For months, Crystal Dynamics has touted the online co-op mode in Lara Croft and the Guardian of Light, where two players work together to battle enemies and solve puzzles. It’s without question the game’s most intriguing feature, and in a shocking twist, this mode won’t debut alongside the game when it hits Xbox Live August 18th for 1200 Microsoft Points ($15). Instead, Xbox 360 owners will need to wait for a downloadable update that’ll arrive September 28th.
I couldn’t agree more. Last year was fantastic, games like Trials and Shadow Complex really pushed what an arcade game could be and were worth the $15 price tag. This year…not so much.
I know what you mean(I want to club the Sniper with a rusty tire iron), but have you watched the gameplay walkthroughs? They’ve only done two so far, but I can totally see myself settling into the Support class.
My guess is they needed to make a certain date to be in Summer of Arcade, which is worth a lot, marketing-wise, and it wasn’t ready to ship. Games are hard to make. :)
Played it, thought it was really fun. They’ve also, uh, ‘readjusted’ Lara’s proportions again; her ass and boobs are massive ingame despite the press art we’ve seen.
I’ve been looking forward to this for a while, being the Tomb Raider fan (-boy? apologist? I don’t know!) that I am. I can wait on the co-op, since I didn’t really have any friends lined up to try that mode with me yet anyway. But I’ve consistently enjoyed the TR games that I have played, sounds like this should be fun.