyway.
Plus Pillars of Eternity 2 from Fig, which is probably fine.
Still waiting: At the Gates, Conifer Games.
Everything else has been completed so far.
I think the oldest videogame Kickstarter I am still waiting on is Meriwether. I believe they made it to like beta-ish this year but as far as I can recall there has been no final release and communication remains quite sparse.
I had to go back and check out my Kickstarter history but mine has been a really great (or maybe just lucky) track record. Only two failed backings so far. What does kind of blow my mind is how much I would go in for - I backed Sunless Sea, Broken Age and Wasteland 2 at $100? Holy crap, sometimes my enthusiasm gets the better of me.
Here’s my list. Of everything on there, I’ve received everything that I should have by now. Even the Coolest Cooler.
CULTIST SIMULATOR: BEHOLD OUR END
Founders of Gloomhaven
Gloomhaven (Second Printing)
Sunless Skies - the sequel to Sunless Sea
The World of SMOG: Rise of Moloch
Deadwood: The Forgotten Curse
Bloodstained: Ritual of the Night
The Electron: Cellular dev kit with a global data plan
Piper Computer Kit
Toejam and Earl: Back in the Groove
Thimbleweed Park: A New Classic Point & Click Adventure!
The League of Legends Experience
COOLEST COOLER: 21st Century Cooler that’s Actually Cooler
Shadows of Arkham
Double Fine’s MASSIVE CHALICE
PIXIES: A Visual History (Exclusive Ltd. Ed. Hardcover)
RiffTrax Wants to Riff TWILIGHT Live in Theaters Nationwide!
The New Science
The Return of Tom vs. Bruce
The Banner Saga
FTL: Faster Than Light
Double Fine Adventure
I’m still waiting on SpaceVenture:
I have six Kickstarter games that are late; five are looking almost definite for 2018, but the oldest of them I’ll play when I play it and I’m not putting any bets on ship dates as this point. :)
My oldest unshipped Kickstarter is Two Guys SpaceVenture, the unofficial Space Quest sequel. Funded on 6/12/2012, original estimated ship date February, 2013. Still sending progress reports, looking like it might finally ship in 2018 if the last update isn’t overly optimistic.
Also from 2012, the Quest for Glory sequel Hero-U from Corey and Lori Cole. Estimated ship Oct. 2013. It’s in private Alpha now with estimate of beta in November and ship in Dec./January. I’m guessing later than January but will finally hit in 2018.
Shroud of the Avatar, funded 4/7/2013. People have been playing betas for years – they are on release 48 – so perhaps I should make an exception to my “I’ll wait until it’s finished to play” on this one since it seems like they’re content to be in eternal early access. Though they’re making noises about being at the stage where they’re finalizing for launch.
Bard’s Tale IV: Estimated Oct. 2017. Still in development, no clear release timing.
Battletech: Estimated May 2017. Slated for early 2018, probably will make it by mid-late 2018 at worst given the progress they’ve shown.
Infinity: Battlescape: Estimated Sep. 2017. Active development, in alpha, looking good for 2018.
I have a pretty good record overall. Of 67 backed projects (including hardware like the Pebble), only 3.5 have failed/gone quiet:
- Troubador: An Interactive Graphic Novel (created by a former coworker, just went silent)
- Unwritten: That Which Happened (development cancelled 2014)
- Pebble Time 2: Cancelled/refunded when Pebble was sold to Fitbit
- H-Hour: World’s Elite: Actually shipped an alpha on Steam, but the development is now in the hands of volunteer developers rather than the creator of SOCOM, and if the game is ever finished it doesn’t look like it’s going to be what was originally promised.
No, it’s shipped. It’s final. Alas, I’d hoped my kid would get into it, because he learned about Lewis & Clark when he was younger and was interested. But the game has a boring-as-hell, snails-paced half-hour-plus forced tutorial in the beginning that his teen attention span isn’t going to slog through.
My late list:
StoneHearth - still active
That Which Sleeps - pretty much dead
The Wild Eight - not sure
Waiting but not late:
Thea 2: The Shattering
Evolution: The Video Game
Epoch: The Awakening Board game
Founders of Gloomhaven
I’ve voluntarily cut myself off KS until more are delivered, complete and finished.
