This is what I say out loud. I’ll mutter things from time to time. But this I say. Out loud enough that the cat mewls because he thinks I’m talking to him.
I have three of the first survivor miniatures – and the White Lion, who sings hair metal classics to me – built and sitting on my desk, mocking my failure to start a game of KD:M. Your diaries are motivating me to give it a go shortly.
Mmmm, if you fought the butcher and won you should be able to be hunting level 2 antelopes (I find them easier than level 2 lions) providing you have either sash or surge (preferably dash) unlocked. That’s how you deal with Cunning, BTW, you use one survival per turn as to keep the lion from kiting you through dashing away.
As an aside, that’s why I consider the innovation that let’s you choose between 4 innovations instead of 2 crucial.
And level 2 antelopes are great for farming pelts.
Also, did you complete an screaming armor set yet? Leather is good, but screaming armor is nothing to sniff at and it’s easier/faster to get.
“The lion’s first card is Ground Fighting. It means the lion rolls over and waits to be attacked, at which point it will then freak out with a heavy counterattack.”
Did anyone else immediately think of a cat on its belly, waiting for you to pet her stomach one too many times…?
“Ahhh…that’s nice, that’s nice…that’s nice…(purrrrr)…TOO MUCH!! I KILL YOU!”
-direct quote from my cat, Lucy.
So, I’m trying to talk a couple of friends into giving KDM a shot on Saturday, since it’s going to be an ugly rainy/snowy day here.
The big push-back? “It just seems like a a game where everything is about the miniatures, and then they tacked on some rules to give you something to do with those as an afterthought.”
I haven’t played even the intro scenario thing yet. Is that an accurate assessment, or does this game stand on its own as well, beyond the cool miniatures?
It stands on its own and it stands very solidly. You could play the game with cardboard tokens and it would still be good.
The problem (?) is that the tactical combats are of course a significant part of the game, and it’s a really cool system based on cards, die rolls, and a very limited pool of interrupts. But what I feel is most compelling is the longer term development of your settlement. That’s not really something you’re going to get to appreciate on a single Saturday afternoon.
Speaking of minis, I was watching this guy paint some KDM minis last night.
Unpainted, the minis look brilliant from what I’ve seen online, but this guy took it to a whole new level as is evident within the first minute of the video.
Stop showing me painted Kingdom Death Monster minis! I’m really happy with the ones I’ve put together until I see the ones other people have put together and then painted.
Although I really did like @Juan_Raigada’s pictures. Partly because that’s a perfectly viable way to give your minis personality, with just a wash to bring out the detail and tastefully restrained swathe of color. But also because I looked and those pictures and thought, “Hey, I could probably do that!”
I’m quite sure I have no idea what you’re talking about, as this piece was about a lion in summer. Also, it’s weird seeing Timothy Dalton and Anthony Hopkins before anyone knew who they were.
That’s the magic line I wanted to hear. And yeah, we know (they know) that the magic happens in the persistent world/settlement building bits. We’ve talked about playing a couple of times per month if we can figure that part out.
Are you guys using plastic cement or glue? Plastic cement of the non-thin variety helps a lot with seams, but the lion is indeed a poor fit overall.
For the expansions I’m getting some green stuff. The putty I have for my sci-fi models do not work with miniatures that well (it requires too much sanding and more even surfaces).