Interactive and cinematic story – Told through the lens of a highly cinematic experience, King’s Bounty 2 puts choice in players’ hands rather than their mouths. Embracing classic RPG traditions, players are frequently faced with difficult moral choices that have far-reaching consequences for the fate of the realm. But instead of hinging on simple dialogue choices, it is the players’ actions that hold the true weight
Landscape matters – When players enter combat, the battlefield directly reflects the specific part of the world map that they’re traversing. This forces players to consider their surroundings before entering combat, to minimize potential risks or even try to give themselves the upper hand
No more flat arenas – Realistic, volumetric battlefields are now an integral part of combat in King’s Bounty 2. Creating maximum tactical diversity, all manner of obstacles and features can be found on the combat maps, from ravines and hills to wagons and more. Every battle now has its own unique tactical advantages and disadvantages.
New character development system – King’s Bounty 2 gives players three characters to choose from, each with their own unique story. As they explore the realm, their stories change as they align themselves with different ideals: Strength, Art, Order, and Anarchy. Not only do these choices affect how NPCs react to them, but they also have a tangible impact on the world
Unique squads – Each squad consists of wholly unique units, each with their own set of skills and visual appearance. Instead of faceless recruits, players build armies of humans, elves, trolls, and other creatures who spend the majority of their adventure fighting side-by-side, developing lasting bonds
Tactical depth on the battlefield – King’s Bounty 2 introduces many new tactical features to the series, such as Line of Sight, for a deeper, richer combat experience. Surprise tactical events mid-battle will also keep players on their toes
Unique blend of realism and fantasy – Experience a vast fantasy world that expertly blends beloved genre tropes with a gritty realism to ensure players remain grounded in this desperate, realm-wide struggle
It seems it’s being developed by 1C, not the original creators (Katauri)
Looks beautiful. So glad it isn’t another entry in the series using their old engine. I enjoy the series quite a bit, but boy am I glad they’re moving it forward.
I loved King’s Bounty and it’s follow up stand-alone games, loved them, and missed them terribly, so this is fantastic news. Utterly, amazing. 2020!?!?! Sigh. Well, something to look forward to!
Yup, I think it’s been long enough that I don’t even need this to be amazing, just something new in the vein of the games from ten years ago would be absolutely swell.
Can someone please tell me what they’re smoking/coding that requires a minimum of 16GB RAM for this game? I mean, I have it, but only about 40% of Steam accounts do (and at the same time, they’re okay with a 470GTX?!?).
I don’t like the new graphics either. My bigger fear is that a visual shift is indicative of tone shift as well. King’s Bounty: The Legend was not quite lighthearted, but was whimsical with a sense of humor, in addition to being outright bizarre at times (why not marry a zombie?). If it loses its quirks, it could lose its appeal as well.
I’m pretty sure 1C is just the publisher and they have several development teams. I seem to remember that they published the Katauri KB games and then when they left they also published the others using a different developer studio from their stable.
My suspicion is that they aren’t using the same developer that did the last few games and are going with someone new. Then again, they were using the editor and tools developed by Katauri so we’ll just have to see. Overall, I hope this is good news but I’m not a big fan of the art style. I might feel better once we learn who the studio developing it is.
This was my first thought after double checking the date on the first post. We never hit #2? I guess not. Pretty sure I played three or four of these games and loved them, but by the end I was pretty burned out on all the minor updates. Glad to see it’s at least a new engine.