This is the patch we are currently working on. It hasn’t been released on any platform yet. It’s mainly focused on bug-fixing as we are studiously going through every player report, watching every stream we can and fixing all the bugs as fast as possible. But apart from these fixes, we are working on the following features: (Which is not a guarantee of delivery in this patch):
Save and Exit functionality
Lockpicking minigame controls improvement on controllers
Pickpocket minigame improvement
Alchemy recipe for respec potion
Many quest related bug fixes
Torch holding bug fixed (bug created by 1.2.5 for PS4)
German Voiceovers fixed
Hopefully they will manage to cram it into this patch.
“Nothing is done? We are working quite hard to fix it”, Warhorse’s co-founder added. “But fixing very complex game on 3 platforms simply is not a question of one day.”
Seems quite ambitious to release your first open world RPG on all platforms at once, and maybe they are regretting that decision now. :)
…after releasing their first game on PC only and almost going bankrupt when trying to port it to console, cancelling the port, making second game PC only, releasing a single console port year later…and then finally nailing it with the third game made by 250 people team…but still releasing it quite buggy and with framerate dropping to 20 on consoles :)
Warhorse did bite off a bit more than they could chew, but I think within a month it will be mostly fixed up, and the extra console sales will have most likely made it worth it.
Finished the main story I liked it. Didn’t get as broken as Bethesda games do by the end game, though I did have alot of people drop from single stabs from my sword, there were still tough fights even at the end. One thing I found disappointing about the ending:Not actually finishing the main reasons for Henry going out and risking his life over and over again. Seems like those goals are reserved for DLC or the sequel.