4th Grader pitched an idea for a Magicka card game to Paradox; they loved it and are helping him and he has set up a Kickstarter. It looks darn good from what I saw.

Good for Paradox!

A friend of a friend launched a kickstarter to rerelease a game his artist father created and produced in a limited run years ago. It looks kinda Backgammony, with an art style inspired by the Book of Kells.

Unfortunately the base price to get the game is $65, but it does look like their production plans are pretty elaborate.

Do you like Dark Souls? Do you like board games? Then you might like the Dark Souls Board Game!

I have to admit, it looks pretty awesome. It’s already raised nearly 5 times the goal amount with 26 days left still.

Excellent find and it looked very promising indeed. Those figurines are very beautiful but the price!

Consortium: The Tower has reached its goal on fig with almost 22 days to go.
I have three links for $10 off the $50+ tiers, PM me if you want one.

I’ll be interested once it’s finished since I actually kind of liked Consortium, but it seems odd that so many people are going in on the “Invest” side since Consortium both didn’t appear to sell terribly well (Or else you would think they’d have an easier time getting the next one made), and the Tower’s Kickstarter failed.

Still, glad the game’s coming at least.

There doesn’t seemed to be any details on how the exploration works. Seemed to me that it is just combat?

I looked at the “invest” part out of curiosity, and it looked like the game just had to make as much money as the first one for the investors to break even.

It’s even worse than that if you adjust the average wholesale price, which in the digital context would be 70% of the retail price, to be something more realistic than a $30 retail. Combine that with the vast majority of owners of the first game having acquired their copy during deep sales (thanks, SteamDB!) and the expected return becomes a bit ugly. Assuming an average of $5 revenue from each copy (which may even be generous given that probable day-one purchasers will likely back the project), and suddenly the game needs a quarter million sales to see investors break even.

Yeah, it’s not clear how it works, though my first thought is that it’s like some of the D&D board games, where there are dungeon tiles that you place every turn, so it will build the dungeon differently every time. The Kickstarter page says there are “7 double sided game tiles” which amounts to 14 in total (though presumably no more than 7 in any one game?) but it still doesn’t seem like very many.

Still, it’s quite possible that the game focuses more on the boss fights than the grunts.

To replicate the experience of playing the game they are going to need some mechanical device to nut punch you every 30 minutes.

Nah, the price tag is enough of a nutpunch. I might’ve backed it if the early-bird tier hadn’t worked out to ~$115 shipped.

If only these tabletop game makers would offer versions of their games that aren’t just glorified miniatures-hawking vehicles…

yeah, it’s those miniatures that made it so expensive. Do we really need such elaborated miniatures for a card game? I haven’t played a tabletop games such as this and is really curious as to whether the miniatures do add a different level of realism to it? Can’t we use our imaginations like old times?

Or if nothing else, a chit-based version. Or a version without the minis at all and I could use some of the millions of other minis I have laying around.

To use another example, I would gladly spend $100 for a version of Kingdom Death: Monster that’s just the game itself, without the $300 worth of incredibly pretty miniatures I ultimately don’t need to be able to play and enjoy the hell out of tabletop Monster Hunter.

The sooner manufacturers realize this, the faster I can go broke backing Kickstarters!

I agree (well, I’m not convinced Kingdom Death is worth any money, but in general re: miniatures). Unfortunately, for every individual like you and me that just want a cool boardgame and don’t give a shit about expensive cosmetic items like minis, there are apparently ten people who have way too much money and don’t care about the game, just the minis. And so everyone caters to the latter. It seems to me that it shouldn’t be that hard to sell the game and the minis separately the way Greater than Games did with Galactic Strike Force and Sentinel Tactics, or the Gloomhaven guy did, but I suppose there’s some reason most people aren’t.

Much better blended margin when minis are included, I would imagine. They are businesses after all.

Wait, what? How did that happen? I thought they tried a Kickstarter campaign and cancelled because they were going to fall so short of their goal. Am I misremembering?

-Tom

You aren’t. But they launched on Fig instead, in USD instead of whatever foreign currency it was (Canadian, I think?) on Kickstarter and put together an elaborate system to lure KS backers over with the promise of the same bonuses they offered on KS plus (for KS backers only) any future Consortium games they put out for life. The big difference seems to be that Fig offers an investment option, and the majority of their funding on Fig is from investors.

(I also have three discount codes, FWIW.)