It’s also looking pretty low-profile, by the numbers WWM is pulling.

We’re a bit disappointed too, but we’re confident things will pick up. I really believe in fan feedback, and so this is where you guys come in :) Is there anything we can do to improve your chances of backing? We’re incredibly passionate devs and have put all of our blood sweat and tears, so to speak, into this game. We want to make a game that people want to play so any feedback is welcomed. Thanks!

My hesitation at first was because of the crowd funding platform, it was not one I was familiar with. I am familiar with indiegogo, but not this Sqaure Enix collective. When I first went to the page, to be honest it made me feel like Square Enix were the ones asking for money. As such, the platform could be hurting the effort.

I don’t think there’s anything really wrong with the concept or the pitch itself. I think you just need more exposure. For example, I’ve only ever heard of your campaign through this forum.

I hear you Arkon. We’ve gotten that feedback from others. Just so people on this forum know, we have not received a penny from Square-Enix. They have offered their technical expertise through their ‘vetting’ process, but nothing more. We also thought that they would promote the game, but again, judging from the feedback on this forum, people don’t really know about it all that much.

I think Indiegogo in general isn’t really high profile enough for the kind of funds videogame projects tend to need, plus (though I know your project uses the fixed funding model) the fact that it offers the flexible funding type puts some people off it. Plus the impression of SE’s involvement. I think Kickstarter is just much, much more popular and if you were running a project there you’d probably get a lot more attention.

Yeah, gotta agree with this. Can’t you guys run another campaign in Kickstarter as well? I hope Square Enix doesn’t lock you exclusively to them.

Great feedback from you guys, thanks for this.

We’re currently investigating different ways to fund the game, and kickstarter is one of them. Do you guys think that doing a kickstarter right after the indiegogo is weird? what kind of perception would that give to people? would be it negative, positive, neutral?

I honestly don’t know. I would understand, but some people get upset over crowdfunding things that don’t bother me. I think it probably wouldn’t be a huge deal if you went from a failed or possibly cancelled Indiegogo attempt to Kickstarter, but if you get money one place it can come off as double dipping and/or greedy to try again on another platform.

Matty, I say if the IndieGoGo-based campaign stalls, once it finished, launch a Kickstarter maybe a week later so it doesn’t look like you’re chomping right at the bit to get crowdfunding revenue, as that might come off poorly. If you explain clearly on the KS how the IndieGoGo campaign went, what you learned from it, how to do better and so on to not only entice people who donated to the original campaign back, but new people as well, you’ll likely do pretty well on KS, especially if you’re asking for the same amount as before. That’s my thought anyway.

Agreed with Brian. This is a project that while I backed it, I had a lot of hesitation, however if it had been on Kickstarter I would have likely backed it instantly. In the end if you were to do a KS project, honesty will be huge.

You can wait for me to get paid by a company (about the middle of the month).

Thing is, though, I think it’s really a visibility problem - if this was on KS, the media would be all over it.

You’re using a new platform, which is tied to but not quite IndieGoGo…you really need to get with, say, TotalBiscuit and explain not just or even WWM, but the entire Collective program and what it’s about (It’s a neat idea, but I’ve never had it cross my attention seriously before, and I’m a game dev who also lectures at Universities on this sort of thing!).

(I do prefer, as a note, IndieGoGo to KS because I can pay with Paypal, and don’t get hit with a £1+3% fee from my ****ing bank…I tend to wait for bigger KS projects to offer a separate paypal option these days)

Agree with the above. The game looks amazing but platform lacks exposure. I don’t think you’d get a negative response by going with Kickstarter if you’re honest about why.

This is a fun and simple bidding game I played at PAX East that is now on Kickstarter. It is easy to get into, but has some fun math elements that are hidden in the gameplay.

Ok, I like everything about that game and if it was on Kickstarter (or maybe even just Indiegogo) I already would have tossed in $25.

But all I saw was some square-enix stuff in the URL and that stopped all interest. I realize after reading the thread that I wouldn’t be giving Square money but it just raises so many questions in the back of my mind, most of them extremely negative. Not even really rational I guess but if I had that reaction I can only imagine so did quite a few other people who wouldn’t even bother to post or follow up.

So if you cancel this crowd fund and start a new one, preferably on Kickstarter, then count me in.

Are they randomly generating levels or is it preconstructed?

Procedurally generated I believe.

In Kickstarter, the people who pledge are not charged/required to pay before the project is fully funded. That means no money exchanged hand within the 30 days.

If it’s the same in Collective, why not cancel the project, explained to the crowd that you made a mistake choosing a wrong platform because you are naive, no money exchanged hands, no hurt feelings and point them to KS.

Of course if they have paid, things are different.

habibi - IndyGoGo allows both types of project. This is a “if it gets fully funded” type.

Hi Gendal! we’re doing a ‘randomly generated level’ system.

again, great comments. Our type of funding is fixed, meaning that we don’t receive any money unless we reach our goal.

I guess we under-anticipated the negative association with Square-Enix. We’re a small team and we felt like their exposure could have brought the game to more people. Even though they’re not given us any money, there is a perception issue that I understand we can’t ignore. An indie game should remain an indie game (in all senses of the word) I guess. Lesson learned.

I think it looks awesome, and I will most likely back it on Kickstarter