I think Atma’s Impaler is an OP item. It should be a lot more expensive or weaker. The amount of DPS that a nearly unkillable tanky DPS does late game is ridiculous. I mostly feel this way because of the renektons I have seen lately.

Played a few games as AD Sion, and that item works well on him. I had not played him in awhile, but apparently if you just play smart, and farm early game, you’ll be an unstoppable beast late game.

It’s kind of hard for me to not play aggressive early, though. I likes me some First Blood.

With the same farm you’ll be as unstoppable as AP Sion, plus your stun and shield deal ridiculous amounts of damage.

A well farmed AD Sion is always more threatening, I have found. That he can heal his entire team while he kills yours is just a side nice benefit also!

Two games and two wins as tryndamere tonight, including a Guardian Angel-induced quadrakill! Pretty awesome.

I think that’s a Razer keyboard

Been playing some Jax. He’s angry

Voyboy has carried himself with Jax. I suggest watching his stream in the late evenings.

He consistently kills Singed and wins the top lane. That’s pretty fucking hard to do.

His build order is usually boots+pots, then Bilgewater Cutlass (the slow helps with securing a kill, the pickaxe makes last hitting easier), then Revolver, then turned into Gunblade of course. Dodge boots, then he starts building Guinsoo’s Rageblade via pickaxe first.

After that the game is usually over, but if you check his history you’ll see what defensive items he likes.

Harassing is usually jumping in and striking with that attack thing he has. If he’s going for the kill, he builds up his passive on creeps before leaping in and slowing.

Jax isn’t used enough outside of 3v3. His W+Q combo in the lane deals a lot of damage, and his E lets him get easy kills whenever the target drops low. Late game, he becomes nigh invincible through his passive, dodge %, ultimate MR, and the lifesteal from his Gunblade. He’s a great carry, with annoyingly few real counters.

I don’t think I’ve ever actually played Jax. He must be the oldest champ for which that’s true for me. Didn’t even realize what his ult does.

Jax isn’t used seriously because he is completely and utterly shut down by cc and nukes moreso than anyone else in the game. 1v1 or even 1v2 he can beat anything but an ulting Tryndamere if he gets farmed, but an Annie combo with someone else to help make sure he’s finished off is the end of him. This is partly because he needs to jump on someone and start punching them to build up his ult (and Rageblade) stacks, but his ult stacks only last a second or two so if he is stunned or can’t keep up with someone while his jump is on cooldown he loses most of his damage.

Jax? Shut down by nukes? If he gets rolling he should 3k hps. That’s a little hard to nuke down. Focus down, okay but one AP carry is not going to do the job.

I don’t get your post, Lazy. Everyone is completely and utterly shut down by cc, and there are plenty of people that are shutdown more than Jax because Jax can at least JUMP back in the fray or jump to safety.

I still wish I could see some math for exactly why the Rageblade is good on Jax. It provides no attack speed bonus by default. An item that does apply an attack speed bonus by default will build his passive up even faster than a Rageblade. Just because it works exactly like his passive doesn’t mean it’s somehow the best item for his passive, so there’s got to be some other reasoning that includes math.

It’s another one of those cases where people are like LOL HEY LOOK SYNERGY, like putting Sword of the Divine on TF just because of TF’s E.

No it’s not if you primary him. He can’t build tank level resists without sacrificing his scary damage and some of his health. Also, notice I said he can beat anyone 1 on 1, so it should be implicit that it takes more than one AP carry.

It’s because Jax does massive sustained damage by autoattacking repeatedly to get stacks on his ult. At 10 stacks it gives him 140% extra attack speed. However that only lasts for 2.5 seconds and his jump’s cooldown is 5+ seconds, so if you stun or slow him and walk away he loses all of that at once. If they survive being stunned any other damage character can jump back onto someone doing full damage instantly, but Jax loses like half his attack speed.

He has no reliable CC of his own, no escape, and no shield. Yi can ult and run away because he can’t be slowed and has a billion movespeed. Trynd is invincible. Practically everyone else who focuses on damage has some kind of reliable CC. Some have multiple kinds of CC!

People have always loved Rageblade on Jax because it has crazy stats for the money when charged, and you instantly go from 0 to 3 stacks with his Empower+Jump Strike+autoattack opening. Since Jax has to desperately attack people to keep his ult stacks up anyways and all his damage is based on punching people, you’ll have full Rageblade stacks more often than you’ll have any ult stacks.

So for the past half year to a year, ~80% of the time after character select I get a message with something like “Unable to connect to the server. If you have a firewall, it may be blocking the connection…” while the League of Legends floating screen is up and it’s waiting to load the game. If I click retry it almost always loads the game with no problem. It’s not the biggest issue in the world but it’s annoying. I’ve combed through Riot’s support forums and a bunch of people have the same problem but nobody has an answer. I have a brand new computer with a fresh Windows and LoL install and the same thing happens. Based on that and some of what I’ve read on their forums it’s probably tied to my isp or my router (I have DSL and I’m on wireless from the phone company’s supplied modem). All the proper ports seem to be open and people say forwarding them doesn’t make any difference and I think I did try that once. Any ideas what the problem could be? No other game gives me any kind of similar problem.

Everyone pretty much knows I have the same exact problem, 19 times out of 20.

I gave up troubleshooting it long ago. Just live with it.

Because Jax benefits greatly from both the AP and the AD of Rageblade, a fully stacked Rageblade is one of the most cost effective items in the game and also because Guinsoo made the item specifically for Jax (It’s the in-joke, Guinsoo used to get raped by suchandsuch’s Jax and then brought out an item that seemed made for him, and called it a “Rageblade” as in Rage inducing. That’s the story of it’s creation I’ve heard anyway). Also keep in mind a Rageblade will be at 4-5 stacks anytime Jax jumps on someone, as he casts 3 abilities in quick succession followed by an auto attack.

I wouldn’t rush Rageblade though, it’s far better as a late game item after you already have your Gunblade, Banshees and Atmas.

-edit- Lazy actually covered all this aswell, I just realized :)

Man, I am so random with Trynd. I either roll, or feed. I tried laning with him and an ok Jana vs Vayne and Lux and we got ate. Probably pretty predictably really, as we couldn’t out burst them. Perhaps I should have tried earlier. Hmmm.

Then, next game, destroyed some folks. Lol. He is quite fun jungling though.

@Calistas: sounds like Trynd; if you can farm and survive the first 15 minutes and even get a couple of kills you’ll become unstoppable. If you get constantly harassed, denied farming and even killed more than once you’ll never bloom and/or will fade out.

I really love playing Trynd but every time I see him being “played well” it usually means the player is protected and cared for by it’s team, if you are focused by the enemy team and your team just treats you like a tanky dps you will have a very hard time succeeding.

Theory talk: one of many reasons I’m a shit AD carry is that I don’t have a good grasp of how to balance attack damage, crit and aspd (and apen), or when to add other stuff like lifesteal. I don’t consider lifesteal of much value during the laning phase – partly because stealing a percentage of your teensy attack damage is of limited value and partly because taking advantage of it requires attacking creeps, which pushes your lane – but beyond that I could use some general perspective. How do you guys balance your AD carry stats? I’m not looking for a specific build order for a particular champion or anything, I’m interested in the decision-making processes that lead you there.