I looked around and I couldn’t find a pre-existing thread, just a few mentions in browser game omnithreads from back in 2006-2008ish. I dunno, maybe I’m the only one that still plays/has gone back to Kingdom of Loathing. But I feel like it really deserves its own thread, it’s such an accomplishment.
So, for those of you that haven’t heard about it, here’s the skinny on KoL (www.kingdomofloathing.com): It’s a browser RPG started back in 2003 and under constant development ever since. It is very, very silly. Literally nothing contains fewer than one joke and there are often multiple layers of humor all wrapped into a single encounter or item. But though the humor is pervasive, it’s layered on genuinely impressive mechanical depth and enormous amounts of content. There’s crafting, puzzles, minigames, a decidedly unique take on PvP, ludicrous group effort (but asynchronous) clan dungeons, a whole trophy system, and dozens of challenge paths when you complete the game’s main questline and Ascend to Valhalla to reincarnate. (But you can put the latter off indefinitely if you’d like to explore the wealth of side content. I’ve had my current character since 2010 and I just ascended for the first time in February.)
There are six main classes, two for each of the three main stats (Muscle, Mysticality, and Moxie), and they used to be fairly simplistic affairs - two mildly different spins on the bruiser, mage, and rogue archetypes - but over the years they all received major revamps and now they each have very distinct feels and specialties. The Disco Bandit, for example, can summon knives and has a variety of stabbing skills that delevel enemies and does damage based on the power of the best knife they have, is a master of Cocktailcrafting (for specialty booze that gives big piles of game turns when consumed and plenty of experience), and has a series of Disco Dance moves that combo into Disco Momentum that stuns the enemy and has a variety of beneficial effects (with passives) in addition to doing damage. The Pastamancer can tune various pasta artillery spells to the game’s five elements, summons pasta thralls that act as a second familiar (everyone gets a familiar, only Pastamancers get two and they can buff the regular one as well), and is a master of Noodlecrafting (for high level food). I assume the other four do a bunch of new cool stuff too but alas I haven’t played them.
Initially it looks like you can only play for forty turns a day, which is a pretty meager amount, but as you learn to cook and cocktailcraft (not to mention a third “spleen” category of consumables), upgrade your campground, and join a clan, you can quickly add hundreds of additional turns a day and these days I can easily play for multiple hours if I so choose. If not, they carry over up to a turncap of 200.
A few tips, if you find yourself getting into it:
- Join a clan. There’s no real direct multiplayer in the game, although as I say there are a few collaborative dungeons you can do, but a clan rumpus room will give you some handy daily bonuses like more adventures/day, many clans regularly open up those clan dungeons (you might need to be a little more involved with the clan to be given access, though), and if they have a VIP lounge, even better. Plus you’ll have a clan chat channel for chat and quick advice.
- Consider donating: if you do this at all, your account won’t be idlepurged, and if you donate at least $10 you can pick up the usually very handy (and cool) Item of the Month, the particularly neat Familiars of the Year ($20), the Monster Manuel (lots of monster info, jokes, and I believe as you collect “factoids” about monsters you end up with passive bonuses), or similar. It’s a bit pay to win, but they’re getting increasingly creative and funny with these things and you’re not messing with anyone else’s game experience. Plus they’re nearly all in-game tradeable so if you come up with enough game currency (meat) you can generally buy them from other players long after their sales window.
- Try to solve things and explore some on your own, but when in doubt the KoL Wiki is super-helpful.
- As a correlary, especially later as you start to get into grinding stuff you’ve already seen before, [url=http://kolmafia.sourceforge.net/]KoLMafia is a really helpful interface app: it allows you to automate repetitive parts of the game, control more than you can by default, and run a Relay Browser version of the game with a lot of helpful info and links plugged in right there in the browser window. It also allows you to install further scripting - information, automation, guides that respond to your current game state, etc. This is explicitly okay with the folks that run the game, to be clear.
Oh, and the current Ascension Challenge Path is Actually Ed the Undying, which has a whole bunch of new mechanics and a really rad premise (namely, that you are one of the game bosses coming back and trying to track down the Adventurer that killed you and stole your MacGuffin, in order to recover it). It’s super fun and super funny and you should check it out. So, yeah. That is all, for now.