I don’t know why but I got an uneasy feeling about that one too.

Edit - I feel the same as those above.

No offense to you Chordian, but as they start out their kickstarter with a flat-out lie… does not mode well for their effort / / /

Build A World combines the most beautiful graphics you could imagine

I read the RPS article on Consortiumand immediately pledged.

A link since Chris forgot one. ;)

I am amused by the description of the graphic style as being simple due to bandwidth limitations between our universe (IRL) and theirs.

None taken. =)

It’s not my kind of game so I can’t tell how enthusiasts manage to ignore those awful blocks. Way too much LEGO for my taste. Ironically I made a couple of maps for Half-Life around 2000-2001 and I loved it, but Minecraft doesn’t evoke the same feeling at all.

Consortium sounds very cool. Thanks for the heads up.

I didn’t forget - RPS was down for a while last night.

Uh huh. ;)

The project description sounded a lot like the kid had a “stage mother” stepping in and doing a lot of the writing.

Yeah, I still gave em a few bucks but spidey senses tingling…

I’m backing out of Garriott’s Kickstarter. I was pretty disgusted by his comments about today’s game designers.

Yeah, that project screams publicity stunt. I hope they do the right thing and use the excess to create a scholarship for the camp. Right now it looks like it was engineered to push a lot of internet Kickstarter buttons in an almost creepily naked fashion.

Link? I didn’t see anything in the updates, but maybe it was in a video, and I wasn’t that interested in watching them.

I think it was stated in an interview (not on Kickstarter):

http://www.pcgamer.com/2013/03/19/richard-garriott-game-designers-suck/

Here is a follow up on the above:

To be honest, I think almost everyone who designs professionally thinks that. If you didn’t think that, you wouldn’t design, because there are so many other designers out there, so you must have a certain amount of hubris to attempt it.

Full disclosure: this includes me. Most of the designers I’ve met, I’ve felt were idiots. Mostly seat-of-the-pants types who don’t think through anything they add to a game, they just add it because it sounds good. They’re often innumerate as well. There are exceptions, of course, like Chris Taylor (Fallout’s Chris Taylor, I’ve never met the Gas Powered Games Chris Taylor).

That doesn’t mean, by the way, that I am particularly good at it. I think I did a decent enough job with the combat systems in MAX, but when I think about Heroes IV, I wince. It had a host of serious design problems, not just implementation issues from being rushed out the door unfinished. The Russian versions of King’s Bounty (KB: The Legend, Armored Princess, etc.) do just about everything I was trying for, and do it about 5x better.

Oddly, this is also true. It’s a weird dynamic of the games industry, but it’s something I’ve observed first hand, where people get promoted from QA to designer even when they aren’t half as good at design as some of the programmers on the team.

So, I was expecting to read something objectionable in those two links, and I didn’t. Whatever you may think of Garriott as a designer, he’s not wrong. I’m sorry you feel he was denigrating “today’s” designers, but he was talking about real problems with every generation of designers, past and present, not just today’s.

The same kind of idea is often seen in the corporate world (Dilbert too - laugh), that if you are incompetent you get promoted to get you out of the way of the productive people.

:>)

Yes, I have to say that it’s sadly true. Indeed, a lot of corporate cultures encourage bad designers. The poster child for that is EA (of course, half their designers are called producers…), but it’s sadly far from rare.

I’d totally agree that controlling feature creep is one of the primary tasks of a designer. Both internally and externally…and it’s rare. Very rare. Many of the best designers work for themselves or for small studios for a reason. Design isn’t taken seriously. Something which shocked me, actually, was the fact most degrees in the UK have non-designers, or “designers” without industry experience teaching design at University level. I know my design 101 first year module is similar to others (I’ve had chances to compare them), but I’m routinely told my industry experience makes my delivery far better by my students.

(Heck, before I had to break it down so I could teach it, I wasn’t really aware of the gaps in my own education…which was the same!)

So, Garriott is right and we should continue backing him? I’m not so sure as I find that statement pretty arrogant!

Susan Wilson

Founder and CEO, The Judgment Group
More than 80% of court-ordered judgments are never paid, says Wilson. Her 10-year-old company finds out where debtors bank, work and own property–and gets 20% of its targets to pay up.
She recognizes the value of focusing on the details. “I used to get bored and wanted to do the next great thing. And I still do,” Wilson says. “But, the mundane, same-day, in-and-out stuff–if you can find that sexy, that’s how you build a business.”
Next up: a website that enables debtors to make payments and negotiate settlements online. “An individual will pay more when they’re negotiating with a computer than they do negotiating with an individual,” Wilson claims. --J.S.

Susan Wilson, Founder and CEO


Named to this year's FORTUNE List of the Top Ten Most Powerful Female Entrepreneurs, Susan Wilson is Founder & CEO of The Judgment Group. A member of Ernst & Young's prestigious Winning Women Program, Susan is now completing her third year of a three year executive education program at Harvard Business School.
Prior to starting The Judgment Group, Susan was a founding member and the Executive Vice President of a technology startup that raised $12 Million in venture capital, became kinkos.com, and was sold in 2000 to the copy giant Kinko’s for $100 Million.A Certified Public Accountant, Susan is a graduate of Georgetown University. Recently named among the Baltimore regions SmartCEO's, Susan was also declared among Maryland's People to Watch. In 2007, she was honored as one of the Top 50 Most Influential Collection Professionals for her company’s innovative use of technology in getting judgments paid and justice served.
Susan is an member of several business organizations and actively mentors and advises other female entrepreneurs as well as young girls.

Visit FundHer and Money & Company to learn more about Susan's other social entrepreneurship endeavors.

Even if she’s the nicest person in the world and the Kickstarter is 100% genuine I still have to question a 9 year old getting $21,000 on Kickstarter (With 26 days left Jesus H. Christ) while having a multi-millionaire mother. There’s Kickstarting starving indies to make a passion project, there’s Kickstarting small companies to make a passion project, and then there’s spending $21,000 to buy a $70 copy of RPG Maker off Steam so your daughter can mess with making games. And that’s a good and noble goal and all, lord knows I enjoyed Klik 'n Play 20 years ago, but Jesus.