I think you misunderstood my comment. Karmaka a really good design, and the copy I was sent is pretty much release quality. It just hasn’t been mass produced yet.
What I meant was that I sometimes get a look at boardgames in development and I feel that the actual game designs aren’t very good. In other words, what rowe said.
-Tom
Mighty No. 9 delayed again.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).
Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologise personally, and on the behalf of the development staff.
We have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
In other news, as the ice slowly melts into liquid water, I’m proud to report that–here in North Carolina at least–it is still wet!
geewhiz
3930
I still have ice on my driveway in SC :)
Coming soon: Hero’s Song 2, the Fig: Back to the Well Once More - Adventures in Crowdsourcing Risk
AntediluvianArk posted this in another thread, but this is too wild to not post here.
Eric Tereshinski wanted to make a video game. He partnered up with two longtime buddies to handle the business side of things, then went to Kickstarter for $4000.
https://www.kickstarter.com/projects/eteeski/ultimate-gamedev-tutorials-make-your-first-video-g/description
His business buddies - these tools - literally spent the money on strippers and booze. Because the scammers have contract protections and it’s only $4k, the dev feels that taking them to court just isn’t worth it. He resigned from the company, cancelled the project, and is trying to offer refunds out of his own pocket.
Video from the dev here: https://youtu.be/2IWl29BNawg
Nesrie
3934
For a game that already raised a million dollars, asking for another million dollars, with an aggressive timeline and like no game footage… there was no way they were going to bring in the cash they were asking for. I know several people interested, but they narrowed their audience pretty tightly with permadeath to begin with. Oh yeah sticking Smedley in front of camera to just talk also isn’t great marketing at all whether you have a good composer and an author… they could try again though.
Nesrie
3935
Maybe it’s not worth his time and money to go after them, but perhaps Kickstarter itself will look into it. they keep claiming their reputation is on the line… as really the only risk they have in any of this.
One of the biggest and most influential independent tabletop RPGs in recent years has been D. Vincent Baker’s Apocalypse World, which in addition to being (for an indie RPG) extremely popular in its own right, spawned a whole host of Powered by the Apocalypse games from other creators, many of which have been funded through Kickstarter. The one you’ve probably heard of would be Dungeon World, but there’s a bunch of others (Monster of the Week, Monsterhearts, tremulus, Urban Shadows, Blades in the Dark (loosely), Fellowship, etc etc). Well, for a while Vincent’s been working on a revised second edition, and the Kickstarter just launched. $10 for a PDF copy, $28+shipping for a softcover print edition. I’m normally a PDF only kind of guy but this is one of the greats and deserves a position on my shelf. Note that physical copies of the first edition are currently out of print and Vincent didn’t feel it would be fair to reprint it with the second edition so imminent, so this is the first chance in a little while to get a print copy.
It’s not 100% clear what the changes in this edition will be but there’s apparently been some preview versions available to Patreon backers and the buzz from that has been very positive.
I haven’t really cared, followed, or backed any KS projects since 2012 but I just stumbled upon this one and it looks so fucking good!
Battalion 1944
Youtube announcement video
I miss the WWII era in shooters and they are trying to capture a Call of Duty 2 MP feel which is a great inspiration. I played CoD2 for years after release. The community endured so long.
-Todd
Telefrog
3938
Overload - another Descent Kickstarter!
The big difference? Matt Toschlog and Mike Kulas, the original founders of Parallax are doing this one.
LMN8R
3939
And they’re focusing on single-player, not multiplayer!
We understand that multiplayer is hugely important to some players, but we made the decision to focus on creating a rich and full single-player experience. We have developed multiplayer games in the past, and understand how awesome and fully featured they need to be to succeed. We want to make Overload the best it can be, and we’re putting all our resources into building an awesome game that everyone can enjoy, regardless of internet connection, skill level, or player population.
In the future we hope to develop a multiplayer version of the game, and we’ve thought about how to make it happen after Overload is done. When that time comes, we’ll make sure it’s as awesome as the single-player experience that we’re working on now.
I backed Overload as soon as I heard about it, no question.
RichVR
3941
Heh. They need to make the tunnels cylindrical in cross section, way too easy to keep your bearings if you can align on 90 degree angles.
corkeh
3942
Consortium: The Tower is just under 1/3 of the way there with 1/3 of the time left. It doesn’t look like they’ll make it.
tomchick
3943
Apologies for the derail, but are you – or anyone else – familiar with their first Consortium game from a couple of years ago? It looks like it was pretty ambitious and the user reviews on Steam seem enthusiastic.
-Tom
I backed it back in the day and finally got around to firing it up when they launched this Kickstarter to see if I wanted to give them any more money. The tech end of things is kind of rough - it’s apparently the Source engine but I wouldn’t have known it - and it was apparently pretty buggy to start with (one reason I waited so long to try it), but I enjoyed what I saw of the writing and concepts at work and it seemed pretty responsive to the specific things I was doing, so I did end up backing The Tower. Doesn’t look like that’s going to be enough, though.
Yeah Tom, Consortiumwas also kickstarter funded, they asked for $50k and got a little over $70k pledged.
The Tower sadly seems to need a little over $300k and they only have about $94k pledged so far.
I don’t think that asking for 6x as much money was a good decision, as backers just don’t pour money into every game project like they did a few years ago.
Dirk Knemeyer and his Artana Games are kickstarting his latest game that was co-designed with Raymond Chandler III. Dirk is a great guy and he has helped me out with board game advice and other stuff.
It’s called Corrupted Kingdoms. I haven’t played it myself but the mechanics sound intriguing with the bluffing and bargaining.