All that shows is that there’s little overlap between Steam users that click the “Yes” vote button because something looks cool, and people willing to back the Kickstarter to the tune of £9 or more.

This. I thought there would be more correlation between GL and KS, but there isn’t. We are struggling on GL, while our KS went really nicely. Two other indies Spanish studios with games on KS got GL in a week, but their KS are suffering. It seems to be common.

The new Greater Than Games (Sentinels folks) kick starter funded in a day. It is a competitive game using an new mechanic not seen in their previous titles. It is using the TacDice system found in Living Worlds games. Their tiers are interesting, in that they only have three. You buy either the game, the minis or both.

My question is why each of the tiers seems to be at 10 bucks over their projected retail price. Shipping?

Yup, shipping.

Yeah, it says so down in the FAQ. Kind of funny considering shipping in the US is FREE! But it’s not.

I saw on their Twitter yesterday that this was getting Kickstarted today, but I can’t really get interested in it. Is anyone planning to KS this? Is there a good reason to do so other than “I love SotM”?

The powers stuff sounds vaguely interesting, but I can’t say I’m sold.

Ouya itself more than doubles the next largest project. I would think a project like that needs to be thrown out. KS didn’t start in 2012, so why not include 2011 or even 2010? KS didn’t just start in 2012. I am challenging the approach really, not the reasoning. I agree there are reasons to study over a short time period, but I am not sure i buy that a dip is actually a bust so much as just a decline. And with no data to back it up, with Ouya’s success but hardly glowing reviews, that probably makes it that much less likely that another hardware pitch will do as well. Memories are not usually that short.

When moneys on the line, you need to be realistic. With Greenlight you can afford to be optimistic.

If Proven Lands was completed, polished, well executed and achieved everything it claims, would I like to buy it on Steam? Yes. Am I will to bet money on that outcome? No.

I didn’t include Ouya, since that’s hardware and I’m talking software,so that’s what I included. Not the same kind of product. Again, taking out the projects over $500k in funding the numbers keep saying the same story (more failures, same or less average spending -specially, a way lower median in 2013-. Overall less chance of success).

2010 and 2011 were included in the stats I run, but the funding amount and number of projects was extremely small compared to 2012. From 2011 to 2012 you have a 350% increase in funded projects and a 1000% increase in pledge amounts. Percentage of success also went from 25% to around 30%. There was definitely a huge boom in 2012.

I never said the dip was a bust. It’s a decline and a new pattern. Success percentages are down, but overall pledging amount and number of projects funded is up. Kickstarter still works, but it’s very different than 16 months ago -much more saturated-, and thus the approach to it needs also to be different.

Is there a breakdown somewhere of what actually happened there? I’m interested to read about it from the train wreck perspective.

Not really. You can visit the project page and look through updates/comments but Chevalier never gave much in the way of specifics as to what exactly money went to, where things went wrong, etc and up until the “yeah, this isn’t happening” update we were assured that although there had been some logistical issues they had to sort out, there was still a projected completion on the horizon.

So when you say games, you are actually only talking about video games that brought in 500k or less, excluding all hardware or anything else that might fall into the video game category. Interesting. I almost think you narrowed the playing field too much, but it’s still an interesting observation. My apologies, you are correct; you said boom but not the opposing bust. Kickstarter is evolving, or really I think the participants are evolving. A decline maybe, we’ll see if it’s a trend or anomaly. I am beginning to wonder though if some of Kickstarter’s successes will actually work against the funding platform. As people experience what success actual means, and that success might not feel like success all the time so that when you “win” you might not actually win.

Having said that, so far my experience has been fine, but I’ve been cautious and haven’t been a part of the larger projects.

Spirit, a very nice looking and sounding game:

Cosmochoria, an odd ball space exploration thing:

For the board game fans, ‘Popup Dungeon’:

RPS says some stuff about it:

Looks cool, but $15 as the minimum? Is it going to be $15 on release? I’ll wait until then, I think.

Prodigy, aka Skylanders for the anime crowd, met it’s funding in the first few days. Certainly looks pretty. Wish I was independently wealthy.

Prodigy looks interesting, but nothing about it says “anime Skylanders” to me.

Outcast Reboot HD:

Awesome. I instantly pledged $20.

$120 if I want the soundtrack?! Whuuut?!