Too many words.

woohoo, up to 7 of my last 10 games having leavers on my team. Even as 15/6/9 ashe i can’t carry to victory when our trundle leaves halfway through.

Agreed. But at the moment that is what I automatically do. And maybe it illustrates the thought process a bit. And if it doesn’t work, maybe no one will debate this again out of fear I start again ;-)

Stop talking about KDA type situations. I think we can all agree that things like warding would not be affected by having a bad day.

Can you do me a favor ? Please go back to the post you cited, only read the very first sentence in each paragraph, and ignore the rest.

As a list:

a) Elo by necessity lags behind, simply because it cannot predict the future.
b) Players are not consistent.
c) As I said, some confirmation bias and subjectivity will come into it.

Added bonus - maybe Pogo likes this more now.

To point this out, the examples given are only that, not my actual points. Those are made independently. Every example can easily be replaced with something not involving K/D/A (First time jungler, slow as hell. Or they by accident took the wrong runepage. Bad ward placements because half asleep. Or they plainly forget for a while. Giving sounds advice, but you do not get that they only repeat what they saw on GuradianBobs stream before. Buying a wrong item due to a misclick, and not buying wards for a while to catch up - did this recently. Only good contribution stealing Baron, but that like a pro…etc,etc,etc). Also, do you really want to tell me that you only evaluate the play of others by ward placement and other ‘unchanging’ habits (which they are not, btw) ?

Had a game just now as Amumu with Shen (who built tank) and Jarvan (who built tank) on my team.

Whatcha gonna do when we come for you? We lulz around while Kog’Maw drops artillery on your faces from a screen away! Aww, poor AD carries not hurting much against my massive amount of armor (Aegis + Sunfire Cape + Frozen Heart)? Bonus for my team bitching at me when I went to split push, then I get a double kill on the 2 enemies (Olaf and Irelia) who came to gank me.

Jungle Amumu is really fun, it turns out. Among the hilarious things are killing enemy wraiths in three seconds to deny their jungler the experience and cutting into lanes between the two towers to eat creep waves in a couple of seconds.

I did that twice; take our (left) blue, up through river, kill their wraiths, cut up next to minigolems to eat a creep wave, kill mini golems, and then the first time I did it I took red and a second wave of creeps because they didn’t pull anyone from mid or bot.

Talk about easy tower pushing… and easy tower-diving kills for Kog/Jarvan!

One big variable you’re not counting is you. When you were 800 ELO, you were simply a much worse player. You probably missed all kinds of shit, plays, clutch moves, wrongheaded strategies, whatever that now you see.

Apparently they’re showing something to the gaming press at some point today, so maybe we will know by tonight!

So I just had a Teemo who started with the following in champ select when I picked MF.

“no mf YOU NOOB”
“OMG YOU FEED”
“mf sucks”

This was all still during the pick. Then in the game he didn’t want to lane with me because “I don’t want to die”. Then he got teamed up with a Jax who also didn’t seem to meet his standards. Fortunately we won and I went 6/3/17 that game.

I really don’t understand some people.

I spent a lot of time hovering around 1100 before sinking to 800. So it’s not like I dropped to 800 right off the bat.

/ignore was meant for those people.

I can summarise.

People who don’t understand statistics should stop trying to tell people who do why it doesn’t work.

Ok ignoring numbers, as people get caught up on those, I will say that the ranked games I’m in rarely feel like they are comprised of 10 people of roughly equal level. To me this means the system is failing.

forge: the idea is to give you a roughly 50% win rate once you’ve established approximately where you should be. It has nothing to do with how one-sided individual games are. As we’ve discussed, there’s extra volatility around the entry Elo range.

If you have proposals for a better matchmaking algorithm, I’d love to hear them, and I imagine Riot would too.

Yes. ELO in a team game is not perfect. But nobody has produced a better algorithm.

(Well, there are things like MS’s trueskill which are modified ELO systems and allegedly better.)

No, we can’t.

On Amumu, how does AP work with Despair?

1% more per 100 AP after the first 100 AP. So at 200 AP, you get an extra 1% damage.

You win, we surrender.

Nope. You get 1% more at 100, then 2% is around 300 AP. Apparently this is because it has actually a .5% AP ratio (ie 1% damage per 200 AP), not a 1% AP ratio, but the tooltip rounds up at .5% damage. This might also mean that you don’t actually do as much extra damage as the tooltip says because some calculations use all the decimal points and don’t round up/down like the tooltips do.

Has anyone actually tested that? The rounding, that is.

I just played my first game of this. A friend has been trying to get me into it for a while, and I’m staying at his place this week, so we were both sat in the same room and I had my first game. Now, I probably should have played the tutorial first, but as he had to get to bed in time for work tomorrow we didn’t have time for me to try it. He had explained the basic idea, but I had no idea on how to go about implenting a strategy to suceed. That being said, I had a lot of fun.

I was playing with Turic. I basically picked a lane and went down it and killed the little monsters, then when the big monsters came I attacked them, then I ran away when I couldn’t kill them. One guy asked me if I was a noob (or maybe it was an accusation.) To which I told him it was my first game. I didn’t hear anything else until we were about to lose when a string of swear words were unleashed upon us. That being said, I wasn’t the worst player. One guy had more deaths than me, one less assist than me, and I had managed to destroy a building.

I can see how this could be immense fun. The choice of characters, the killing little dudes to level up, the buzz (I imagine) of killing one of the proper dudes, taking down a tower, and actually working with people. Tie in levelling up in an overall manner and I could see myself enjoying this a lot.

That being said, I need to go back and do the tutorial (if that’s possible.) And I need to find some decent guides on starting out in the game. I think, however, I’ve found a game I’ll be willing to co-op play with people I know, that all of us will enjoy.