I think she’s a solid, if unusual, AP champ. I’ve carried with her and I’ve had people on my own team dodge in both normal and ranked because I picked her because they perceived her as weak.

Zileas had this to say about why she’s underplayed:

We did so many things wrong on Cass. The female part was not that attractive, which removes the beautiful/ugly juxtiposition’s effectiveness.

She’s ultra technical to play – so first game difficulty is a mess, and people play her for free, get wrecked, and then never buy her with IP and keep playing her.

Her large number of DOTs create deferred satisfaction, which makes winning feel less punchy than it should.

And, a good number of people have a snake phobia.

The only issue I have with Cass is her ult is still very buggy. Facing doesn’t really work in this game, and they removed it from other champs but it’s still a modifier on her ult. I’ve gotten turned to stone by a Cass when running away and when playing as her I’ve slowed guys and not stunned them when they are running straight at me.

Tryndamere’s mocking shout is similarly buggy. Basically I never bank on the stun. I plan for the slow and if they are stoned it’s a bonus.

I still think they could streamline Wards like they do the recall ability, and just make it basic ability.

I just want a ward item slot, is that so wrong?

Nah, i like it that way, makes you choose between a sixth item and map control.

On Amumu, how does AP work with Despair?

On a lighter note

I think Oracle’s and Wards are getting changed again. Apparently Riot doesn’t like how so many games become: Buy Oracles->Kill wards for 10 minutes.

Edit:

Farnsworth, there are so many other problems with the way Riot has implemented their Elo system. For me I think the biggest one is not weighing # of games played. At lower Elos you get a much wider discrepancy in games played and sometimes that can be a huge factor. Sure one guy might be 1150, but he’s only played say 4 ranked games. And so while I’m 1090 or whatever, I have way more games under my belt and potentially a better understanding of the game, even if my skill rating doesn’t reflect it.

I don’t have any hard statistics on this, but it does seem like the team with less new people on it wins more often.

I do believe that Elo probably stabilizes fairly quickly for higher level, but there is way more randomness in the 1300 and lower brackets.

Sure. But I was addressing one specific issue raised.

…which is inherent in the Elo system, and not something Riot implemented. Very easy - you start at a specific amount of points. The winner gets more, the loser loses some. So, the starting point represents the (hypothetical) center of the distribution.
That being said, so far I played ca. 10 games ranked and was only matched up with guys of similar numbers. And when I started a new account in the US (while the EU server was borked) I also ended up playing with guys on my level, which only started to change after winning a few. All indicators that Riot takes the number of games into account - of course only a small number of games, so I might be wrong.
But I dispute the claim that someone with say 1500 games and an elo of 800 or so is better at this game than me with a total of 600ish and an elo of 1400. In other words - if his experience makes him so far better, he should have a higher Elo. People have very different capability regarding learning from experience, and different talent for this kind of activity. To presume that higher number of games = better player is a bit naive, IMO.
As stated above, even longish bouts of loosing at a level below your real ability can of course happen, but the more games you play, the more likely it becomes that the displayed number is a good representation of your actual play - which incidentally means that it is mainly the ‘old horses’ with 1000+ games that are rated correctly. Finally, Elo is a mirroring way to rate (mostly). So, for every guy vastly underrated there should be an accordingly vastly overrated player. Watching high Elo streams, I do see variety in ability. But not nearly to the extend that people claim happens at low Elo. The one thing that I would agree on is that as an experienced player unfairly rated below average, the effort to cross mid-range Elo would be more difficult than in a non-team game like chess.
Which is why these ‘how to get out of Elo hell’ advice posts in the official forum are kind of interesting. What do they describe ? Learn to carry, or learn to Jungle. In other words - learn to play a specific aspect a lot better…if you get better your Elo should rise. So, they are not teaching how to circumvent Elo ratings, they sneak advice to players to ‘l2p’ who think that they do not have to. Fun !

Frankly, Elo isn’t perfect (as stated above), and has flaws. And using it for a teamgame has drawbacks, sure. But many criticism raised against Riot using it are either based on a wrong understanding of the way it works, what the Elo number represents, or a flat-out denial that it might be somewhat fitting.

Well, if you show statistics I believe it. I do not see this effect, and know how treacherous subjective opinion is.

There is no indication I know of that Elo does work differently at a high level. Frankly, the top players will exhibit less movement simply because they train and play a lot, and are very consistent in their play. More likely explanation, IMO. Also, I have seen no data proving that for example the top quintile sees less movement than the second or fourth one. The mid will, by definition. Except possibly if -as I think- Riot takes new players out of that one.

Edit: Except if you talk of the utmost extreme, of course - but there the randomness should be less. Simply because there are only very few, very consistent player in there. Not good to compare a bracket containing an ‘around average’ group of maybe 1-2 million people with a group of 30 ? 50 ? consistently fantastic players, who train, who play a ton of games etc. Slight comparison problem, with numbers different by a few orders of magnitude.

