I am certainly in, but next week I won’t be able to make it as I will be in southern France to teach a class.

I am in for tonight.

I’ve been thinking about the poor outing the spellcasters had in the last battle and I went back and looked at the rolls and they were really bad. There was nothing over a 7 and included a 1 and a 2. Still, it did make me realize that Penchus will be using his hammer from time to time instead of casting every turn. Time to armor up Penchus! And Oolorin would be well served to get his familiar and find a patron to have more options.

Poor Penchus will begin the session humbling himself before the party. Hopefully nobody in the party will delight in this. It is a good thing the Jarl and Sylle Ru aren’t around, as they seem like the bullying types. Did the party bed down in the Cave Bear room at the end of the last session?

All hail Justancia! Justorica? Justpantsia! Jastopia? oh whatever, just heal me Pench.

We had talked about it briefly but I don’t recall if we had made a final decision on whether to rest or not. With the undead-snake-in-the-boxes able to run along the ceiling, I don’t know if we can seal off the room well enough.

Yeah…Oloorin really needs to get his familiar, as he is nearly useless if he rolls bad once or twice at this point.

We talked about trying to barricade ourselves in this room, but we may need to look around a bit to make sure we are safe.

One thing I think we should stay focused on is keeping the number of characters beefed up, especially at this low level. The adventure I’m running now is for 6-12 first level characters, and right now we’re running a little light with only 5 characters standing. 2 characters per person is probably the max, so maybe Gendal might want to have another of his surviving zero levels reach the town (the grave digger perhaps?). And Arkon and Xahlt might want to keep an eye out for potential zero levels they could take over. A town guard, or one of the acolytes from the temple or one of those shifty looking guys from the flophouse would all make good fodder, er, I mean potential heroes.

Running a bit late but I should be on by 6 and will bring a grave digger with me as well

I have quite a few spares rolled up, will bring one along.

Wow! What a crazy (and totally awesome) session. Many Kudos to Rob for being able to stay on his toes with our random bouts of insanity. The casters were still having issues, the lucky halfling lived up to that title many times, the squire with the wolf spear of doom charging around like a game of joust. So much chaos and so much fun. I almost feel sorry for Rob, I don’t know if I could write summary that really captures what went on last night, but I look forward to seeing what he has to say about it!

I still can’t believe:

[ol]
[li]I failed and lost magic missle yet again.
[/li][li]I rolled a one on Ventriloquism, but amazingly of all the possibly bad outcomes, what I got was not that bad at all.
[/li][li]I managed to roll so well on Color Spray despite the -4 penalty from the previous cast of colorspray.
[/li][li]The entire scene back at the village…Oloorin is still a bit in shock over that.
[/li][li]
[/li][/ol]

Overall a great session, but I am feeling like Oloorin isn’t going to live much longer if his dice rolls keep up this way lol.

On number 2, there was a 25% chance that what you rolled was the absolute worst thing that could have happened. Somewhere, on some other plane, there is still a very annoyed demon who doesn’t give a damn that your name was never in the box, whatever in the Nine Hells that box might be. Now, was there ever any time you mentioned your own name while you were chattering away on the demon’s plane…

I will write a summary, but I’ve been running around like crazy this morning so I haven’t had a chance yet. It will be a fun story to tell, I just don’t want to miss any parts. For example, after what happened at the village square, it is easy to forget some earlier details, like the sad story of Rom the Helpful.

I wrote up a session report for a DCC G+ community. Do not read it there, that is for DM’s eyes only!!! I’ll reproduce it here, as it took a long while to write and it captures the essence of what happened. I had to leave out some details, just because holy smokes there was so much!

So I had one of those “And when that happens, everybody in the village loses their shit and flees the village square en masse,” kind of sessions.

I’ve been trying to write a proper session report all day but the amount of stuff that happened along with the background of the characters makes it difficult, so here is the main drama.

I’m running Doom of the Savage Kings, and it has been great. The party has just finished the Tomb of the Ulfheonar, and thanks to their use of the secret entrance they get the jump on the hunters sent by the Jarl to ambush them. They kill a few and capture the rest. There was some classic DCC stuff going on in this battle, like the elf crit failing his ventriloquism spell and ending up mute for four hours while his voice is actually projected on another plane where it irritates a demon. There was a 25% chance the demon would show up to silence the elf, but I rolled a 54.

When the party returned to the village, everyone was upset and in mourning. The cleric of Justicia, Father Beacom, had been slain by the Hound. This was a big problem because the party had tricked the hound at the last session (scarecrow, ventriloquism, fresh meat) and it wasn’t expected back for three nights. The party has a cleric of Justicia as well and he immediately suspected foul play and begins demanding who in the village had seen the attack.

