Knights of the Chalice (OGL RPG)

#104

Why have I heard of A Farewell to Dragons recently?

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#105

I recently pick it up but I am not ready to play it yet. I will bump this thread when I get to it.

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#106

I thought I remembered Mr. Sharp bringing it up

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#107

I’ve been playing this off and on recently. I suck, partly due to the fact that this is my first experience with OGL or anything D&D post 2nd edition.

Quick question, should I be grinding in the overland at all or should I be able to play without worrying about that?

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#108

Some grinding is likely to help, especially in the early stages.

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#109

I never did. If you run into a difficult out-of-level fight (there were a few super tough ones), you can effectively grind by save scumming it until you are victorious.

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#110

I didn’t grind at all and thought the challenge was pretty much perfect. I have however been playing D&D based computer games for uh… decades so it was all old hat to me. Can’t say my quick save/load keys accumulated any dust though.

Glad to hear the game is popular, I f’ing loved it. For an indie solo project it was amazing.

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#111

3.5 year thread resurrection! I just bought this today…for $20ish dollars, it sure isn’t pretty. I knew that going in, but it’s actually hurting my eyes, window or full! Also, as Peacedog said on page 1, the looting is probably close to the worst I’ve encountered in the genre. Wondering if there’s something I’m missing with looting? I seem to be clicking several times to get anything picked up.

Also, holy shit - using items like wands from the inventory screen is painful!

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#112

He did fix the font eventually, though. Thank god.

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#113

This certainly gets my vote as one of the worst interfaces ever created. I really wanted to play this, and like a lot of it, but that interface is just beyond bad. I haven’t been that pissed about an interface in a long time lol.

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#114

I actually think the UI is surprisingly good, but I agree the resolution is insanely, unneccesarily low. But I found it was very easy & streamlined to do everything… guess I don’t remember the looting at this point though :P

Was hoping this thread bump was because of a sequel! Booo

Looks like the developer made an RTS instead:

But a sequel is (slowly) in the works. I see a post on their forums by the dev from Feb 2013 saying ‘two more years’ …

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#115

Don’t hold your breath on the sequel. I just hope he’s still solvent after that RTS. Argh…

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#116

Don’t worry, his book sales will keep him afloat… maybe.

Anyway: I bought this game when it first came out. I don’t think I managed t kill the very very last boss, as you’re effectively locked in a few maps before you get to him, so I had no chance to escape and get stronger. I couldn’t be bothered doing it again. One thing I dislike about the game, and D&D in general: Whoever manages to get a wizard’s turn first has a massive advantage, as they can do mega AOE spells before the enemy can retaliate. I would often just reload and reload and reload as all of my people died before I even got a chance to use them :(

Fun game, though.

edit: For those of you with access to the “buyer’s” part of the forum, there was something posted as recently as Oct 2013 showing a map editor.

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#117

@Left_Empty I received this email today:

Greetings to you, RPG lovers!

The time of the KotC 2 Kickstarter launch is drawing nigh, and I posted a new forum update some hours ago, so I thought that now would be a good time to contact you!

It will be really awesome if you can find some time to promote the upcoming Kickstarter on forums, message boards and social networks! Also, it will be very appreciated if you can click ‘Like’ and ‘Follow’ on my Facebook, Twitter and Youtube pages, or ‘Recommend’ on the pages for KotC 2 features, KotC 2 screenshots, KotC 1 features or KotC 1 screenshots.

In KotC 2: Augury of Chaos , your heroic party confronts a group of evil fanatics allied with various demons and fiendish dragons! Blast your enemies with more than 700 spells, bull rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21!

I expect that I’ll be writing an email to all the KotC customers and forum users about 48 hours before the Kickstarter, so that we can have a good start.

Thank you for reading! Have a splendid day!

P.S.1: My sincere apologies if this is unwanted spam; in this case, please email [email protected] or [email protected] with ‘remove’ or ‘unsubscribe’ in the subject line and I will remove your email address from my mailing lists.

P.S.2: My apologies also to the few people who received in error the earlier letter that was intended for news providers only! Getting the mailing-list software to do what it’s supposed to do was an absolute nightmare yesterday. Also, some people are both in my customer list and news-provider list for legitimate reasons.

Best regards,

Pierre Begue ([email protected])
HeroicFantasyGames.Com KotC 2 Features KotC 2 Screenshots
Facebook Page Twitter Profile Youtube Channel Kickstarter Page

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#118

The first game was received pretty well.

Unfortunately, D&D 3.5 is a bit much for my brain. Too many rules and spells that I can never remember.

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#119

I see it still uses the tokens instead of characters. It looks better than the early mockups from 10 years ago but I’ll have to see it in motion.

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#120

No waiting for me, I will be backing this day one.

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#121

while I am likely to back this. I have some minor doubts. Nobody needs 700 spells. Nobody wants 700 spells. Nobody has time to code the effects of 700 spells and still release a game with a bunch of other content and some semblance of balance in a timely fashion (of course he’s been hacking away at this part time for a million years now so that concern is probably moot). I admire ambition and wanting to stuff things in, but really, nobody needs or wants 700 spells.

Also it’s weird that Kickstarter won’t let you favorite something that’s not live but public. That’s not user friendly.

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#122

There’s a “notify on launch” button that has a heart on it. Maybe that turns into a favourite after launch?

As for KOTC 2. I think I’d only consider buying it if they did something about the massively swingy battles. i.e. you’d get ambushed, and then all your guys roasted on turn 1 and there’s not much you can do about it. So you’d reload, know that you’re going to get ambushed and so position things differently / buff differently / cast more / fewer spells to tinker with the RNG so that the AI’s turn rolls lots of misses, and now suddenly your guys are able to survive and make it through completely unharmed.

The entire game was like that for me :/

Whilst I enjoy tactical games, I think when you have such swingy-ness it stops being tactical, like it claims, and more like a luck-fest.

edit: First time I’ve bothered to look at the screenshots and it’s no longer a grid-based engine draw using 1985 level pixel graphics with unreadable fonts! Instead everyone is a disc, which is interesting. I wonder if he played a lot of Catacombs or something? :)

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#123

That’s funny I scrolled right past everything in the header to the actual Kickstarter description stuff, where the Favorite button exists (but doesn’t work). Notify me on launch will suffice. . . although I think it would be preferrable to allow me to favorite and ping on launch. I digress.

[quote]
As for KOTC 2. I think I’d only consider buying it if they did something about the massively swingy battles. i.e. you’d get ambushed, and then all your guys roasted on turn 1 and there’s not much you can do about it. So you’d reload, know that you’re going to get ambushed and so position things differently / buff differently / cast more / fewer spells to tinker with the RNG so that the AI’s turn rolls lots of misses, and now suddenly your guys are able to survive and make it through completely unharmed.

The entire game was like that for me :/

Whilst I enjoy tactical games, I think when you have such swingy-ness it stops being tactical, like it claims, and more like a luck-fest.[/quote]

There’s a fine line between emphasizing player preparedness (and punishing people who don’t) and “you need to know the fights to win them”, and I agree KotC crossed from the former into the latter too often (although I still enjoyed it).

It’s also worth noting that the “token” design is similar to the designs presented in the original 3/3.5e materials (when pictures where used to display things). I’m sure other boardgames have used similar designs. For 3e it was intended to be a cheap way to do grid-based combat without needing to pay for minis. But of course tabletop fans being who they are a lot of people go for minis even though it’s usually more expensive.

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