TL;DR
a) I was responding to a specific claim about Elo, not claiming Elo is perfect.
b) I think Riot does weigh number of games in at the beginning, later the number should be irrelevant.
c) If experience means that you are a better player, your W/L ratio should go up, improving your Elo. If it didn’t, you aren’t.
d) Criticisms with the Elo-system as used by Riot to me mainly seem to come from a Dunning-Kruger effect, and are not based on actual data.
e) Of course Elo isn’t perfect. But it is far from useless.

Edit: To provide one criticism - the initial rating in ranked should take into account the normal game Elo to a small extend (maybe shift as much as a hundred in either direction ?). This will take a known metric about player skill into account, making the whole experience less frustrating for players new to ranked. Would also help with fast positioning.

don’t worry about blue, he kept insisting that he shouldn’t be at that elo for the longest time now…

if dunning-kruger effect had a picture in the wiki, it probably be blue’s picture. :P

P.S.

personally I blame his dog, all those times he could be practicing LoL, instead he had to walk his dog.

Oh FFS, I have repeatedly pointed out that my beliefs are based on my observations of OTHER players at the various Elo rankings that I have played with, it is not simply based on my belief in my skill but my observation of the other players and their relative skill to Elo. I also have not been in one static Elo, though I am currently stuck again it seems, but this observation comes from a 500 point spread of games.

something big brewin.

http://na.leagueoflegends.com/board/showthread.php?p=12338270#post12338270

…wow… anecdotes on other players are not data ! Ever heard of things like confirmation bias ? And sure, if you actually do get better you should be moving in Elo. And if you start not giving a shit, or playing drunk all the time, or have been absent a month and play like shit ? Same thing (only in the other direction) ! And naturally, the Elo rating will lag behind during these moves, as will any rating system (except if you know a precoginitive computer program …?) To illustrate - ever heard of HotshotGG ? He moved through a spread of more than a thousand ! As he should have !

Edit: Just to add - think about one guy you maybe saw at 800 Elo, who rocked - how do you know that this was not one game out of a hundred crappy ones ? And how do you know that his excellent K/D/A would stay the same when playing at 1300 ? And reverse - a bad player at 1300 ? Maybe never played the char, or had Diarrhea ? And is otherwise excellent, currently moving up to 1600 ? Really, single-time-point ‘observations’ are NOT data !

Must be a new Teemo skin.

To be fair, they really do need to fix his armor debuff issue. Still, I wouldn’t call that a “buff”, but rather “fixing a fucking bug”. So does that mean he’s getting other improvements?

Where is the grinning troll face picture when you need it?

So why do I find the players just as bad if not worse overall as I am moving up in ELO? I’m talking things like bans, team comp, warding, last hitting, dragon control etc not simply KDA?

It’s one of those toss ups between ‘higher level play’ and ‘ease of use, easier time for noobs’

Several reasons directly come to mind:

a) As I said, Elo by necessity lags behind, simply because it cannot predict the future. It will always only approximate your actual ability, and only after a large number of games. So, let us take you for example - do I remember correctly that you were at about 800 quite a while ago, and worked your way up to above 1300 ? If I am wrong, I apologize. But let’s assume I am not - then you presumably got a lot better during the games it took (how many ?). Would you agree that now you are a considerably better player than at 800 ? Now imagine me seeing you at 1100 - you are advancing towards 1300. I might see that you are better than the others, and will (correctly) assume you deserve to have a higher ranking. Which the Elo system (and any other ranking system which is not completely borked) will deliver, although with a delay.

b) (probably more cases, but that is a guess) Players are not consistent. Take me - I have single-handedly ripped apart a team at around 1300, 4 vs their 5 with Irelia. Beautiful game. A few days later I lost another one, feeding like a b****, ca 20-30 higher in Elo. If anyone had seen me in either game, they would have estimated me to be at a very wrong Elo. Quite frankly, most players are very inconsistent and will lurch wildly around their Elo score. That is something no rating system will be able to predict. And you would need thousands of clearly measured events to overcome this problem, which is what statistics are for !
You will see this less at very high Elo (and very, very low), since a lack of consistency will easily take you out of that range within a game or two. In other words - to be at No. 1 you need to bring your prime game, and be the best, in every game. Below that ? Not so much.

c) As I said, some confirmation bias and subjectivity will come into it. We all have it, we can’t change that. That guy who owned me in lane ? Must be far better than me, and cannot just be about the same but playing his favourite character, which is a hard counter to mine. The guy I just managed to beat ? He did some cool things, must be higher than this Elo !
Dunning-Kruger and friends affect all of us, and in every aspect ! (Btw, I recommend reading the publication by Dunning and Kruger, nice read.)

One thing to also point out in this category - how do you estimate that ? You see a guy warding dragon and think he is ok ? Do you remember him losing his lane by 50 cs, even if he did not die ? There is already a problem with correct estimation, inherent in how our brain works. We are not good at estimating things. If you do not believe me, ask a judge about witness statements, or a psychologist.