The Jarl is there with his seer, Sylle Ru, and they are blaming the party and demanding a lottery on the spot. Of course the name he pulls out is the name of the Party’s elf (Sylle Ru’s wizardly nemesis), the mute guy, and the villagers grab him and begin trussing him up, and the only one that can hear the elf protesting is a demon on level 523 of the Abyss.

The party has a halfling, and he says he is going to sneak up and look in the lottery box. He rolls a nat 20. I tell him that the Jarl is questioning the leader of the hunters that the party had frogmarched into the village (there was a bunch of tension over that too), and isn’t paying attention to the box. He’s a halfling so he has to shimmy up the pole and he looks down into the box. He sees the second box and immediately puts together the sham.

The halfling wants to tell everybody about this, but the village square is a chaotic place. The party cleric is demanding details about the Hound attack. The villagers are grabbing the elf. Sylle Ru is condemning the party for the Hound attack. I tell the halfling to make a personality check, but he better roll a 20. He rolls a natural 20.

“There’s a box in the box!” calls the halfling. He climbs right into the box and shouts over and over “there’s a box in the box!” People begin to listen. The villagers hate the lottery, they want to know what’s up. The Jarl turns, realizes what is going on, and tries to push the halfling out of the box, but the halfling wins the contested strength check and the Jarl falls on his backside.

Now the way Harley wrote Sylle Ru is interesting. He gave him a “harmful spell” with no save and it does 2d4 damage. But what is it? A couple of days ago I decided that Sylle Ru can make apples materialize inside the throats of his victims. I can’t remember where I got this idea, but it works. It is deadly to most people but an adventurer might survive it. It either rips your throat apart, instantly killing you, or you end up spitting out apple chunks and blood for a long while.

Sylle Ru decides the halfling must die. The air crackles as he speaks the words of power and suddenly the halfling is wretching up blood and apple. But the halfling is still alive. The party has a warrior, the actual wielder of the Ulfheonar wolf-spear, and he has been silently watching all of this. Seeing the halfling attacked by Sylle Ru, he runs his spear completely through the wicked seer, lifting his body off the ground before dropping it down dead.

And that is when the villagers lost their shit and ran for it. Even the Jarl’s thegns thought it best to get the Jarl up and make a hasty retreat to the great hall on the hill. The party found themselves completely alone in the square.

Eventually they coaxed a few friends out, like Bull Halverson and the acolytes of Justicia. The party cleric examined the body of Father Beacom and found bits of apple in his torn up throat. What was in the pockets of Sylle Ru? Apples. They put their case together for the villagers. And then the thegns came out to negotiate a peace with the party and the villagers, and all sides decide to blame Sylle Ru for bewitching the Jarl.

It was awesome. It was crazy. It was all over Roll20 and Skype which is also amazing. That took forever to write, I thank anyone who reads this far.

And next session? The Hound returns for real…

THERE IS A BOX IN THE BOX!!

Wait, that wasn’t lightening but spontaneous apple generation? Not that it makes a difference to Alonso, he would have ran Sylle Ru through all the harder if he had grokked that at the time.

No actual lightning. I think I described it poorly, something like “Sylle Ru speaks lightning” or something, when I was really trying to get across his voice having this electronic or reverb-ish effect. The intent was to make it clear to everyone in the square that Sylle Ru was casting some sort of powerful spell with a direct effect of Sailfish Bill coughing up blood and chunks of some sort of white substance (apple flesh). Alonso had a good grasp on the situation, and the sound might have made him think it was lightning related anyway.

I certainly hope Oloorin’s agreement to marry the mad widow will work out. I still can’t believe I ended up with a demonic spider monkey.

Great write up thanks Rob! Would love to hear what the other DCC Gm’s thought of the events.

Of course what Sylle Ru didn’t know, couldn’t have known was that over countless generations halflings have genetically selected for large throat diameter. Generations of drunken rendezvous with the winners of hometown pie eating contests have lead to Sailfish Bill, the epitome of halfling physical definition!

This scene is one that will certainly live on in my gaming memory. From the moment we walked into town and were set up on by the locals. To the end of Sylle Ru hoisted aloft upon the Ulfheonar. Just a classic gaming moment.

Wouldn’t pie eating just enlarge one’s stomach…and certainly a halfling isn’t that well endowed to stretch the throats of their women…

::ninjasmiley::

Hey guys, sorry about this but I won’t be able to make it this Thursday; if you fight the hound, die bravely!

Hmmm both casters out for this week? The way the dice have been rolling I’m not sure if that’s a blessing or a curse =P

Half the party out though, I think we should just pick it up again next week.

I really wish I could find a way to play, but 9 PM Eastern would be 3 AM here in France, and I am already under the weather sadly.

Dang. I may be out next week too.