I’ve not had any Kickstarter failures thankfully. But certainly slowed down on backing new ones.
The only really late thing is I’m still waiting on Darkest Night from VPG. Zeds 3 was completed promptly but this one … I think the minis killed them and were a huge mistake.
Apart from that, there’s the One Deck Dungeon expansion and some Eklund games (Bios Genesis/Megafauna) that are a little late but nothing drastic, and apparently almost shipping. Also 7th Continent due early next year which I’m 99% sure will not fail. :)
The oldest ongoing project I’m still waiting for is Barkley 2, followed by La-Mulana 2; the former has quietly moved along in development and just posted a Kickstarter update last month, while the latter clearly underestimated on its delivery date (made worse by a delay caused by the lead dev having to go in for surgery) but has been going fine.
Aside from those, most of my outstanding backed campaigns are far more recent:
- Darkest Night Second Edition: Victory Point Games massively underestimated the problems miniatures would cause, and the game was massively delayed as a result. That said, they just showed off and unboxed the final proof. I don’t think it’s guaranteed that they’ll ship in December, but they should at least have stuff on the boat from China by then.
- AI War II: Sent out Steam keys to release backers last month, but the game is still in a somewhat early beta state. Development has been going great, but like many other campaigns, their release estimate was off the mark.
- The Stonebound Saga: Moving smoothly. Shouldn’t have any problems shipping in February, if copies aren’t already in backers’ hands by then.
- Tiny Epic Defenders Second Edition: This just ended last month. That said, Gamelyn Games has been incredibly consistent with these games, and like the other titles in the series, I expect they’ll hit their July estimate with no problems.
Over on Indiegogo:
- Them’s Fightin’ Herds lifted their backer beta NDA back in September, and they estimated then that the release build should be out before 2018.
- Indivisible just released a backer-only preview build that expands on the original playable demo a few days ago.
I’ve been lucky. Everything has delivered except
- Shroud of the Avatar and
- Underworld Ascendant
both of which appear as though they’ll ship sooner or later. I have a few qualms about whether Shroud will be engaging, but they sure have been beta testing it a lot!
Hmmm, apart from a few missteps early on, it’s been pretty good for me. 34 successful projects, and while there’s a lot unfinished (see below) I think most of them will make it. There is a pattern to the first few if you can spot it!
Drifter: a Space Trading Game (est. Nov 2012) - lone dev out of his depth, super delayed, but has motivational episodes. Might be finished before Star Citizen.
Star Command PC version (est. Oct 2012) - original pitch abandoned, turned into the expanded Star Command Galaxies, currently in EA, not dead but months between updates. Seems like bad management all round.
Star Citizen (est. heat death of the universe) - Speak of the devil!
Limit Theory (est. Jan 2014) - if you’re thinking “damn, another space game” then give yourself a cookie. LT seemed dead for a while but has resurrected and now making progress. No obvious gameplay in place yet, so I guess this will be a while longer.
Underworld Ascendant (est. Nov 2016) - quiet dev team, but seems to be coming along nicely, next year seems reasonable.
Bards Tale IV (est. Oct 2017) - another quiet dev team, very occasional showcase videos suggest it’s going fine, not holding my breath for a 2018 release.
Battletech (est. May 2017) - very transparent and active dev team, lots of progress, looking great and on track for 2018.
Overload (est. Mar 2017) - ditto, excellent monthly EA updates, latest release suggests they’re in the home straight for a Q1 2018 release.
Saurian (est. Jan 2017) - in EA, still a long way to go, but fairly regular updates and should be ok if they don’t run out of money.
Lost Ember (est. Mar 2018) -regular updates, looking slick, but haven’t seen gameplay beyond the pitch video. Who knows if it’ll make the original estimate.
Beautiful Desolation (est. Oct 2019) - these guys have a great track record, not worried at all
Wasteland 3 (on Fig) - Regular, in-depth updates, I mean it’s not like InXile haven’t done this stuff before
Phoenix Point (on Fig) - monthly updates, still early but looking great, no worries about this one.