King's Bounty 2

Key Features

  • Interactive and cinematic story – Told through the lens of a highly cinematic experience, King’s Bounty 2 puts choice in players’ hands rather than their mouths. Embracing classic RPG traditions, players are frequently faced with difficult moral choices that have far-reaching consequences for the fate of the realm. But instead of hinging on simple dialogue choices, it is the players’ actions that hold the true weight

  • Landscape matters – When players enter combat, the battlefield directly reflects the specific part of the world map that they’re traversing. This forces players to consider their surroundings before entering combat, to minimize potential risks or even try to give themselves the upper hand

  • No more flat arenas – Realistic, volumetric battlefields are now an integral part of combat in King’s Bounty 2. Creating maximum tactical diversity, all manner of obstacles and features can be found on the combat maps, from ravines and hills to wagons and more. Every battle now has its own unique tactical advantages and disadvantages.

  • New character development system – King’s Bounty 2 gives players three characters to choose from, each with their own unique story. As they explore the realm, their stories change as they align themselves with different ideals: Strength, Art, Order, and Anarchy. Not only do these choices affect how NPCs react to them, but they also have a tangible impact on the world

  • Unique squads – Each squad consists of wholly unique units, each with their own set of skills and visual appearance. Instead of faceless recruits, players build armies of humans, elves, trolls, and other creatures who spend the majority of their adventure fighting side-by-side, developing lasting bonds

  • Tactical depth on the battlefield – King’s Bounty 2 introduces many new tactical features to the series, such as Line of Sight, for a deeper, richer combat experience. Surprise tactical events mid-battle will also keep players on their toes

  • Unique blend of realism and fantasy – Experience a vast fantasy world that expertly blends beloved genre tropes with a gritty realism to ensure players remain grounded in this desperate, realm-wide struggle

It seems it’s being developed by 1C, not the original creators (Katauri)

King’s Bounty sounds like the name of a super-sized TV dinner.

Looks beautiful. So glad it isn’t another entry in the series using their old engine. I enjoy the series quite a bit, but boy am I glad they’re moving it forward.

Day one!

The day after reviews come out!

King’s Bounty is that old series that Heroes of Might & Magic was based on, right? So this is another HoMM-like game? Sweet.

I loved King’s Bounty and it’s follow up stand-alone games, loved them, and missed them terribly, so this is fantastic news. Utterly, amazing. 2020!?!?! Sigh. Well, something to look forward to!

I know what you mean, but I can’t help myself - the original creators weren’t Katauri:

image

Also, as a huge fan of both the 1990 original and Katauri’s revived series (at least the first couple) this is good news!

Yup, I think it’s been long enough that I don’t even need this to be amazing, just something new in the vein of the games from ten years ago would be absolutely swell.

I really liked the King’s Bounty games, fun HoMM-like romps that didn’t take themselves too seriously.

Haha yeah same. I wonder what Katauri are doing now? Still that 2D-style free-to-play MMO thing?

Glad we’re finally having the sixth game in the series, Kings Bounty 2!

But what I see now is switch from a very cozy cartoonish fantasy to a serious realistic graphics. Not sure if I like it.

They also seem to ditch the idea of you walking around with 5000 peasants and 200 dragons. Hmm.

Are those zombies in that trailer?

I don’t like these new graphics. No sir, I don’t like it.

Can someone please tell me what they’re smoking/coding that requires a minimum of 16GB RAM for this game? I mean, I have it, but only about 40% of Steam accounts do (and at the same time, they’re okay with a 470GTX?!?).

Come on, they just remade this game!

[Checks internet… Learns King’s Bounty: The Legend released in 2007].

OK, maybe it’s time for a new take on the franchise.

I don’t like the new graphics either. My bigger fear is that a visual shift is indicative of tone shift as well. King’s Bounty: The Legend was not quite lighthearted, but was whimsical with a sense of humor, in addition to being outright bizarre at times (why not marry a zombie?). If it loses its quirks, it could lose its appeal as well.

Less than a month after this thread was bumped…

@alekseivolchok is clearly a viral marketer drumming up interest in the series!

Awesome!

I’m pretty sure 1C is just the publisher and they have several development teams. I seem to remember that they published the Katauri KB games and then when they left they also published the others using a different developer studio from their stable.

My suspicion is that they aren’t using the same developer that did the last few games and are going with someone new. Then again, they were using the editor and tools developed by Katauri so we’ll just have to see. Overall, I hope this is good news but I’m not a big fan of the art style. I might feel better once we learn who the studio developing it is.

I’d be happier if they kept the more stylistic art, but I at least this more realistic style at least seems like it will be well done.

This was my first thought after double checking the date on the first post. We never hit #2? I guess not. Pretty sure I played three or four of these games and loved them, but by the end I was pretty burned out on all the minor updates. Glad to see it’s at least a new engine.