Kingdom Come: Deliverance

Thats what i want :) I am not interested in wasting 5 mins or longer to re do a combat etc. I can wait I think.

To each their own, but… I do think it removes a lot from the experience. For example, if you save before lockpicking and then reload until you manage to open it…then pretty much it is as if every chest in the game was open and there was no point in locking them in the first place.

but anyway, if you do want it there and are on PC, there is a mod that allows save anywhere already.

Oh excellent! Thank you!

there are quite a few mods already

They’ll get to the nude mods soon but the top priority is save anywhere.

they…already…got to those…

So the top priority is save anywhere.

I’m gonna do my best to never use the save anywhere system. It’s already trivial to brew the schnapps or sleep in a bed and when I’ve been too lazy to save it costs me. I prefer the experience as it is now…but to each their own. And as the parent of a toddler, I know it’ll be useful occasionally.

Are they actually adding save anywhere? I thought they were just adding suspend, i.e. save when you exit.

You may be right about that. I interpreted it to mean save anywhere, but perhaps it will be a save on exit (which would be cool).

I really enjoyed this brief write up on Polygon

There are two ways to approach history and historical fiction like Kingdom Come: Deliverance. (There are way more than two approaches, but for simplicity and for the purposes of discussing a video game, these are the two I’ll focus on.) One is Thomas Carlyle’s great man theory, where “the history of the world is but the biography of great men” (please note that all gendered language is original here and is not how I’d prefer to phrase it). The other is social history which focuses instead on people, not leaders, and their everyday lives. Henry is decidedly not one of Carlyle’s great men.

Also, the in-game codex is excellent: way more engaging than I remember my history textbooks from High School.

It is an interesting discussion though. While I respect very much folks on the other side, for me once you add a save game feature that allows reloads like KC:D has then you are in the time machine business.

Your character can now use a time machine, there is no getting around it. That time machine can be in the shape of a bed or a schnapps bottle but it is a time machine the same as save anywhere is.

Given a time machine completely removes any sense of immersion anyway, I prefer mine to be convenient.

It’s imposing an external cost (time, the most valuable resource) to increase the stakes internal to the game.

Most of the time we agree to those terms. Sometimes they don’t get it quite right.

The Piranha Bytes games would not work well with a flamboyant save system. A challenging design doesn’t require wasting people’s time.

I hope flamboyant save becomes its new name.

If they made save anywhere only usable by playing a 10 second “just dance” style dance mini game I would be up for it :)

I wonder what improvements they’ll add for pickpocketing.

Because here is my current experience with pickpocket: Your skill doesn’t matter. Literally nothing matters, it just randomly fails most of the time.

Sleeping dude? Dead of night? You fail instantly. Wake dude in a crowd? Meh, it might work anyway.

Nothing seems to affect it other than RNG. Sometimes you get caught instantly (and by sometimes I mean almost always), other times you charge it to 12 and steal everything they have. The icon is red or green. This means nothing at all, you’ll get caught equally as often either way and no situation will change the color anyway. Not that it matters because for some reason aborting early means you’re instantly caught every time. So if it starts red and red is bad… you’re fucked anyway.

I really like pickpocket for some reason. Or rather, I like the idea of it. It feels like it’s a good skill, but the reality is that you just fail randomly and often for no discernible reason. Even training with what’s his name I’ve had situations where I get caught the instant I press the button, after successfully stealing from him and charging the little thing up to like 12. Next time with no changes? You get caught instantly. 8 times in a row. Because reasons.

I mean, people in the real world are actually good at it. It’s a thing that historically existed, people made their livings doing it. I kind of wish it was more possible to do the whole bump and grab thing. Bump into some random dude on the street and grab his pouch or a key to his shop. Instead I have to sit there digging around for 15 seconds after which I’m invariably caught.

It’s a tough one to be honest. I have 2 young kids and at times I am expected to just stop playing and sometimes not return for a while, like the next day. Play time is already limited and having to reply a section would just eat in to my play time.

The number of times I think oh to be young or child free again but the reality is that is never going to happen well not for another 10 years at least. So I am not buying this game at full price or until the save issue is fixed, fix the save issue and I may.

You really need to cover the needs of all the players not just some.

Um, didn’t they sell 1 million copies in the first week? This particular game doesn’t really appeal to me (for reasons well beyond the save system), but I’m glad that some games are seemingly more and more tailored to unique audiences (including gaming-masochists!), rather than the opposite.