Yeah, I don’t think they’re trying to scam anyone. They just built all this in a way to really, really encourage you to spend at least the $250, and if you don’t, a lot of the content might not be very useful.

I know about the digital stuff, but other parts like the updated quest cards aren’t out yet, and those are really important. Currently, way too many of them are vague or broken. I actually undertook a project to rewrite all of them myself, and actually got through all the basic Chapter quests. Then I realized how much of the rest of the game was broken/poorly worded and stopped. No sense picking it up again now they’re doing it themselves, though I’ll admit I really don’t trust them to do it right.

So we wait until at least September to play, now. A full year and a half after getting the game. Or I could just be rid of it.

Crossing my fingers Kingdom Death will be in better shape when it gets here.

I am deeply skeptical about Kingdom Death, but I guess we’ll see. Or rather, folks that backed it will.

Yeah. I can totally understand that about KD. But I backed it a couple years ago when I actually had money, and it just looked so funky. Much like Myth, it’ll be pretty, if nothing else.

A year ago I strongly considered buying the main box for Myth at retail. However it was still only just making it into shops after the initial kickstarter shipments. Before it was available though, the feedback on the rules drove me off. I still have considered it since then as the crawl gameplay, progression, and unique hand driven gameplay continues to intrigue me as a sort of Pathfinder ACG meets Descent. I had watched the Journeyman campaign closely for almost the whole thing wondering if it was safe to jump in now or if it is still a sort of cobbled together tactical miniatures engine for a pen and paper RPG that doesn’t exist. I got down to the last minute of Journeyman and still could not decide if I wanted to jump in (at the ridiculously high all in price) or let it finally go. I really could not, and still cannot decide if Myth is a great game that is about to find its stride or if it is forever to be a dream stuck in neutral. In the end I just stuck my foot in the door. I own nothing of Myth, but I took the $6 game materials option so that I can watch the alpha 2.0 materials and game updates roll out until the pledge manager shows up. At that point I hope to finally be able to tell if it is a great game or not. I need them to convince me that Myth is a $900 board game rather than a $6 pass on an analogue MMO.

Halcyon 6: Starbase Commander, the delightful starbase management/galactic conquest game/Star Trek away mission simulator in cutesy pixel art graphics, is in its final half-day. Being paid for in magical Canadia Aspen Dubloons, it’s only about $12 to get in on the ground floor in Real, Godfearing Dollars, and they’ve already crossed a lot of neat stretch goal milestones. They’ll easily make “space pirates mini campaign” by the end, but the next tier might also be in reach.

Concerns: that there’s no real “game” there to play (just a series of disparate, simplistic systems full of randomly generated, soulless content), and also that the ask seems really low for the featureset/variety they’re promising. Presumably the 2D aesthetic might reduce workloads to something a smaller team can manage, but still, I can’t help but feel they’re being a little overly ambitious.

Anyway, figured I’d re-link it (think it’s somewhere upthread from earlier in its run): https://www.kickstarter.com/projects/kenseto/halcyon-6-starbase-commander

Does look interesting, but the art style puts me right off.

Both the color scheme and the shapes remind me of FTL - I suspect that is the vibe they are going for.

Well it’s more the ground combat sequences they show that I don’t like. The ships, I agree, look kind of FTL-ish, but the characters and aliens fighting on the surface look gratuitously pixelated and garishly colored. I know some people are into that and it’s a matter of taste, but it’s not my bag.

For example, I bought Dungeon of the Endless because it sounded like a game I would like, but I couldn’t get past the art. On the other hand I played the heck out of FTL. I’m not sure exactly why, but I think the art in FTL is highly functional; maybe even board-gamey in its use of icons. Or maybe i’m just inconsistent.

