*Cupcakes

Aaron it’s probably better that you build from the recommended items at the start, you won’t be completely fucked and it will help you learn a wide variety of items, as long as you realize that it’s sub-optimal. Rather then say read guides on mobafire and think they are optimal when 9/10 times they are absolute trash (it also cuts down on the information overload factor) :)

If you are going to read guides though, I recommended following nothing but the featured guides up on Solomid (The approved guides are generally good too but not always).

Sure, but the alternative is building Lichbane as your first core item on Lux, when you should just never build it.

:)

Really, the answer is “Find a champion you want to try and then post in the Character Builds thread asking for advice”.

A 6 item Lux would need a Lichbane to keep her damage output up (in my mind at least) but I see where you are coming from (which is where the non-optimal part of my statement came from). It’s not like it’s telling him to build an Infinity Edge :)

The game should never, ever go long enough that a new player is building six core items, and even if it does, he’s better off carrying wards.

:)

Boots, RoA, veil, frozen heart, and a deathcap probably isn’t even happening.

That reminds me - has anyone played Corki in the recent competition? He has died to Caityln, who seems quite popular and strong. Did SK beat TSM? Their first game was SK ownage with Janna and Nidalee heals and Caitlyn just poking towers down. With no ranged initiation TSM got rolled.

Oh god, that’s not your Lux build is it? I mean RoA sure, you need it for mana if you aren’t getting Blue, but the rest? Lux needs to be 100% Glass cannon (get a Morellos for CDR) in order to be effective, as even then her damage output isn’t the best. She’s all about the kite.

The above isn’t about anything other then I love arguing over stuff like that. I do agree with everything else.

I like building Lux to survive and spam her roots and snares and shield. :)

Yea but the whole point of having all those skills is casting them from as far back as humanly possible. You shouldn’t be getting hit at all by AoE and you can kite single target damage.

I’m bad at positioning and my teammates are bad at peeling. I like being tanky enough and I like having massive CDR, especially for back when I didn’t have the max utility mastery.

Morellos gives you just as much CDR but instead gives you Mana Regen and AP rather then Amor, while also being cheaper.

Huh. You know, it’s funny… I’ve never made a Morello’s. Didn’t think about it, really.

Anyway, I still wouldn’t get Lichbane for a sixth item. I’d get Zhonya’s. Mmmmm, AP, a little bit of armor, and that on-use is sexy. :)

Well, I read two guides for my champion at Solomid. Both were apparently out of date or something because the character had been changed. And much like fitting threads in Eve, the whole thing kind of made want to play the character less, not more. So…meh.

Kayle was recently redesigned and is considered by many to be one of the worst champions in the game since.

I think she is better than before, can actually do something early game now but sucks late game.

Are you looking for LaneWick, or JungleWick?

At the risk of being exposed and mercilessly ridiculed, here is what I do for JungleWick.

I start with Cloth Armor and a healing potion. (I know, Long Sword clears jungle faster, but I don’t like the extra damage I take - I sometimes get way too close to croaking, particularly if there’s any antijungling.)

From there, I pop back as soon as I can buy Madred’s. Get that, keep clearing away (now much faster, obviously).

I then pop back when I can get 350 Boots and Wriggles.

From there, the order and exact build changes a bit, depending on what I’m facing. I always get Malady. I generally get Mercury Treads, though if I’m facing next to no CC (or incompetent CC) I’ll get Berserker Greaves. Hell, I’ve even bought Boots of Swiftness for the ultimate in ROFLStomp fun. I need to try Ionian Boots sometimes, to see if the cooldown reduction helps with spamming Hungering Strike even more quickly for survivability.

From there, I either build tanky or go for more damage, depending on what I’m facing. Spirit Visage (for the healing synergy and obviously anti-AP) and/or Frozen Heart (for the additional mana to spam Hungering Strike even more and obviously anti-AD, plus it doesn’t hurt to have the AoE effect, particularly if your team was stupid and doesn’t have a good initiator.)

If I’m not going tanky first, then I grab a Black Cleaver for the added damage (and armor reduction, which, like Malady, procs with Infinite Duress.)

If the game is still going on after that, generally I’m just picking something else that hurts even more, like Bloodrazer (yet more stacking goodness, Infinity Edge or even Wit’s End for more stacking goodness).

For skill order, I max Q first, then W, then E (obviously R whenever you can take it), but I do interrupt that order to take a level of E at 5 and a second level at a later point, depending on feel (but usually before 10, and often at 7 or 8). Hopping in out of nowhere with your Infinite Duress which loads up a full stack of pain from your items, to be immediately followed by a fully leveled Hungering Strike, is just painful death for most carries/squishies.

Take one level in W until you have 3 levels of E, then stop skilling E and go back to maxing W.

Skill Order looks like: QWQEQRQEQERWWWWREE

I would suggest taking a look at things like Wit’s End and Spirit Visage, Sly. You’re jumping on the enemy carry–at least I assume you are–and that’s not a safe thing to do. Likewise, it leaves you in a very dangerous position. You really want to be tankier than getting two BF sword items will make you. As a general rule, Warwick doesn’t want to buy any item that doesn’t make him harder to kill and for that reason–well, not just that reason–I would replace malady with a wit’s end in virtually every situation. Mercury treads are the preferred boots, both for survival and tenacity.

Wits End will also add far more to your damage output then Malady will, nevermind the extra tankiness it offers.

Just played my first 3 pvp matches solo queue. Went 10-1-4,2-3-5, and 9-1-9 as Annie. Pvp is way more intense then the co-op matches. Enjoying this game more and more; might even spend some real money on it.

I think you might have missed part of what I wrote. I generally do take Spirit Visage and/or Frozen Heart, as I usually build tanky right after Malady (unless I have been having no problems with taking damage to that point). (Edit: Of course I stupidly wrote “Force of Nature” for some reason instead of Spirit Visage in my original post. I’ll go correct that.)

I have experimented with Wit’s End. I’m not as fond of it as Malady for some reason, but I’ll acknowledge that it doesn’t blow up my build or anything. I admit, it’s probably just my love for a slight bit of “hit faster” overcoming the more logical choice. :) Joking aside, I think the +25 AP does help a bit as well with the added damage (1:1 ratio) on Hungering Strike, and the attendant healing off of it. I know, I know, it’s only 5 HP extra HP in healing per Hungering Strike and the damage bonus for Hungering Strike doesn’t offset the damage differential benefit per hit with Wit’s End, but come on, I gotta stick with my guns on something. :) I just know I have done better with Malady for some reason. I wonder, does the MR reduction off Malady work to the benefit of the magic damage from Hungering Strike as well? I also realized that I used to grab Madred’s Bloodrazor more often (before I switched over to Wriggles), so part of Malady may have been the synergy of the MR reduction with the magic damage from that.