Kickstarting and Screaming

The video explaining this game is REALLY well done. I’m getting One Finger Death Punch vibes from this.

Reminds me a bit of Muse Dash, which I keep on almost buying, but never do.

Super stylish though, feels like a console game so I hope it makes it cross platform eventually.

Hexplore It is frigging great.
@ArmandoPenblade will concur with me on this one.

Awww yissss. I’m on the HI train, too, though I haven’t played Sands yet. I’m totally in on this, though it’s a little annoying having the expansion set as a stretch goal, so to get it we’ll have to readjust our pledge. Definitely getting the Hero Chest this time, because storing this beast has become a bit much.

Also, did anyone back Stellaris? It ended the other day, with somewhat of a whimper. Their initial weekend with no info had them shoot up to $2.1 million, but it basically didn’t budge much from there, ending at 2.5. I did look through some of the play stuff, but ultimately decided to not back right now. I’m sure they’ll have a late pledge/pre-order thing in the next year or more before they actually ship, and someone in my group kept his pledge, I think.

This fits firmly into a category of “games I very literally cannot play because I am terrible at videogames, but which I am nonetheless fascinated by and want to buy.”

Fuck yeah!!

Like @Don_Quixote, I haven’t gotten to break Shurax out yet thanks to the pandemic killing off our usual boardgame gatherings here in town, but a new xpac is always a buy for me, and the strong Ravenloft vibes are especially intriguing since I’m currently a player in a Curse of Strahd campaign :)

Nope. The KS was a mess. If they do more content later and there’s actually good playthrough videos by then, maybe I’ll get to it then.

They’ve done the expansion as a stretch goal every time. I guess to be on the safe side. I’ll be getting it, of course. And proooobably the print version of the Volume 1 campaign they’re talking about offering on this one? Although it’s a free PDF and I bet a 500+ page print book won’t be cheap. So we’ll see. And same re: Sands of Shurax. Although I am putting together a TTS mod for it now, and I think I’m gonna ask Jonathan if he’s up for it being public in case it helps drive people towards the current crowdfunding. If not I’ll at least run a forum game. Which might be a mistake, but, well.

I’ve got the various pdfs downloaded and ready to go for that Campaign for when we can get back together in person- hopefully it’ll be finished by, say, the end of summer when we’d potentially be needing it. I have no need for a physical book, though. Interesting to know about the expansion as a stretch goal- I’m a more recent convert to the game, and just find it a little annoying, though I do appreciate their caution, heh.

Well that didn’t take long. Expansion and Living Card Deck both unlocked and available to pledge. Sounds like this expansion will have a new game mode where the villain won and now is desperately fighting off the Horrors so unleashed and you have to kill them before he loses, which is very interesting. Most of the expansions to date have just been more stuff. And I mean, I assume this will also have more stuff, but hey.

I would like Hexplore It a lot more if (broken record time) it had a decent storage solution.

That’s what the Hero Chest is for! Hold everything!

It holds Heroes and their associated stuffs, as the name implies. Everything else like tiles, dice, tokens, other cards, etc still go in the core boxes. I guess it does help though. :)

Yeah, it just adds an extra box. Which, what the heck do I need another box to have to find space for?

Wait, really? That’s less exciting- I was under the impression it held everything. On the other hand, that’s all the stuff that’s usable between the various sets, so it would help somewhat. On the other, other hand, really, I used the app for all that my last few games and it was good for that, so it seems like we put all that stuff in the chest and then just leave it there. Solution!

Are the ‘Living Card Decks’ worth bothering with?

Also what was the feeling on Shurax? The open world and added complexity got some backlash and it seems they’ve backed off that direction for the new game.

If you put all the hero stuff in the hero chest, everything else fits in the core box for each volume (although I can’t really figure out how to stack stuff for zero lid lift on Sands of Shurax, IDK) and you can toss the expansion boxes. Also, it makes it convenient to use all the hero stuff together no matter what you’re playing.

I think it looks cool as heck but with it arriving during COVID and there being no digital version of any kind, that’s as much as I can say. Like I say, I’m working on fixing that for me and my group, at least. We’ll see if Jonathan is up for it hitting the Workshop.

Well, not really. Unless I’m missing something the app doesn’t tell you what any of your role, race, etc abilities actually do.

The vast majority of the cards in them are stuff you can look at free online with a QR code reader or a visit to the website if the like two living cards actually come up. The only thing that’s unique to them are a few “Peril” cards. YMMV if physical copies of that stuff (which again, will rarely be encountered) and the Peril cards are worth it. I’d tend to say no unless you’re resistant to tech involvement in your games, really want to future proof against the website possibly going down, or are a completionist like me.

Thoughts on these new AuZtralia expansions? I never played the base game but was always curious:

And I recall being keen on this cardboard spin on Commandos: Behind Enemy Lines at one point, but it was almost impossible to get hold of:

I remember there’s a Qt3 podcast about Auztralia, but it’s been a long time since I listened to it.

I’m pretty surprised Auztralia is getting expanded! It’s a weird game. It’s a light route-building game that’s not terribly interesting, but becomes somewhat fun with random monsters appearing that can wreck your route or give you points if you kill them. It’s a high degree of randomness. Sometimes you want those enemies near you so you can farm them for points, other times you’re praying the go the opposite direction. It adds drama, but not much strategy.

I thought it was fun for a play or two, but not a game worth revisiting. If it sounds up your alley, I’d suggest just the base game. The base game came with 2 maps, but they weren’t interestingly different that it was exciting to replay because of new maps.

Also really minor complaint, but they use the a terrible font type and it really drives me nuts. It looks like they’re continuing to use it in this production. It’s completely unreadable at a distance, which is where the enemy cards will be placed.

One of the expansions has a player take over running the old ones which could be interesting. I’ve never gotten around to actually playing AuZtralia though, and I’ve never really run into anyone who seemed wildly in love with it, plus Tom’s not a fan, so I dunno that I’m likely to expand it.