Well, in any case, I’m glad to see that it broke the 180K Canadibucks mark to get the rogue-quest campaign but didn’t squeak over the PS4 mark, which I feared might stretch thin resources much thinner. And now to pointedly try to forget this game exists for the next 3-30 years until it’s actually done ;)

Car Wars Classic Arenas

You need a copy or Car Wars to take advantage of this, which I actually did not realise Jackson had got around to kickstarting a while back. However, one of the backing options ($40), gets you Arenas and a copy of Car Wars Classics.

Note, this is in no way the same kind of eye-popping, jaw-dropping experience the Ogre Designers edition is, just nice clean, updated re-prints.

But holy shit, it is going to cost me >$50 to get shipped to Oz.

I never really understood the need to buy Car Wars maps and counters. Other than the rulebooks, I always just made up my own stuff. Graph paper (heck, even the erasable grid boards now) and cardboard bits were cheap to come by and frankly the official stuff in the box didn’t look any better.

I’d argue from the vid it still doesn’t look much better! I guess it is the convenience factor. Arena could at least be interesting in that the core product nets you all the stretch goals, which will comprise additional maps. Though that will depend on how they raise and what stretches they hit.

TBH I have an ebay copy of Car Wars deluxe sitting in my shelf, as yet un-played, so I’ll probably skip this due to the horrendous freight. If I really want it, I am sure local FGLS’s will manage to get a few copies.

Yes, I’m also interested but it’ll be cheaper to wait and get it from a game store with that shipping.

I’m seriously considering going in on the Car Wars Arena kickstarter. Still have my old box along with the expansion that introduced gasoline powered dueling, haven’t looked at them in forever. Think I have some old GURPS modules for it too, just because I loved reading them for flavor. I’m pretty nostalgic for this stuff, wish somebody would make a new Autoduel.

I don’t know why in the world they went back to the small, graph paper version of the game after the larger, use-your-whole-table, playable-with-matchbox-cars, X-Wing-style approach they had back in… 2004? Okay, so they flubbed that release by not including car building rules, but as a core gameplay system it’s way better almost purely because of the size.

Car Wars was my first “hobby” game ever, so I have fond memories of it. But I’m not sure that old classic version is terribly playable anymore. Some of those arena designs look kinda awful. I would bet that some of them were thought about for all of ten minutes before they were drawn and published. Not quite sure they’re worth a kickstarter these days, but I do appreciate the straight-forwardness and stripped-downed-ness of the pitch.

Hm. I don’t know why this makes me a little grumpy. I guess I’m glad this stuff is out there for the old fans.

I am still waiting for the computer version of OGRE from its kickstarter. Anyone heard anything about it or did it fall through?

I remember being so excited as a kid when we realized that micro machines were in scale for Car Wars.

Most/all of the extraneous stretch goals (e.g., music, PC game, expansion) are unreleased, and I’ve only seen recent news about the expansion (there’s a KS update from about a month ago in which they’re talking about being almost ready to put up the poll. . . to determine what the expansion should look like).

To say that they’re behind is really just an insult to asses everywhere.

Fans of the Pathfinder Adventure Card Game may find Mike Selinker (PACG designer)'s new Kickstarter interesting:

It’s a modern horror-themed cooperative card game drawing on ideas from PACG and (supposedly, though I’m not sure I see the connection) Betrayal at House on the Hill with persistence elements, etc. $66 for the base box, $99 for the base box and unlocked additional chapter packs - they’re guaranteeing at least one. I’m probably in, even though I still haven’t finished Rise of the Runelords, much less Skull and Shackles. We did just play PACG again last week and although I’m not as madly in love as I once was, I still enjoy the formula quite a bit. Shifting genres should be more than enough to get me going again even if little else is different, and it sounds like they’re making significant tweaks.

Has anyone backed Reiner Knizia’s The Confrontation (the Stratego like take on LOTR - though the iOS version will be using a different fantasy theme due to copyright).

I am a bit torn because not sure if I would want this on iOS or PC or maybe both. I am leaning on waiting but it seems that the entry price would be good with some of the extras. Not sure if I will like it without the theme (my kids used to play this a lot when they were young).