I agree, I do not think it will be successful as a game.

I’m a sucker for quick game creation kits, and this retake on the Sauerbrauten/Cube shooter formula looks pretty good: https://www.kickstarter.com/projects/1786613985/gunscape

I was initially pretty jazzed to see this, but upon further reading, I think I’ll pass. It seems they’re setting this up to be some weird mix of F2P with limited level slots on the servers and access to cosmetic skins.

Gunscape will be available for everyone to download and play the action modes (single-player, co-op and multiplayer) of every single map created and shared by players. This will act as a sort of demo to allow people to check out the content on offer and play with their friends.

Not interested in creating, but want to look cool in multiplayer? You’ll also be able to get packs of the player models (AKA avatars) for use in online play.

Wow, Heart&Slash just got funded by surprise!

Thank you all who backed and shared the news…

I know there are quite a few QT3ers in our backer list :)

Congrats!

Congrats! I haven’t been following this thread too closely lately and first heard of this in the Dominions thread. I will have to check this out.

Woohooo, can’t wait to play your game Juan!

Duelyst:

Squad Tactical TBS RPG; ranked competitive play

One price no IAP, earn more pieces through play.

And another survival game but with some unique ideas and an already good looking progress. Reminds me of Planetary Explorers but with more meat on its bones and a cooler and more focused art style. It is called Proven Lands.

I disagree - just look at Paradox’ EU series for proof on how this can work well.
It matters little, though, as that little KS is doing awfully and won’t be able to reach it’s meager 7.5k funding goal - doesn’t surprise me, though, you don’t sell a game with such lousy graphics easily.


rezaf

Thanks Brian!

Ok, this looks to be another take on the recently popular survival/builder genre:

This one looks interesting as it concerns an astronaut stranded on an alien world after the crash of ship. They look like they have their stuff together and they just got Greenlit on Steam. Thought I’d pass it because haven’t seen anything on it here and I like the looks of it.

I posted about it a few days ago but more posts about it is always better. The plans for Factions and a storyline plus multiple random planets looks very ambitious overall. But not undoable and they really seem to know what they are doing.

Damn that kickstarter looks dead already… sad , I liked a lot of what they have shown so far.

Wonder if it would have done better if it had been on US Kickstarter. I’ll only pledge for US KS campaigns, as I prefer the simplicity of Amazon Payments. Makes it easy to impulse-support, as opposed to digging out my credit card and filling out 25 lines of info.

I live in the US and I supported it via Amazon.

Yeah, it looks amazing, but (sadly) they are asking for way too much. The Kickstarter boom is over, and unless you have excellent marketing/industry connections, it’s becoming really hard to reach over $50k. The fact that the dev is committing to finish the game (a simpler version) even if the Kickstarter fails means the goal is a high one and they could have gone lower (with a smaller team and scope).

I was very lucky with mine (we are unproven as developers) but we definitely had a low funding goal (to plug holes on the budget, not to finance the game from scratch). Had we gone with the real budget, we wouldn’t have come even close. Maybe there’s a magic bullet/marketing strategy that works really well (besides having a built-in community/a couple thousand of possible backers emails through industry contacts), but I definitely haven’t figured it out.

For me, at least, I just really have no particular desire to kickstart most videogames anymore. I feel like there’s a solid amount of activity happening in genres that publishers had been ignoring, most of the developers I know, trust and want to support are under way on at least one project I supported, and it’s becoming increasingly clear that putting my money into random cool-looking indie projects is not a particularly good investment. Not because the project might fail - that’s always been true of any Kickstarter - but because I’m not typically getting much in the way of unique extras that I care about, and it takes hardly any time between those games going into the wider market and them turning up in bundles and massive sales. I don’t want to participate in betas or early access, and I have several hundred games to put my time and attention into while I wait for those bundles/sales, so I get nothing out of, say, having backed Expeditions: Conquistador because I barely played it in between it going out to backers and it turning up in multiple bundles. I might still go in on a new Obsidian or Double Fine project, say, or something that really hits my sweet spot exactly just to make sure it happens, but I can’t say I particularly care if most of the projects I’ve seen pitched in the last several months succeed. They might turn out to really rock my world, but there’s nothing that inherently makes me need them to exist.

Somehow I can’t seem to stop backing boardgame kickstarters, though. And the occasional tabletop RPG.

I’m up for major names doing computer game kickstarters anytime.

And yea, I keep backing RPG’s. There’s been some /really/ nice new ones and new editions… :)

(And since I want eBooks, it’s cheap)

I am not sure why you say the boom is over. There are a lot of projects that hit over 100% of their goals and reach well past 50k including in “games”, board and video.