I finally played a DOminion game that wasn’t a disaster. I played Yi and just spent the entire game running, running, running for my life, running running, killing their Heimerdinger whenever I saw him, running running running.

I guess I was hoping/expecting a sort of strategic feeling, but instead…running. Running and ganking, all the time.

Die 21 times as Morde -> Blame the jungler

When you didn’t even attack the enemy players when the jungler ganked your lane. Twice. So the jungler stopped ganking your lane.

Sometimes I really want to punch people through the internet.

I think maybe that’s why I like Dominion. I can’t get that mad about it.

You have a decided lack of capping in your game. It’s the most important thing.

Well yes, the running was to go cap nodes. I’m just saying, when I read the description of Dominion I guess I was thinking there’s be this strategic feeling, but instead it’s just this blender of ganks and teamfights.

I almost with there were a way to buy or capture turret item points or temporary barrier points or slowdown points…ways to change the map in your favor or hurt the other team like that.

Felt very strategic to me and we had a lot of back and forth. Seems to me you guys are either playing a different game, or play it in such a way as to remove any semblance of fun.

It goes back to what Pogo said, and to our own internal adjustments to what is a very different type of game from summoner’s rift. We really don’t know what the meta-game is yet. And we don’t know what the strategies are yet. But we will. Once we gain knowledge of these things, the game will feel different and in a sense “slower”.

Some examples:

  1. Were you creep farming/pushing? Don’t. I’m not sure this is entirely right but in my scant few games I felt like my time spent pushing creep waves was a total waste. Don’t get me wrong, a large creep wave can take a point by itself (and certainly with your help). But getting them built up isn’t easy, and there’s probably better things for you to be doing in the mean time.

  2. As Pogo and others have noted, we’re not sure where all the gold is coming from. This is how I would describe Domions play “well, in the last 4 minutes I’ve capped 3 things, helped witn 2 skirmishes, and uncessfully tried to retake a point. Oh, look, I have 3.5k gold”. Where the hell did it come from? IDK. The usual soures of course - money over time, kills, assists. Tehre’s surely some gold from capping. But that still feels like a metric shitload of gold in a short amount of time, and it isn’t like I was constantly capping/killing/etc.

  3. In every game I played yesterday we fell behind early because the enemy did one of two, or both, things. One, they sent a large force to “top” - the middle most point at the top of the ring - and took it early. If they do that, they’re at an immediate 3/2 advantage, huting your nexis while you don’t do shit. In two separate instances we recovered from this, and in one of them we won a decisive victory (75+ advantage I think; the other was closer).

The other thing teams did? They weren’t wandering around in overly large groups. That isn’t to say that you should never group. This is hard to get a feel for right now. But we tended to be clustering too much. It allow single champions to take points across the map and we couldn’t stop it.

We adjusted. In one game we still didn’t come back - the enemy team had a slightly better championship roster (also, while I was high scorer as Nidalee that’s proof that the scoring is a little wonky; I played terrible and I was not very effective. I did cap decently, but I couldn’t hold points or help hold points. Not starting with boots 2 again on her in any case). But I think our play got better when we deliberately stuck to smaller groups and avoided any old engagment. Sometimes it’s ok to let an enemy run off, especially if the choice is chasing for a maybe-kill or capping.

At one point in the first game we were frequently in 4 man groups. It just wasn’t working - the enemy team was mobile and playing smarter and we got down by 150+.

There is strategy there but it absolutely is a differnet kind of game. And we’re still getting it all sorted out, both from a “how to play it” standpoint and from a learned/muscle memory stand point.

Also, I know people have said this before, but seriously. Resists. It’s odd that there isn’t a new Dominions Armor item (or did I miss something?). For magic I think Odin’s Veil is really swell. I was plank against a super AD-heavy linuep that included trynd. I had 2 items + phage but stopped to get FH and then a GA. Oh my it was spectacular.

Killing creep waves makes sense if you’re defending a point - it’s a good use of your time without straying far. The big creeps are like 60 gold which is enough to be significant even with the crazy gp/5. what I’ve seen a lot is 1 person each side on bot pushing their lanes and harassing, with four people challenging the upper three nodes and occasionally ganking bot.

I could see a two duo groups and a solo being a decent strat. The groups could be any setup really, but tank/burst, burst/burst or a tanky/support would probably be best. Either have the ability to burn the enemy down quick or disable them and beat them down. The solo would be good with stealth or some backdoor ability to either gank and help the duo’s out or sneak off and snag undefended points when the enemy team is more occupied.

From everything I’ve seen, grouping up when you’re winning is great (because you can steamroller one point at a time and maintain your lead) and horrible when you’re losing (because teamfights take a lot of time, and you’re only fighting over one point).

Also, the most important thing is as follows:

Identify who you can 1v1 (or 2v2). Constantly follow him around, kill him, and cap the point he was at. Congratulations, your team has now won the game.

Also, the best team comp is clearly GP, Twisted Fate, Revive/Ghost Karthus, Pantheon, and Teemo. THERE, I SAID IT.

Every game of Dominion I’ve played has involved 3 people running top to the Windmill and 2 people running bot to take the closest point.

After that it gets insane.

I was playing as Jax yesterday and there was a Xin on the other team who was wrecking for the first 4 minutes. After that he just kept getting destroyed.

Poopy is a kind of annoying champ on Dominion.

I need to play Nocturne on Dominion, he seems like he could do some damage.

dude it’s all abouth heimer on dominions.

or better yet, eve with sunfire cloak(this tower is bugged, I can’t seem to capture it!!!), you guys lack creativity…

I honestly don’t find Heimer to be all that annoying on Dominion so far. His turrets go down pretty fast.

And he has no mobility and dies pretty easily.

Get rylai and rely on your missile and grenade to stop the tower capture, you don’t have to stand your ground and fight, you only have to harass enough so they can’t capture.

Also I can guarantee heimer can easily hold off 1-2 enemy heroes at tower easily since he is excellent at defending.

Sure, until the enemy team’s (for example) Poppy shows up and 2shots your Heimer and then caps the point.

err poppy 2 shot your heimer you mean, one vs one, you probably kill poppy before stun even fades.

not mentioning after she use her charge, she can’t stay close long enough to hit you again. your turret slows with ult, your grenade stun and blinds, your missile also slow with Rylai, Heimer is an insane kiting champion, one of the few champions with extremely long range skill that’s not a skill shot and you can move while firing.

  • even though you fire 3-5 rockets with heimer’s missile attack, it’s count as a single target attack thus applying the full 35% slow from rylai.
    ** Every shot from heimer turret strip 1 armor and 1 magic resist from target, stack up to 50.

I played most of those games with peacedog. I’m still sorting out what I think. A few thoughts that occur to me:

CC is king, even more so than in Summoner’s Rift. It’s always been good, but you tend to have more small-scale skirmishes in Dominion, and can’t always rely on the two people with good CC being there.

Heimerdinger isn’t unstoppable or anything, but he does do a LOT of work in this mode. You really need to bring overwhelming force to take a node he’s defending.

I’ve played most of my games as Shen and Amumu. Shen seems particularly powerful given his ult.

I dunno, in that game where my team won, I was killing their Heimerdinger with my Yi fairly regularly, or at least taking him down so far any follow up teammate could kill him.

So far the worst have been Nocturne and Poppy.

I guess this could be relevant to Dominion:

There are bushes and trees and obstructions everywhere in Dominion. If Poppy can’t charge your ass into a wall, she’s being played by a horrible player.